This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/WWOnline/WOLGameOptions.h

94 lines
2.1 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* FILE
* $Archive: /Commando/Code/WWOnline/WOLGameOptions.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 4 $
* $Modtime: 10/04/01 10:28p $
*
******************************************************************************/
#ifndef __WOLGAMEOPTIONS_H__
#define __WOLGAMEOPTIONS_H__
#include "RefPtr.h"
#include <WWLib\WWString.h>
namespace WOL
{
#include "wolapi.h"
}
#ifdef _MSC_VER
#pragma warning (push,3)
#endif
#include <vector>
#ifdef _MSC_VER
#pragma warning (pop)
#endif
namespace WWOnline {
class GameOptionsMessage
{
public:
GameOptionsMessage(const WOL::User* user, const WOL::Channel* channel, const char* options, bool isPrivate);
virtual ~GameOptionsMessage();
inline const char* GetSendersName(void) const
{return (const char*)mUser.name;}
inline const WOL::User& GetWOLUser(void) const
{return mUser;}
inline const WOL::Channel& GetWOLChannel(void) const
{return mChannel;}
inline const StringClass& GetOptions(void) const
{return mOptions;}
inline bool IsPrivate(void) const
{return mIsPrivate;}
protected:
WOL::User mUser;
WOL::Channel mChannel;
StringClass mOptions;
bool mIsPrivate;
private:
GameOptionsMessage(const GameOptionsMessage&);
const GameOptionsMessage& operator=(const GameOptionsMessage&);
};
}
#endif // __WOLGAMEOPTIONS_H__