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CnC_Renegade/Code/wwdebug/wwmemlog.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWDebug *
* *
* $Archive:: /Commando/Code/wwdebug/wwmemlog.cpp $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 11/21/01 2:03p $*
* *
* $Revision:: 27 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* WWMemoryLogClass::Allocate_Memory -- allocates memory *
* WWMemoryLogClass::Release_Memory -- frees memory *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "wwmemlog.h"
#include "wwdebug.h"
#include "vector.h"
#include "fastallocator.h"
#include <windows.h>
#define USE_FAST_ALLOCATOR
#ifdef STEVES_NEW_CATCHER
#define DISABLE_MEMLOG 1
#else //STEVES_NEW_CATCHER
#ifdef PARAM_EDITING_ON
#define DISABLE_MEMLOG 1
#else //PARAM_EDITING_ON
#define DISABLE_MEMLOG 0
#endif //PARAM_EDITING_ON
#endif //STEVES_NEW_CATCHER*/
#ifdef USE_FAST_ALLOCATOR
#define ALLOC_MEMORY(n) FastAllocatorGeneral::Get_Allocator()->Alloc(n)
#define FREE_MEMORY(p) FastAllocatorGeneral::Get_Allocator()->Free(p)
#else
#define ALLOC_MEMORY(n) ::malloc(n)
#define FREE_MEMORY(p) ::free(p)
#endif
/*
** Enable one of the following #defines to specify which thread-sychronization
** method to use.
*/
#define MEMLOG_USE_MUTEX 0
#define MEMLOG_USE_CRITICALSECTION 1
#define MEMLOG_USE_FASTCRITICALSECTION 0
static unsigned AllocateCount;
static unsigned FreeCount;
/*
** Name for each memory category. I'm padding the array with some "undefined" strings in case
** someone forgets to set the name when adding a new category.
*/
static char * _MemoryCategoryNames[] =
{
"UNKNOWN",
"Geometry",
"Animation",
"Texture",
"Pathfind",
"Vis",
"Sound",
"CullingData",
"Strings",
"GameData",
"PhysicsData",
"W3dData",
"StaticAllocations",
"GameInit",
"Renderer",
"Network",
"BINK",
"<undefined>",
"<undefined>",
"<undefined>",
"<undefined>",
};
/**
** MemoryCounterClass
** This object will store statistics for each memory category. It can provide things like
** the current amount of allocated memory and the peak amount of allocated memory.
*/
class MemoryCounterClass
{
public:
MemoryCounterClass(void) : CurrentAllocation(0), PeakAllocation(0) { }
void Memory_Allocated(int size) { CurrentAllocation+=size; PeakAllocation = max(PeakAllocation,CurrentAllocation); }
void Memory_Released(int size) { CurrentAllocation-=size; }
int Get_Current_Allocated_Memory(void) { return CurrentAllocation; }
int Get_Peak_Allocated_Memory(void) { return PeakAllocation; }
protected:
int CurrentAllocation;
int PeakAllocation;
};
/**
** ActiveCategoryStackClass
** This object is used to keep track of the "active memory category". Whenever memory is allocated
** it will be charged to the current active memory category. To be thread-safe, there will be
** one ActiveCategoryStack per thread that is encountered in the program.
*/
const int MAX_CATEGORY_STACK_DEPTH = 1024;
class ActiveCategoryStackClass : public VectorClass<int>
{
public:
ActiveCategoryStackClass(void) :
VectorClass<int>(MAX_CATEGORY_STACK_DEPTH),
ThreadID(-1),
Count(0)
{ }
~ActiveCategoryStackClass(void) { WWASSERT(Count == 1); }
ActiveCategoryStackClass & operator = (const ActiveCategoryStackClass & that);
bool operator == (const ActiveCategoryStackClass &) { return false; }
bool operator != (const ActiveCategoryStackClass &) { return true; }
void Init(int thread_id) { ThreadID = thread_id; Count = 0; Push(MEM_UNKNOWN); }
void Set_Thread_ID(int id) { ThreadID = id; }
int Get_Thread_ID(void) { return ThreadID; }
void Push(int active_category) { (*this)[Count] = active_category; Count++; }
void Pop(void) { Count--; }
int Current(void) { return (*this)[Count-1]; }
protected:
int ThreadID;
int Count;
};
/**
** ActiveCategoryClass
** This is a dynamic vector of ActiveCategoryStackClasses which adds a new stack each time
** a new thread is encountered. It also is able to return to you the active category for
** the currently active thread automatically.
*/
const int MAX_CATEGORY_STACKS = 256; // maximum number of threads we expect to encounter...
class ActiveCategoryClass : public VectorClass<ActiveCategoryStackClass>
{
public:
ActiveCategoryClass(void) : VectorClass<ActiveCategoryStackClass>(MAX_CATEGORY_STACKS), Count(0) { Get_Active_Stack().Push(MEM_STATICALLOCATION); }
void Push(int active_category) { Get_Active_Stack().Push(active_category); }
void Pop(void) { Get_Active_Stack().Pop(); }
int Current(void) { return Get_Active_Stack().Current(); }
protected:
ActiveCategoryStackClass & Get_Active_Stack(void);
int Count;
};
/**
** MemLogClass
** This class ties all of the logging datastructures together into a single object
** which can be created on demand when the first 'new' call is encountered.
*/
class MemLogClass
{
public:
int Get_Current_Allocated_Memory(int category);
int Get_Peak_Allocated_Memory(int category);
/*
** Interface for recording allocations and de-allocations
*/
int Register_Memory_Allocated(int size);
void Register_Memory_Released(int category,int size);
void Push_Active_Category(int category);
void Pop_Active_Category(void);
void Init();
private:
MemoryCounterClass _MemoryCounters[MEM_COUNT];
ActiveCategoryClass _ActiveCategoryTracker;
};
/**
** Static Variables
** _TheMemLog - object which encapsulates all logging. will be allocated on first use
** _MemLogMutex - handle to the mutex used to arbtirate access to the logging data structures
** _MemLogLockCounter - count of the active mutex locks.
*/
static MemLogClass * _TheMemLog = NULL;
static bool _MemLogAllocated = false;
#if MEMLOG_USE_MUTEX
static void * _MemLogMutex = NULL;
static int _MemLogLockCounter = 0;
#endif
#if MEMLOG_USE_CRITICALSECTION
static bool _MemLogCriticalSectionAllocated = false;
static char _MemLogCriticalSectionHandle[sizeof(CRITICAL_SECTION)];
#endif
#if MEMLOG_USE_FASTCRITICALSECTION
volatile unsigned _MemLogSemaphore = 0;
#endif
/*
** Use this code to get access to the mutex...
*/
WWINLINE void * Get_Mem_Log_Mutex(void)
{
#if MEMLOG_USE_MUTEX
if (_MemLogMutex == NULL) {
_MemLogMutex=CreateMutex(NULL,false,NULL);
WWASSERT(_MemLogMutex);
}
return _MemLogMutex;
#endif
#if MEMLOG_USE_CRITICALSECTION
if (_MemLogCriticalSectionAllocated == false) {
InitializeCriticalSection((CRITICAL_SECTION*)_MemLogCriticalSectionHandle);
_MemLogCriticalSectionAllocated = true;
}
return _MemLogCriticalSectionHandle;
#endif
}
WWINLINE void Lock_Mem_Log_Mutex(void)
{
#if MEMLOG_USE_MUTEX
void * mutex = Get_Mem_Log_Mutex();
#ifdef WWDEBUG
int res =
#endif
WaitForSingleObject(mutex,INFINITE);
WWASSERT(res==WAIT_OBJECT_0);
_MemLogLockCounter++;
#endif
#if MEMLOG_USE_CRITICALSECTION
Get_Mem_Log_Mutex();
EnterCriticalSection((CRITICAL_SECTION*)_MemLogCriticalSectionHandle);
#endif
#if MEMLOG_USE_FASTCRITICALSECTION
volatile unsigned& nFlag=_MemLogSemaphore;
#define ts_lock _emit 0xF0
assert(((unsigned)&nFlag % 4) == 0);
__asm mov ebx, [nFlag]
__asm ts_lock
__asm bts dword ptr [ebx], 0
__asm jc The_Bit_Was_Previously_Set_So_Try_Again
return;
The_Bit_Was_Previously_Set_So_Try_Again:
ThreadClass::Switch_Thread();
__asm mov ebx, [nFlag]
__asm ts_lock
__asm bts dword ptr [ebx], 0
__asm jc The_Bit_Was_Previously_Set_So_Try_Again
#endif
}
WWINLINE void Unlock_Mem_Log_Mutex(void)
{
#if MEMLOG_USE_MUTEX
void * mutex = Get_Mem_Log_Mutex();
_MemLogLockCounter--;
#ifdef WWDEBUG
int res=
#endif
ReleaseMutex(mutex);
WWASSERT(res);
#endif
#if MEMLOG_USE_CRITICALSECTION
Get_Mem_Log_Mutex();
LeaveCriticalSection((CRITICAL_SECTION*)_MemLogCriticalSectionHandle);
#endif
#if MEMLOG_USE_FASTCRITICALSECTION
_MemLogSemaphore = 0;
#endif
}
class MemLogMutexLockClass
{
public:
MemLogMutexLockClass(void) { Lock_Mem_Log_Mutex(); }
~MemLogMutexLockClass(void) { Unlock_Mem_Log_Mutex(); }
};
/***************************************************************************************************
**
** ActiveCategoryStackClass Implementation
**
***************************************************************************************************/
ActiveCategoryStackClass &
ActiveCategoryStackClass::operator = (const ActiveCategoryStackClass & that)
{
if (this != &that) {
VectorClass<int>::operator == (that);
ThreadID = that.ThreadID;
Count = that.Count;
}
return *this;
}
/***************************************************************************************************
**
** ActiveCategoryClass Implementation
**
***************************************************************************************************/
ActiveCategoryStackClass & ActiveCategoryClass::Get_Active_Stack(void)
{
int current_thread = ::GetCurrentThreadId();
/*
** If we already have an allocated category stack for the current thread,
** just return its active category.
*/
for (int i=0; i<Count; i++) {
ActiveCategoryStackClass & cat_stack = (*this)[i];
if (cat_stack.Get_Thread_ID() == current_thread) {
return cat_stack;
}
}
/*
** If we fall through to here, we need to allocate a new category stack
** for this thread.
*/
(*this)[Count].Init(current_thread);
Count++;
return (*this)[Count-1];
}
/***************************************************************************************************
**
** MemLogClass Implementation
**
***************************************************************************************************/
int MemLogClass::Get_Current_Allocated_Memory(int category)
{
MemLogMutexLockClass lock;
return _MemoryCounters[category].Get_Current_Allocated_Memory();
}
int MemLogClass::Get_Peak_Allocated_Memory(int category)
{
MemLogMutexLockClass lock;
return _MemoryCounters[category].Get_Peak_Allocated_Memory();
}
void MemLogClass::Init()
{
{
MemLogMutexLockClass lock;
WWASSERT(_ActiveCategoryTracker.Current()==MEM_STATICALLOCATION);
}
Pop_Active_Category(); // Remove staticallocation state forever
}
int MemLogClass::Register_Memory_Allocated(int size)
{
MemLogMutexLockClass lock;
int active_category = _ActiveCategoryTracker.Current();
WWASSERT((active_category >= 0) && (active_category < MEM_COUNT));
_MemoryCounters[active_category].Memory_Allocated(size);
return active_category;
}
void MemLogClass::Register_Memory_Released(int category,int size)
{
MemLogMutexLockClass lock;
_MemoryCounters[category].Memory_Released(size);
}
void MemLogClass::Push_Active_Category(int category)
{
MemLogMutexLockClass lock;
WWASSERT((category >= 0) && (category < MEM_COUNT));
_ActiveCategoryTracker.Push(category);
}
void MemLogClass::Pop_Active_Category(void)
{
MemLogMutexLockClass lock;
_ActiveCategoryTracker.Pop();
}
/***************************************************************************************************
**
** WWMemoryLogClass Implementation
**
***************************************************************************************************/
int WWMemoryLogClass::Get_Category_Count(void)
{
return MEM_COUNT;
}
const char * WWMemoryLogClass::Get_Category_Name(int category)
{
return _MemoryCategoryNames[category];
}
int WWMemoryLogClass::Get_Current_Allocated_Memory(int category)
{
return Get_Log()->Get_Current_Allocated_Memory(category);
}
int WWMemoryLogClass::Get_Peak_Allocated_Memory(int category)
{
return Get_Log()->Get_Peak_Allocated_Memory(category);
}
void WWMemoryLogClass::Push_Active_Category(int category)
{
#if (DISABLE_MEMLOG == 0)
Get_Log()->Push_Active_Category(category);
#endif //(DISABLE_MEMLOG == 0)
}
void WWMemoryLogClass::Pop_Active_Category(void)
{
#if (DISABLE_MEMLOG == 0)
Get_Log()->Pop_Active_Category();
#endif //(DISABLE_MEMLOG == 0)
}
int WWMemoryLogClass::Register_Memory_Allocated(int size)
{
return Get_Log()->Register_Memory_Allocated(size);
}
void WWMemoryLogClass::Register_Memory_Released(int category,int size)
{
Get_Log()->Register_Memory_Released(category,size);
}
static void __cdecl _MemLogCleanup(void)
{
delete _TheMemLog;
}
MemLogClass * WWMemoryLogClass::Get_Log(void)
{
MemLogMutexLockClass lock;
if (_TheMemLog == NULL) {
//assert(!_MemLogAllocated);
_TheMemLog = new MemLogClass;
#ifdef STEVES_NEW_CATCHER
/*
** This was me trying to be clever and fix the memory leak in the memlog. Unfortunately, the Get_Log member can be called
** during the process of exiting the process (IYSWIM) and you get it trying to re-allocate the MemLogClass I just freed.
** Solution is just to disable memlog when I'm trying to find memory leaks. ST - 6/18/2001 9:51PM
*/
if (!_MemLogAllocated) {
atexit(&Release_Log);
}
_MemLogAllocated = true;
#endif //STEVES_NEW_CATCHER
}
return _TheMemLog;
}
/***********************************************************************************************
* WWMemoryLogClass::Release_Log -- Free the memory used by WWMemoryLogClass so it doesn't leak*
* *
* *
* *
* INPUT: Nothing *
* *
* OUTPUT: Nothing *
* *
* WARNINGS: Called as part of _onexit processing *
* *
* It's messy, but I assume there's a reason it's not statically allocated... *
* OK, now I get it *
* *
* HISTORY: *
* 6/13/2001 8:55PM ST : Created *
*=============================================================================================*/
void __cdecl WWMemoryLogClass::Release_Log(void)
{
MemLogMutexLockClass lock;
if (_TheMemLog) {
delete _TheMemLog;
_TheMemLog = NULL;
}
}
/***************************************************************************************************
**
** Allocating and Freeing memory
**
** PLEASE NOTE: The user is expected to implement global new and delete functions in his own
** code which call WWMemoryLogClass::Allocate_Memory and WWMemoryLogClass::Release_Memory.
** This was the only solution I could come up given that some APPS have their own new and delete
** functions or enable the CRT ones. It was also not an option to move this entire system into
** the APP because I wanted all of our LIBs to participate in the memory usage logging...
**
***************************************************************************************************/
const int WWMEMLOG_KEY0 = (unsigned('G')<<24) | (unsigned('g')<<16) | (unsigned('0')<<8) | unsigned('l');
const int WWMEMLOG_KEY1 = (unsigned('~')<<24) | (unsigned('_')<<16) | (unsigned('d')<<8) | unsigned('3');
/**
** MemoryLogStruct
** This structure is added to the beginning of each memory allocation to facilitate
** tracking which category the memory belongs to when it is freed. The size of
** this struct is also 16 bytes so that we wont be seriously affecting the alignment
** of allocated memory...
*/
struct MemoryLogStruct
{
MemoryLogStruct(int category,int size) :
Key0(WWMEMLOG_KEY0),
Key1(WWMEMLOG_KEY1),
Category(category),
Size(size)
{}
bool Is_Valid_Memory_Log(void) { return ((Key0 == WWMEMLOG_KEY0) && (Key1 == WWMEMLOG_KEY1)); }
int Key0; // if this is not equal to WWMEMLOG_KEY0 then we don't have a valid log
int Key1; // should be equal to WWMEMLOG_KEY1
int Category; // category this memory belongs to
int Size; // size of the allocation
};
/***********************************************************************************************
* WWMemoryLogClass::Allocate_Memory -- allocates memory *
* *
* This function adds a header to the memory allocated so that when the memory is freed *
* the proper memory category size can be decremented. The application using this logging *
* system should call this function from inside its overloaded 'new' operator. *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 5/29/2001 gth : Created. *
*=============================================================================================*/
void * WWMemoryLogClass::Allocate_Memory(size_t size)
{
#if DISABLE_MEMLOG
AllocateCount++;
return ALLOC_MEMORY(size);
#else
__declspec( thread ) static bool reentrancy_test = false;
MemLogMutexLockClass lock;
if (reentrancy_test) {
return ALLOC_MEMORY(size);
} else {
reentrancy_test = true;
/*
** Allocate space for the requested buffer + our logging structure
*/
void * ptr = ALLOC_MEMORY(size + sizeof(MemoryLogStruct));
if (ptr != NULL) {
/*
** Record this allocation
*/
int active_category = WWMemoryLogClass::Register_Memory_Allocated(size);
/*
** Write our logging structure into the beginning of the buffer. I'm using
** placement new syntax to initialize the log structure right in the memory buffer
*/
new(ptr) MemoryLogStruct(active_category,size);
/*
** Return the allocated memory to the user, skipping past our log structure.
*/
reentrancy_test = false;
return (void*)(((char *)ptr) + sizeof(MemoryLogStruct));
} else {
reentrancy_test = false;
return ptr;
}
}
#endif //DISABLE_MEMLOG
}
/***********************************************************************************************
* WWMemoryLogClass::Release_Memory -- frees memory *
* *
* This function checks for a wwmemlog header and decrements the relevant memory category. *
* It should be called in the application's custom delete operator. *
* *
* INPUT: *
* *
* OUTPUT: *
* *
* WARNINGS: *
* *
* HISTORY: *
* 5/29/2001 gth : Created. *
*=============================================================================================*/
void WWMemoryLogClass::Release_Memory(void *ptr)
{
#if DISABLE_MEMLOG
FREE_MEMORY(ptr);
FreeCount++;
#else
MemLogMutexLockClass lock;
if (ptr) {
/*
** Check if this memory is preceeded by a valid MemoryLogStruct
*/
MemoryLogStruct * memlog = (MemoryLogStruct*)((char*)ptr - sizeof(MemoryLogStruct));
if (memlog->Is_Valid_Memory_Log()) {
/*
** Valid MemoryLogStruct found, track the de-allocation and pass on
** to the built-in free function.
*/
WWMemoryLogClass::Register_Memory_Released(memlog->Category,memlog->Size);
FREE_MEMORY((void*)memlog);
} else {
/*
** No valid MemoryLogStruct found, just call free on the memory.
*/
FREE_MEMORY(ptr);
}
}
#endif //DISABLE_MEMLOG
}
// Reset allocate and free counters
void WWMemoryLogClass::Reset_Counters()
{
AllocateCount=0;
FreeCount=0;
}
// Return allocate count since last reset
int WWMemoryLogClass::Get_Allocate_Count()
{
return AllocateCount;
}
// Return allocate count since last reset
int WWMemoryLogClass::Get_Free_Count()
{
return FreeCount;
}
void WWMemoryLogClass::Init()
{
Get_Log()->Init();
}