This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwlib/WWCOMUtil.cpp

239 lines
5.3 KiB
C++
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
*
* NAME
* $Archive: /Commando/Code/wwlib/WWCOMUtil.cpp $
*
* DESCRIPTION
* COM utility functions and macros
*
* PROGRAMMER
* Denzil E. Long, Jr.
* $Author: Denzil_l $
*
* VERSION INFO
* $Revision: 2 $
* $Modtime: 8/02/01 3:00p $
*
******************************************************************************/
#include "WWCOMUtil.h"
/******************************************************************************
*
* NAME
* Dispatch_GetProperty
*
* DESCRIPTION
*
* INPUTS
* Dispatch - Dispatch interface pointer.
* Property - Name of property to get.
* Value - Property value.
*
* RESULT
*
******************************************************************************/
STDMETHODIMP Dispatch_GetProperty(IDispatch* object, const OLECHAR* propName,
VARIANT* result)
{
result->vt = VT_EMPTY;
result->lVal = 0;
// Get the dispid for the named property
OLECHAR* member = const_cast<OLECHAR*>(propName);
DISPID dispid;
HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
LOCALE_SYSTEM_DEFAULT, &dispid);
if (SUCCEEDED(hr))
{
// Get the property
DISPPARAMS params = {NULL, NULL, 0, 0};
UINT argErr = 0;
hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
DISPATCH_PROPERTYGET, &params, result, NULL, &argErr);
}
return hr;
}
/******************************************************************************
*
* NAME
* Dispatch_PutProperty
*
* DESCRIPTION
*
* INPUTS
* Dispatch - Dispatch interface pointer.
* Property - Name of property to put.
* Value - Property value.
*
* RESULT
*
******************************************************************************/
STDMETHODIMP Dispatch_PutProperty(IDispatch* object, const OLECHAR* propName,
VARIANT* propValue)
{
// Get the dispid for the named property
OLECHAR* member = const_cast<OLECHAR*>(propName);
DISPID dispid;
HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
LOCALE_SYSTEM_DEFAULT, &dispid);
if (SUCCEEDED(hr))
{
// Get the property
DISPPARAMS params = {NULL, NULL, 0, 0};
params.cArgs = 1;
params.rgvarg = propValue;
VARIANT result;
UINT argErr = 0;
hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
DISPATCH_PROPERTYPUT, &params, &result, NULL, &argErr);
}
return hr;
}
/******************************************************************************
*
* NAME
* Dispatch_InvokeMethod
*
* DESCRIPTION
*
* INPUTS
* Dispatch - Dispatch interface pointer.
* Method - Method name
* Params - Parameters
* Result - On return; result of method call
*
* RESULT
*
******************************************************************************/
STDMETHODIMP Dispatch_InvokeMethod(IDispatch* object, const OLECHAR* methodName,
DISPPARAMS* params, VARIANT* result)
{
// Get the dispid for the named property
OLECHAR* member = const_cast<OLECHAR*>(methodName);
DISPID dispid;
HRESULT hr = object->GetIDsOfNames(IID_NULL, &member, 1,
LOCALE_SYSTEM_DEFAULT, &dispid);
if (SUCCEEDED(hr))
{
UINT argErr = 0;
hr = object->Invoke(dispid, IID_NULL, LOCALE_SYSTEM_DEFAULT,
DISPATCH_METHOD, params, result, NULL, &argErr);
}
return hr;
}
/******************************************************************************
*
* NAME
* RegisterCOMServer
*
* DESCRIPTION
* Register an in-process COM server DLL.
*
* INPUTS
* DLLName - Name of DLL to register.
*
* RESULT
* Success - True if operation successful.
*
******************************************************************************/
bool RegisterCOMServer(const char* dllName)
{
bool success = false;
HINSTANCE hInst = LoadLibrary(dllName);
if (hInst != NULL)
{
FARPROC regServerProc = GetProcAddress(hInst, "DllRegisterServer");
if (regServerProc != NULL)
{
HRESULT hr = regServerProc();
success = SUCCEEDED(hr);
}
FreeLibrary(hInst);
}
return success;
}
/******************************************************************************
*
* NAME
* UnregisterCOMServer
*
* DESCRIPTION
* Unregister a in-process COM server DLL.
*
* INPUTS
* DLLName - Name of DLL to unregister.
*
* RESULT
* Success - True if operation successful.
*
******************************************************************************/
bool UnregisterCOMServer(const char* dllName)
{
bool success = false;
HINSTANCE hInst = LoadLibrary(dllName);
if (hInst != NULL)
{
FARPROC unregServerProc = GetProcAddress(hInst, "DllUnregisterServer");
if (unregServerProc != NULL)
{
HRESULT hr = unregServerProc();
success = SUCCEEDED(hr);
}
FreeLibrary(hInst);
}
return success;
}