95 lines
4.4 KiB
C
95 lines
4.4 KiB
C
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Command & Conquer *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/wwlib/blitter.h $*
|
||
|
* *
|
||
|
* $Author:: Jani_p $*
|
||
|
* *
|
||
|
* $Modtime:: 5/04/01 7:48p $*
|
||
|
* *
|
||
|
* $Revision:: 3 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
#if _MSC_VER >= 1000
|
||
|
#pragma once
|
||
|
#endif // _MSC_VER >= 1000
|
||
|
|
||
|
#ifndef BLITTER_H
|
||
|
#define BLITTER_H
|
||
|
|
||
|
/*
|
||
|
** This is the interface class to the blitter object. The blitter object handles moving
|
||
|
** pixels. That's all it does. For every type of pixel translation, there should be a
|
||
|
** blitter object created that supports this interface. The blit blitting routines will
|
||
|
** call the appropriate method as the pixel are being processed.
|
||
|
*/
|
||
|
class Blitter {
|
||
|
public:
|
||
|
|
||
|
/*
|
||
|
** Blits from source to dest (starts at first pixel). This is the preferred
|
||
|
** method of pixel blitting and this routine will be called 99% of the time under
|
||
|
** normal circumstances.
|
||
|
*/
|
||
|
virtual void BlitForward(void * dest, void const * source, int length) const = 0;
|
||
|
|
||
|
/*
|
||
|
** Copies the pixel in reverse order. This only required if the source and dest
|
||
|
** pixel regions overlap in a certain way. This routine will rarely be called.
|
||
|
*/
|
||
|
virtual void BlitBackward(void * dest, void const * source, int length) const = 0;
|
||
|
|
||
|
/*
|
||
|
** This routine calls the appropriate blit routine. A proper overlap check cannot
|
||
|
** be performed by this routine because the pixel size information is not present.
|
||
|
** as such, you should call the appropriate blit routine rather than letting this
|
||
|
** routine perform the check and call.
|
||
|
*/
|
||
|
void Blit(void * dest, void const * source, int length) const {if (dest < source) BlitBackward(dest, source, length); else BlitForward(dest, source, length);}
|
||
|
};
|
||
|
|
||
|
|
||
|
/*
|
||
|
** This is the blitter object interface for dealing with RLE compressed pixel data. For
|
||
|
** every type of RLE compressed blitter operation desired, there would be an object created
|
||
|
** that supports this interface.
|
||
|
*/
|
||
|
class RLEBlitter {
|
||
|
public:
|
||
|
|
||
|
/*
|
||
|
** Blits from the RLE compressed source to the destination buffer. An optional
|
||
|
** leading pixel skip value can be supplied when a sub-section of an RLE
|
||
|
** compressed pixel sequence is desired. This is necessary because RLE decompression
|
||
|
** must begin at the start of the compressed data sequence.
|
||
|
*/
|
||
|
virtual void Blit(void * dest, void const * source, int length, int leadskip=0) const = 0;
|
||
|
};
|
||
|
|
||
|
|
||
|
|
||
|
#endif
|