253 lines
12 KiB
C++
253 lines
12 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/bufffile.cpp $*
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* *
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* $Author:: Jani_p $*
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* *
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* $Modtime:: 9/13/01 7:15p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "always.h"
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#include "bufffile.h"
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#include "wwdebug.h"
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#include <string.h>
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int BufferedFileClass::_DesiredBufferSize = 1024*16;
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/***********************************************************************************************
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* BufferedFileClass::BufferedFileClass -- Default constructor for a file object. *
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*=============================================================================================*/
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BufferedFileClass::BufferedFileClass(void) :
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RawFileClass(),
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Buffer( NULL ),
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BufferSize( 0 ),
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BufferAvailable( 0 ),
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BufferOffset( 0 )
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{
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}
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/***********************************************************************************************
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* BufferedFileClass::BufferedFileClass -- Simple constructor for a file object. *
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*=============================================================================================*/
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BufferedFileClass::BufferedFileClass(char const * filename) :
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RawFileClass( filename ),
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Buffer( NULL ),
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BufferSize( 0 ),
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BufferAvailable( 0 ),
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BufferOffset( 0 )
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{
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}
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/***********************************************************************************************
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* BufferedFileClass::~BufferedFileClass -- Default deconstructor for a file object. *
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*=============================================================================================*/
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BufferedFileClass::~BufferedFileClass(void)
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{
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Reset_Buffer();
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}
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/***********************************************************************************************
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* BufferedFileClass::Close -- Perform a closure of the file. *
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*=============================================================================================*/
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void BufferedFileClass::Close(void)
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{
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BASECLASS::Close();
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Reset_Buffer();
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}
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/***********************************************************************************************
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* BufferedFileClass::Read -- Reads the specified number of bytes into a memory buffer. *
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* *
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* This routine will read the specified number of bytes and place the data into the buffer *
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* indicated. It is legal to call this routine with a request for more bytes than are in *
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* the file. This condition can result in fewer bytes being read than requested. Determine *
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* this by examining the return value. *
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* *
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* INPUT: buffer -- Pointer to the buffer to read data into. If NULL is passed, no read *
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* is performed. *
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* *
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* size -- The number of bytes to read. If NULL is passed, then no read is *
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* performed. *
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* *
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* OUTPUT: Returns with the number of bytes read into the buffer. If this number is less *
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* than requested, it indicates that the file has been exhausted. *
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* *
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* WARNINGS: none *
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* *
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* HISTORY: *
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* 10/18/1994 JLB : Created. *
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*=============================================================================================*/
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int BufferedFileClass::Read(void * buffer, int size)
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{
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int read = 0;
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// If there is anything in the buffer, copy it in.
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if ( BufferAvailable > 0 ) {
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int amount = min( size, BufferAvailable );
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::memcpy( buffer, &Buffer[BufferOffset], amount );
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BufferAvailable -= amount;
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BufferOffset += amount;
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size -= amount;
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buffer = (char *)buffer + amount;
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read += amount;
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}
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if ( size == 0 ) {
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return read;
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}
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// We need to get a copy of the _DesiredBufferSize into
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// a local variable to protect us from modifications
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// from another thread. Otherwise, we could pass the test
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// (size > amount) below, only to allocate a buffer that's
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// too small in the next block. (DRM, 04/20/01)
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int desired_buffer_size = _DesiredBufferSize;
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// If we need more than the buffer will hold, just read it
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int amount = BufferSize;
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if ( amount == 0 ) {
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amount = desired_buffer_size;
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}
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if ( size > amount ) {
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return BASECLASS::Read( buffer, size ) + read;
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}
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// If we dont have a buffer, get one
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if ( BufferSize == 0 ) {
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BufferSize = desired_buffer_size;
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Buffer = new unsigned char [BufferSize];
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BufferAvailable = 0;
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BufferOffset = 0;
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}
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// Fill the buffer
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if ( BufferAvailable == 0 ) {
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BufferAvailable = BASECLASS::Read( Buffer, BufferSize );
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BufferOffset = 0;
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}
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// If there is anything in the buffer, copy it in.
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if ( BufferAvailable > 0 ) {
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int amount = min( size, BufferAvailable );
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::memcpy( buffer, &Buffer[BufferOffset], amount );
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BufferAvailable -= amount;
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BufferOffset += amount;
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read += amount;
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}
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return read;
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}
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/***********************************************************************************************
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* BufferedFileClass::Write -- Writes the specified data to the buffer specified. *
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* *
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* This routine will write the data specified to the file. *
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* *
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* INPUT: buffer -- The buffer that holds the data to write. *
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* *
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* size -- The number of bytes to write to the file. *
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* *
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* OUTPUT: Returns with the number of bytes written to the file. This routine catches the *
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* case of a disk full condition, so this routine will always return with the number *
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* matching the size request. *
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* *
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* WARNINGS: A fatal file condition could cause this routine to never return. *
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* *
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* HISTORY: *
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* 10/18/1994 JLB : Created. *
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*=============================================================================================*/
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int BufferedFileClass::Write(void const * buffer, int size)
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{
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if ( BufferSize != 0 ) {
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WWASSERT( 0 );
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}
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return BASECLASS::Write( buffer, size );
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}
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/***********************************************************************************************
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* BufferedFileClass::Seek -- Reposition the file pointer as indicated. *
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* *
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* Use this routine to move the filepointer to the position indicated. It can move either *
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* relative to current position or absolute from the beginning or ending of the file. This *
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* routine will only return if it successfully performed the seek. *
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* *
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* INPUT: pos -- The position to seek to. This is interpreted as relative to the position *
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* indicated by the "dir" parameter. *
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* *
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* dir -- The relative position to relate the seek to. This can be either SEEK_SET *
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* for the beginning of the file, SEEK_CUR for the current position, or *
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* SEEK_END for the end of the file. *
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* *
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* OUTPUT: This routine returns the position that the seek ended up at. *
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* *
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* WARNINGS: If there was a file error, then this routine might never return. *
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* *
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* HISTORY: *
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* 10/18/1994 JLB : Created. *
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*=============================================================================================*/
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int BufferedFileClass::Seek(int pos, int dir)
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{
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if ( (dir != SEEK_CUR) || (pos < 0) ) {
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Reset_Buffer();
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}
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// If not buffered, pass through
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if ( BufferAvailable == 0 ) {
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return BASECLASS::Seek( pos, dir );
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}
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// use up what we can of the buffer
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int amount = min( pos, BufferAvailable );
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pos -= amount;
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BufferAvailable -= amount;
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BufferOffset += amount;
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return BASECLASS::Seek( pos, dir ) - BufferAvailable;
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}
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/*
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**
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*/
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void BufferedFileClass::Reset_Buffer( void )
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{
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if ( Buffer != NULL ) {
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delete [] Buffer;
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Buffer = NULL;
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BufferSize = 0;
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BufferAvailable = 0;
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BufferOffset = 0;
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}
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}
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