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CnC_Renegade/Code/wwlib/bufffile.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/bufffile.cpp $*
* *
* $Author:: Jani_p $*
* *
* $Modtime:: 9/13/01 7:15p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "always.h"
#include "bufffile.h"
#include "wwdebug.h"
#include <string.h>
int BufferedFileClass::_DesiredBufferSize = 1024*16;
/***********************************************************************************************
* BufferedFileClass::BufferedFileClass -- Default constructor for a file object. *
*=============================================================================================*/
BufferedFileClass::BufferedFileClass(void) :
RawFileClass(),
Buffer( NULL ),
BufferSize( 0 ),
BufferAvailable( 0 ),
BufferOffset( 0 )
{
}
/***********************************************************************************************
* BufferedFileClass::BufferedFileClass -- Simple constructor for a file object. *
*=============================================================================================*/
BufferedFileClass::BufferedFileClass(char const * filename) :
RawFileClass( filename ),
Buffer( NULL ),
BufferSize( 0 ),
BufferAvailable( 0 ),
BufferOffset( 0 )
{
}
/***********************************************************************************************
* BufferedFileClass::~BufferedFileClass -- Default deconstructor for a file object. *
*=============================================================================================*/
BufferedFileClass::~BufferedFileClass(void)
{
Reset_Buffer();
}
/***********************************************************************************************
* BufferedFileClass::Close -- Perform a closure of the file. *
*=============================================================================================*/
void BufferedFileClass::Close(void)
{
BASECLASS::Close();
Reset_Buffer();
}
/***********************************************************************************************
* BufferedFileClass::Read -- Reads the specified number of bytes into a memory buffer. *
* *
* This routine will read the specified number of bytes and place the data into the buffer *
* indicated. It is legal to call this routine with a request for more bytes than are in *
* the file. This condition can result in fewer bytes being read than requested. Determine *
* this by examining the return value. *
* *
* INPUT: buffer -- Pointer to the buffer to read data into. If NULL is passed, no read *
* is performed. *
* *
* size -- The number of bytes to read. If NULL is passed, then no read is *
* performed. *
* *
* OUTPUT: Returns with the number of bytes read into the buffer. If this number is less *
* than requested, it indicates that the file has been exhausted. *
* *
* WARNINGS: none *
* *
* HISTORY: *
* 10/18/1994 JLB : Created. *
*=============================================================================================*/
int BufferedFileClass::Read(void * buffer, int size)
{
int read = 0;
// If there is anything in the buffer, copy it in.
if ( BufferAvailable > 0 ) {
int amount = min( size, BufferAvailable );
::memcpy( buffer, &Buffer[BufferOffset], amount );
BufferAvailable -= amount;
BufferOffset += amount;
size -= amount;
buffer = (char *)buffer + amount;
read += amount;
}
if ( size == 0 ) {
return read;
}
// We need to get a copy of the _DesiredBufferSize into
// a local variable to protect us from modifications
// from another thread. Otherwise, we could pass the test
// (size > amount) below, only to allocate a buffer that's
// too small in the next block. (DRM, 04/20/01)
int desired_buffer_size = _DesiredBufferSize;
// If we need more than the buffer will hold, just read it
int amount = BufferSize;
if ( amount == 0 ) {
amount = desired_buffer_size;
}
if ( size > amount ) {
return BASECLASS::Read( buffer, size ) + read;
}
// If we dont have a buffer, get one
if ( BufferSize == 0 ) {
BufferSize = desired_buffer_size;
Buffer = new unsigned char [BufferSize];
BufferAvailable = 0;
BufferOffset = 0;
}
// Fill the buffer
if ( BufferAvailable == 0 ) {
BufferAvailable = BASECLASS::Read( Buffer, BufferSize );
BufferOffset = 0;
}
// If there is anything in the buffer, copy it in.
if ( BufferAvailable > 0 ) {
int amount = min( size, BufferAvailable );
::memcpy( buffer, &Buffer[BufferOffset], amount );
BufferAvailable -= amount;
BufferOffset += amount;
read += amount;
}
return read;
}
/***********************************************************************************************
* BufferedFileClass::Write -- Writes the specified data to the buffer specified. *
* *
* This routine will write the data specified to the file. *
* *
* INPUT: buffer -- The buffer that holds the data to write. *
* *
* size -- The number of bytes to write to the file. *
* *
* OUTPUT: Returns with the number of bytes written to the file. This routine catches the *
* case of a disk full condition, so this routine will always return with the number *
* matching the size request. *
* *
* WARNINGS: A fatal file condition could cause this routine to never return. *
* *
* HISTORY: *
* 10/18/1994 JLB : Created. *
*=============================================================================================*/
int BufferedFileClass::Write(void const * buffer, int size)
{
if ( BufferSize != 0 ) {
WWASSERT( 0 );
}
return BASECLASS::Write( buffer, size );
}
/***********************************************************************************************
* BufferedFileClass::Seek -- Reposition the file pointer as indicated. *
* *
* Use this routine to move the filepointer to the position indicated. It can move either *
* relative to current position or absolute from the beginning or ending of the file. This *
* routine will only return if it successfully performed the seek. *
* *
* INPUT: pos -- The position to seek to. This is interpreted as relative to the position *
* indicated by the "dir" parameter. *
* *
* dir -- The relative position to relate the seek to. This can be either SEEK_SET *
* for the beginning of the file, SEEK_CUR for the current position, or *
* SEEK_END for the end of the file. *
* *
* OUTPUT: This routine returns the position that the seek ended up at. *
* *
* WARNINGS: If there was a file error, then this routine might never return. *
* *
* HISTORY: *
* 10/18/1994 JLB : Created. *
*=============================================================================================*/
int BufferedFileClass::Seek(int pos, int dir)
{
if ( (dir != SEEK_CUR) || (pos < 0) ) {
Reset_Buffer();
}
// If not buffered, pass through
if ( BufferAvailable == 0 ) {
return BASECLASS::Seek( pos, dir );
}
// use up what we can of the buffer
int amount = min( pos, BufferAvailable );
pos -= amount;
BufferAvailable -= amount;
BufferOffset += amount;
return BASECLASS::Seek( pos, dir ) - BufferAvailable;
}
/*
**
*/
void BufferedFileClass::Reset_Buffer( void )
{
if ( Buffer != NULL ) {
delete [] Buffer;
Buffer = NULL;
BufferSize = 0;
BufferAvailable = 0;
BufferOffset = 0;
}
}