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CnC_Renegade/Code/wwlib/data.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /G/wwlib/data.h $*
* *
* $Author:: Eric_c $*
* *
* $Modtime:: 4/02/99 11:59a $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef DATA_H
#define DATA_H
#include "buff.h"
#include "iff.h"
#include "win.h"
#include "wwfile.h"
#define TXT_NONE 0
int Load_Picture(FileClass &file, Buffer & scratchbuf, Buffer & destbuf, unsigned char * palette, PicturePlaneType format);
void * Load_Alloc_Data(FileClass & file);
long Load_Uncompress(FileClass & file, Buffer & uncomp_buff, Buffer & dest_buff, void * reserved_data);
char const * Fetch_String(int id);
void const * Fetch_Resource(LPCSTR resname, LPCSTR restype);
#endif