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CnC_Renegade/Code/wwlib/trect.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Command & Conquer *
* *
* $Archive:: /Commando/Code/wwlib/trect.h $*
* *
* $Author:: Byon_g $*
* *
* $Modtime:: 11/28/00 2:37p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#ifndef TRECT_H
#define TRECT_H
#include "point.h"
/*
** This class manages a rectangle.
*/
template<class T>
class TRect
{
public:
TRect(T x=0, T y=0, T w=0, T h=0) : X(x), Y(y), Width(w), Height(h) {}
TRect(TPoint2D<T> const & point, T w, T h) : X(point.X), Y(point.Y), Width(w), Height(h) {}
// Equality comparison operators.
bool operator == (TRect<T> const & rvalue) const {return(X==rvalue.X && Y==rvalue.Y && Width==rvalue.Width && Height==rvalue.Height);}
bool operator != (TRect<T> const & rvalue) const {return(X!=rvalue.X || Y!=rvalue.Y || Width!=rvalue.Width || Height!=rvalue.Height);}
// Addition and subtraction operators.
TRect<T> const & operator += (TPoint2D<T> const & point) {X += point.X;Y += point.Y;return(*this);}
TRect<T> const & operator -= (TPoint2D<T> const & point) {X -= point.X;Y -= point.Y;return(*this);}
TRect<T> const operator + (TPoint2D<T> const & point) {return(TRect<T>(X + point.X, Y + point.Y, Width, Height));}
TRect<T> const operator - (TPoint2D<T> const & point) {return(TRect<T>(X - point.X, Y - point.Y, Width, Height));}
TRect<T> const Intersect(TRect<T> const & rectangle, T * x=NULL, T * y=NULL) const;
TRect<T> const Union(TRect<T> const & rect2) const;
/*
** Bias this rectangle within another.
*/
TRect<T> const Bias_To(TRect<T> const & rect) const {return(TRect<T>(X + rect.X, Y + rect.Y, Width, Height));}
/*
** Determine if two rectangles overlap.
*/
bool Is_Overlapping(TRect<T> const & rect) const {return(X < rect.X+rect.Width && Y < rect.Y+rect.Height && X+Width > rect.X && Y+Height > rect.Y);}
/*
** Determine is rectangle is valid.
*/
bool Is_Valid(void) const {return(Width > 0 && Height > 0);}
/*
** Returns size of rectangle if each discrete location within it is presumed
** to be of size 1.
*/
int Size(void) const {return(int(Width) * int(Height));}
/*
** Fetch points of rectangle (used as a convenience for the programmer).
*/
TPoint2D<T> Top_Left(void) const {return(TPoint2D<T>(X, Y));}
TPoint2D<T> Top_Right(void) const {return(TPoint2D<T>(X + Width - 1, Y));}
TPoint2D<T> Bottom_Left(void) const {return(TPoint2D<T>(X, Y + Height - 1));}
TPoint2D<T> Bottom_Right(void) const {return(TPoint2D<T>(X + Width - 1, Y + Height - 1));}
/*
** Determine if a point lies within the rectangle.
*/
bool Is_Point_Within(TPoint2D<T> const & point) const {return(point.X >= X && point.X < X+Width && point.Y >= Y && point.Y < Y+Height);}
public:
/*
** Coordinate of upper left corner of rectangle.
*/
T X;
T Y;
/*
** Dimensions of rectangle. If the width or height is less than or equal to
** zero, then the rectangle is in an invalid state.
*/
T Width;
T Height;
};
template<class T>
TRect<T> const TRect<T>::Intersect(TRect<T> const & rectangle, T * x, T * y) const
{
TRect<T> rect(0, 0, 0, 0); // Dummy (illegal) rectangle.
TRect<T> r = rectangle; // Working rectangle.
/*
** Both rectangles must be valid or else no intersection can occur. In such
** a case, return an illegal rectangle.
*/
if (!Is_Valid() || !rectangle.Is_Valid()) return(rect);
/*
** The rectangle spills past the left edge.
*/
if (r.X < X) {
r.Width -= X - r.X;
r.X = X;
}
if (r.Width < 1) return(rect);
/*
** The rectangle spills past top edge.
*/
if (r.Y < Y) {
r.Height -= Y - r.Y;
r.Y = Y;
}
if (r.Height < 1) return(rect);
/*
** The rectangle spills past the right edge.
*/
if (r.X + r.Width > X + Width) {
r.Width -= (r.X + r.Width) - (X + Width);
}
if (r.Width < 1) return(rect);
/*
** The rectangle spills past the bottom edge.
*/
if (r.Y + r.Height > Y + Height) {
r.Height -= (r.Y + r.Height) - (Y + Height);
}
if (r.Height < 1) return(rect);
/*
** Adjust Height relative draw position according to Height new rectangle
** union.
*/
if (x != NULL) {
*x -= (r.X-X);
}
if (y != NULL) {
*y -= (r.Y-Y);
}
return(r);
}
template<class T>
TRect<T> const TRect<T>::Union(TRect<T> const & rect2) const
{
if (Is_Valid()) {
if (rect2.Is_Valid()) {
TRect<T> result = *this;
if (result.X > rect2.X) {
result.Width += result.X-rect2.X;
result.X = rect2.X;
}
if (result.Y > rect2.Y) {
result.Height += result.Y-rect2.Y;
result.Y = rect2.Y;
}
if (result.X+result.Width < rect2.X+rect2.Width) {
result.Width = ((rect2.X+rect2.Width)-result.X)+1;
}
if (result.Y+result.Height < rect2.Y+rect2.Height) {
result.Height = ((rect2.Y+rect2.Height)-result.Y)+1;
}
return(result);
}
return(*this);
}
return(rect2);
}
template<class T>
TPoint2D<T> const TPoint2D<T>::Bias_To(TRect<T> const & rect) const
{
return(TPoint2D<T>(X + rect.X, Y + rect.Y));
}
/*
** This typedef provides an uncluttered type name for a rectangle that
** is composed of integers.
*/
typedef TRect<int> Rect;
#endif