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CnC_Renegade/Code/wwnet/networkobjectfactory.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwnet/networkobjectfactory.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 5/18/01 2:34p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "networkobjectfactory.h"
#include "networkobjectfactorymgr.h"
/////////////////////////////////////////////////////////
//
// NetworkObjectFactoryClass
//
/////////////////////////////////////////////////////////
NetworkObjectFactoryClass::NetworkObjectFactoryClass (void) :
NextFactory (0),
PrevFactory (0)
{
NetworkObjectFactoryMgrClass::Register_Factory (this);
return ;
}
/////////////////////////////////////////////////////////
//
// ~NetworkObjectFactoryClass
//
/////////////////////////////////////////////////////////
NetworkObjectFactoryClass::~NetworkObjectFactoryClass (void)
{
NetworkObjectFactoryMgrClass::Unregister_Factory (this);
return ;
}