116 lines
4.6 KiB
C
116 lines
4.6 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwphys *
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* *
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* $Archive:: /Commando/Code/wwphys/grideffect.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 6/20/01 6:15p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef GRIDEFFECT_H
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#define GRIDEFFECT_H
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#include "always.h"
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#include "materialeffect.h"
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#include "matrix3d.h"
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class MatrixMapperClass;
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class TextureClass;
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/**
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** GridFadeEffectClass
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** This material effect super-imposes a 2d projected grid over the object that is rendered.
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** The grid fades up, the object disappears, and the grid fades down.
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*/
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class GridEffectClass : public MaterialEffectClass
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{
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public:
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GridEffectClass(void);
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~GridEffectClass(void);
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virtual void Render_Push(RenderInfoClass & rinfo,PhysClass * obj);
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virtual void Render_Pop(RenderInfoClass & rinfo);
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/*
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** The "parameter" changes from 0 to 1 at the specified rate, it controls
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** all other effects.
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*/
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void Set_Current_Parameter(float param) { CurrentParameter = param; }
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void Set_Target_Parameter(float param) { TargetParameter = param; }
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void Set_Parameter_Rate(float rate) { ParameterRate = rate; }
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float Get_Current_Parameter(void) { return CurrentParameter; }
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float Get_Target_Parameter(void) { return TargetParameter; }
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float Get_Parameter_Rate(void) { return ParameterRate; }
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/*
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** Control over the grid transform, this enables you to set the coordinate
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** axes that will generate the grid.
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*/
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void Set_Grid_Transform(const Matrix3D & tm);
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const Matrix3D & Get_Grid_Transform(void);
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/*
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** Texture, the texture is used one row at a time. Animation of the grid
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** lines is achieved by scrolling through the rows of the texture as the
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** "parameter" changes. GridEffectClass will automatically use a default
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** texture if the user doesn't want to specify a custom one.
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*/
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void Set_Texture(TextureClass * tex);
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TextureClass * Peek_Texture(void);
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protected:
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float CurrentParameter;
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float TargetParameter;
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float ParameterRate;
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unsigned int LastRenderTime;
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Matrix3D GridTransform;
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bool RenderBaseMaterial;
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bool RenderGridMaterial;
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MatrixMapperClass * Stage0Mapper;
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MatrixMapperClass * Stage1Mapper;
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MaterialPassClass * MaterialPass;
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};
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#endif //GRIDEFFECT_H
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