This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwphys/motorcycle.h

131 lines
4.4 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/motorcycle.h $*
* *
* Author:: Greg Hjelstrom *
* *
* $Modtime:: 8/17/01 8:41p $*
* *
* $Revision:: 13 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef MOTORCYCLE_H
#define MOTORCYCLE_H
#ifndef ALWAYS_H
#include "always.h"
#endif
#ifndef WHEELVEHICLE_H
#include "wheelvehicle.h"
#endif
class MotorcycleDefClass;
/**
** MotorcycleClass
** This is a derivation of WheeledVehicleClass which adds self-balancing and
** leaning into turns.
*/
class MotorcycleClass : public WheeledVehicleClass
{
public:
MotorcycleClass(void);
virtual ~MotorcycleClass(void);
virtual MotorcycleClass * As_MotorcycleClass(void) { return this; }
void Init(const MotorcycleDefClass & def);
// State variables
float Get_Lean_Value(void) { return LeanValue; }
// Save-Load system
virtual const PersistFactoryClass & Get_Factory (void) const;
virtual bool Save (ChunkSaveClass &csave);
virtual bool Load (ChunkLoadClass &cload);
protected:
float LeanK0;
float LeanK1;
float LeanValue; // how much the character should be leaning to balance the bike
virtual void Compute_Force_And_Torque(Vector3 * force,Vector3 * torque);
virtual void Compute_Inertia(void);
private:
MotorcycleClass(const MotorcycleClass &);
MotorcycleClass & operator = (const MotorcycleClass &);
};
/*
** MotorcycleDefClass - Initialization Structure/Factory/Editor Integration for a MotorcycleClass
*/
class MotorcycleDefClass : public WheeledVehicleDefClass
{
public:
MotorcycleDefClass (void);
// From DefinitionClass
virtual uint32 Get_Class_ID (void) const;
virtual PersistClass * Create(void) const;
// From PhysDefClass
virtual const char * Get_Type_Name(void) { return "MotorcycleDef"; }
virtual bool Is_Type(const char *);
// From PersistClass
virtual const PersistFactoryClass & Get_Factory (void) const;
virtual bool Save(ChunkSaveClass &csave);
virtual bool Load(ChunkLoadClass &cload);
// Editable interface requirements
DECLARE_EDITABLE(MotorcycleDefClass,WheeledVehicleDefClass);
protected:
float LeanK0;
float LeanK1;
friend class MotorcycleClass;
};
#endif