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CnC_Renegade/Code/wwphys/pathfindbox.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/wwphys/pathfindbox.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/06/00 3:49p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __PATHFIND_BOX_H
#define __PATHFIND_BOX_H
#include "vector3.h"
#include "aabox.h"
#include "bittype.h"
////////////////////////////////////////////////////////////////////////////////////
//
// PathfindBoxClass
//
// Utility class that can store a quantized AABox in 8 bytes instead of 24 bytes.
// It assumes a global 'block-size' where x and y values are stored in units
// of this block-size. Z values are stored in 1/10's of a meter (which allows
// for a maximum height of 6,553 meters).
//
////////////////////////////////////////////////////////////////////////////////////
class PathfindBoxClass
{
public:
//////////////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////////////
PathfindBoxClass (void)
: x_pos (0),
y_pos (0),
z_pos (0),
x_size (0),
y_size (0) { }
~PathfindBoxClass (void) { }
//////////////////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////////////////
void Get_AABox (AABoxClass &box) const;
void Set_AABox (const AABoxClass &box);
void Set_Position (int x_pos, int y_pos, float z_pos);
void Set_Size (int cx, int cy);
//////////////////////////////////////////////////////////////////////////
// Static methods
//////////////////////////////////////////////////////////////////////////
static const Vector3 & Get_Block_Size (void);
static void Set_Block_Size (const Vector3 &size);
private:
//////////////////////////////////////////////////////////////////////////
// Static member data
//////////////////////////////////////////////////////////////////////////
static Vector3 _BlockSize;
//////////////////////////////////////////////////////////////////////////
// Private member data
//////////////////////////////////////////////////////////////////////////
uint16 x_pos;
uint16 y_pos;
uint16 z_pos;
uint8 x_size;
uint8 y_size;
};
//////////////////////////////////////////////////////////////////////////
// Get_AABox
//////////////////////////////////////////////////////////////////////////
inline void
PathfindBoxClass::Get_AABox (AABoxClass &box) const
{
box.Center.X = ((float)x_pos) * _BlockSize.X;
box.Center.Y = ((float)y_pos) * _BlockSize.Y;
box.Center.Z = ((float)z_pos) / 10.0F;
box.Extent.X = ((float)x_size) * _BlockSize.X;
box.Extent.Y = ((float)y_size) * _BlockSize.Y;
box.Extent.Z = _BlockSize.Z;
return ;
}
//////////////////////////////////////////////////////////////////////////
// Set_AABox
//////////////////////////////////////////////////////////////////////////
inline void
PathfindBoxClass::Set_AABox (const AABoxClass &box)
{
x_pos = uint16(box.Center.X / _BlockSize.X);
y_pos = uint16(box.Center.Y / _BlockSize.Y);
z_pos = uint16(box.Center.Z * 10);
x_size = uint8(box.Extent.X / _BlockSize.X);
y_size = uint8(box.Extent.Y / _BlockSize.Y);
return ;
}
//////////////////////////////////////////////////////////////////////////
// Set_Position
//////////////////////////////////////////////////////////////////////////
inline void
PathfindBoxClass::Set_Position (int new_x, int new_y, float new_z)
{
x_pos = uint16(new_x);
y_pos = uint16(new_y);
z_pos = uint16(new_z * 10);
return ;
}
//////////////////////////////////////////////////////////////////////////
// Set_Size
//////////////////////////////////////////////////////////////////////////
inline void
PathfindBoxClass::Set_Size (int cx, int cy)
{
x_size = uint8(cx);
y_size = uint8(cy);
return ;
}
#endif // __PATHFIND_BOX_H