85 lines
3.4 KiB
C
85 lines
3.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/physdynamicsavesystem.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 11/07/00 9:49a $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef PHYSDYNAMICSAVESYSTEM_H
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#define PHYSDYNAMICSAVESYSTEM_H
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#include "always.h"
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#include "saveloadsubsystem.h"
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/******************************************************************************************
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**
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** PhysDynamicSaveSystemClass
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** This SaveLoadSubSystem handles saving the dynamic data from the physics system.
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**
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******************************************************************************************/
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class PhysDynamicSaveSystemClass : public SaveLoadSubSystemClass
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{
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public:
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virtual uint32 Chunk_ID (void) const;
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protected:
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virtual bool Contains_Data(void) const;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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virtual const char* Name() const { return "PhysDynamicSaveSystemClass"; }
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virtual void On_Post_Load(void);
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/*
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** internal chunk id's
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*/
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enum
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{
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PDSSC_CHUNKID_SCENE = 0x00007001,
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PDSSC_CHUNKID_CONSTANTS,
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PDSSC_CHUNKID_PATHMGR
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};
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};
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/*
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** _WWPhysDynamicSaveSystem - global instance of the sub-system for dynamic data
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*/
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extern PhysDynamicSaveSystemClass _PhysDynamicSaveSystem;
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#endif
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