153 lines
7 KiB
C
153 lines
7 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/projectormanager.h $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 9/15/00 9:57a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef PROJECTORMANAGER_H
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#define PROJECTORMANAGER_H
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#include "always.h"
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#include "bittype.h"
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#include "wwstring.h"
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class RenderObjClass;
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class TexProjectClass;
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class ChunkLoadClass;
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class ChunkSaveClass;
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class ProjectorManagerDefClass;
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/**
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** ProjectorManagerClass
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** This class is meant to be embedded in a phyisics object and simply manages the
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** chore of updating the transforms for texture projectors which are attached
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** to bones in a model
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*/
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class ProjectorManagerClass
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{
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public:
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ProjectorManagerClass(void);
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~ProjectorManagerClass(void);
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enum
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{
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IS_ANIMATED = 0x00000001,
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};
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void Init(const ProjectorManagerDefClass & def,RenderObjClass * model);
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void Update_From_Model(RenderObjClass * model);
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void Set_Flag(int flag,bool onoff) { (onoff ? Flags |= flag : Flags &= ~flag); }
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bool Get_Flag(int flag) { return ((Flags & flag) == flag); }
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protected:
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void Free(void);
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uint16 Flags;
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uint16 ProjectorBoneIndex;
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TexProjectClass * Projector;
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};
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/**
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** ProjectorManagerDefClass
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** This class is meant to be a component of a definition class for a physics object
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** which has a ProjectorManager. The member variables of this class are public since
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** various physics def classes make them directly editable.
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*/
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class ProjectorManagerDefClass
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{
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public:
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ProjectorManagerDefClass(void);
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~ProjectorManagerDefClass(void);
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void Validate_Parameters(void);
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bool Save(ChunkSaveClass &csave);
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bool Load(ChunkLoadClass &cload);
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public:
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bool IsEnabled; // should this object create a projector
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bool IsPerspective; // is this a perspective projection
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bool IsAdditive; // is this an additive projection
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bool IsAnimated; // is this projector animated (attached to a bone that animates?)
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float OrthoWidth; // width of the orthographic projection
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float OrthoHeight; // height of the orthographic projection
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float HorizontalFOV; // horizontal field of view
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float VerticalFOV; // vertical field of view
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float NearZ; // near clip plane
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float FarZ; // far clip plane
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float Intensity; // intensity of the projector
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StringClass TextureName; // name of texture to project
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StringClass BoneName; // name of the bone which should control the projector
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};
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/*
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** Use this macro to make all of the member variables in a ProjectorManagerDefClass editable.
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** The first parameter to the macro is the type-name of your class (e.g. StaticAnimPhysDefClass) and
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** the second parameter is the name of the member variable which is a ProjectorManagerDefClass.
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*/
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#define PROJECTORMANAGERDEF_EDITABLE_PARAMS( class_name , member_name ) \
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PARAM_SEPARATOR( class_name, "Texture Projector Settings"); \
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NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsEnabled, "EnableProjector"); \
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NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsPerspective, "Perspective Projection" ); \
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NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAdditive, "Projector Is Additive" ); \
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NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAnimated, "Projector Is Animated" ); \
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NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoWidth , 0.01f , 1000.0f, "meters","Ortho Width" ); \
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NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoHeight , 0.01f , 1000.0f, "meters","Ortho Height" ); \
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NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .HorizontalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Horizontal FOV" ); \
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NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .VerticalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Vertical FOV" ); \
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NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .NearZ , 0.01f , 1000.0f, "meters","NearZ" ); \
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NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .FarZ , 0.01f , 1000.0f, "meters","FarZ" ); \
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NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .Intensity , 0.01f , 1.0f, "","Intensity" ); \
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FILENAME_PARAM ( class_name , member_name ## .TextureName, "Texture files", ".tga"); \
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NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_STRING, member_name ## .BoneName, "BoneName" );
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#endif
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