This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwphys/projectormanager.h

153 lines
7 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWPhys *
* *
* $Archive:: /Commando/Code/wwphys/projectormanager.h $*
* *
* Original Author:: Greg Hjelstrom *
* *
* $Author:: Greg_h $*
* *
* $Modtime:: 9/15/00 9:57a $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef PROJECTORMANAGER_H
#define PROJECTORMANAGER_H
#include "always.h"
#include "bittype.h"
#include "wwstring.h"
class RenderObjClass;
class TexProjectClass;
class ChunkLoadClass;
class ChunkSaveClass;
class ProjectorManagerDefClass;
/**
** ProjectorManagerClass
** This class is meant to be embedded in a phyisics object and simply manages the
** chore of updating the transforms for texture projectors which are attached
** to bones in a model
*/
class ProjectorManagerClass
{
public:
ProjectorManagerClass(void);
~ProjectorManagerClass(void);
enum
{
IS_ANIMATED = 0x00000001,
};
void Init(const ProjectorManagerDefClass & def,RenderObjClass * model);
void Update_From_Model(RenderObjClass * model);
void Set_Flag(int flag,bool onoff) { (onoff ? Flags |= flag : Flags &= ~flag); }
bool Get_Flag(int flag) { return ((Flags & flag) == flag); }
protected:
void Free(void);
uint16 Flags;
uint16 ProjectorBoneIndex;
TexProjectClass * Projector;
};
/**
** ProjectorManagerDefClass
** This class is meant to be a component of a definition class for a physics object
** which has a ProjectorManager. The member variables of this class are public since
** various physics def classes make them directly editable.
*/
class ProjectorManagerDefClass
{
public:
ProjectorManagerDefClass(void);
~ProjectorManagerDefClass(void);
void Validate_Parameters(void);
bool Save(ChunkSaveClass &csave);
bool Load(ChunkLoadClass &cload);
public:
bool IsEnabled; // should this object create a projector
bool IsPerspective; // is this a perspective projection
bool IsAdditive; // is this an additive projection
bool IsAnimated; // is this projector animated (attached to a bone that animates?)
float OrthoWidth; // width of the orthographic projection
float OrthoHeight; // height of the orthographic projection
float HorizontalFOV; // horizontal field of view
float VerticalFOV; // vertical field of view
float NearZ; // near clip plane
float FarZ; // far clip plane
float Intensity; // intensity of the projector
StringClass TextureName; // name of texture to project
StringClass BoneName; // name of the bone which should control the projector
};
/*
** Use this macro to make all of the member variables in a ProjectorManagerDefClass editable.
** The first parameter to the macro is the type-name of your class (e.g. StaticAnimPhysDefClass) and
** the second parameter is the name of the member variable which is a ProjectorManagerDefClass.
*/
#define PROJECTORMANAGERDEF_EDITABLE_PARAMS( class_name , member_name ) \
PARAM_SEPARATOR( class_name, "Texture Projector Settings"); \
NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsEnabled, "EnableProjector"); \
NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsPerspective, "Perspective Projection" ); \
NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAdditive, "Projector Is Additive" ); \
NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_BOOL, member_name ## .IsAnimated, "Projector Is Animated" ); \
NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoWidth , 0.01f , 1000.0f, "meters","Ortho Width" ); \
NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .OrthoHeight , 0.01f , 1000.0f, "meters","Ortho Height" ); \
NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .HorizontalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Horizontal FOV" ); \
NAMED_ANGLE_EDITABLE_PARAM( class_name , member_name ## .VerticalFOV, DEG_TO_RADF(0.01f), DEG_TO_RADF(89.99f), "Vertical FOV" ); \
NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .NearZ , 0.01f , 1000.0f, "meters","NearZ" ); \
NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .FarZ , 0.01f , 1000.0f, "meters","FarZ" ); \
NAMED_FLOAT_UNITS_PARAM( class_name , member_name ## .Intensity , 0.01f , 1.0f, "","Intensity" ); \
FILENAME_PARAM ( class_name , member_name ## .TextureName, "Texture files", ".tga"); \
NAMED_EDITABLE_PARAM( class_name , ParameterClass::TYPE_STRING, member_name ## .BoneName, "BoneName" );
#endif