365 lines
11 KiB
C++
365 lines
11 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWPhys *
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* *
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* $Archive:: /Commando/Code/wwphys/wheelvehicle.cpp $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 8/17/01 8:52p $*
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* *
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* $Revision:: 41 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "wheelvehicle.h"
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#include "rendobj.h"
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#include "lineseg.h"
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#include "physcoltest.h"
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#include "pscene.h"
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#include "physcontrol.h"
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#include "wwphysids.h"
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#include "persistfactory.h"
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#include "simpledefinitionfactory.h"
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#include "wwhack.h"
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#include "wwprofile.h"
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#include "wheel.h"
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#include <string.h>
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DECLARE_FORCE_LINK(wheelvehicle);
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/*
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** Declare a PersistFactory for WheeledVehicleClasses
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*/
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SimplePersistFactoryClass<WheeledVehicleClass,PHYSICS_CHUNKID_WHEELEDVEHICLE> _WheeledVehicleFactory;
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/*
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** Chunk-ID's used by wheeled vehicle class
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*/
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enum
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{
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WHEELEDVEHICLE_CHUNK_MOTORVEHICLE = 0x00119801,
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WHEELEDVEHICLE_CHUNK_VARIABLES,
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WV_VARIABLE_STEERINGANGLE = 0x00,
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OBSOLETE_WV_VARIABLE_MAXSTEERINGANGLE,
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OBSOLETE_WV_VARIABLE_SPRINGCONSTANT,
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OBSOLETE_WV_VARIABLE_DAMPINGCONSTANT,
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OBSOLETE_WV_VARIABLE_SPRINGLENGTH,
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};
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// Steering constant defaults
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const float DEFAULT_MAX_STEER_ANGLE = (float)WWMATH_PI/4.0f;
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// Debugging colors
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const Vector3 SPRING_COLOR(1.0f,0.5f,0.0f);
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const Vector3 SUSPENSION_FORCE_COLOR(1.0f,0.0f,0.0f);
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WheeledVehicleClass::WheeledVehicleClass(void) :
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SteeringAngle(0)
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{
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}
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void WheeledVehicleClass::Init(const WheeledVehicleDefClass & def)
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{
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MotorVehicleClass::Init(def);
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}
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WheeledVehicleClass::~WheeledVehicleClass(void)
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{
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}
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SuspensionElementClass * WheeledVehicleClass::Alloc_Suspension_Element(void)
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{
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return new WVWheelClass;
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}
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void WheeledVehicleClass::Compute_Force_And_Torque(Vector3 * force,Vector3 * torque)
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{
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{
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WWPROFILE("WheeledVehicleClass::Compute_Force_And_Torque");
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const WheeledVehicleDefClass * def = Get_WheeledVehicleDef();
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WWASSERT(def != NULL);
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/*
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** Compute the steering angle for normal vehicles
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*/
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if (Controller) {
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SteeringAngle = Controller->Get_Turn_Left() * def->MaxSteeringAngle;
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} else {
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SteeringAngle = 0.0f;
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}
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/*
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** Compute the steering angle for "leaning" vehicles (motorcycles)
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** (gth) Tilt steering isn't working out very well, changing to normal steering
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*/
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#if 0
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const float STEER_ANGLE_PER_ROLL = DEG_TO_RADF(30.0f) / DEG_TO_RADF(60.0f);
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Vector3 yvec;
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Get_Transform().Get_Y_Vector(&yvec);
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float roll = atan2(yvec.Z,sqrt(yvec.X * yvec.X + yvec.Y * yvec.Y));
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float tilt_steer_angle = - roll / STEER_ANGLE_PER_ROLL;
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#else
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float tilt_steer_angle = SteeringAngle;
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#endif
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/*
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** Compute forces and torques for each wheel.
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*/
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for (int iwheel = 0; iwheel<Wheels.Length(); iwheel++) {
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/*
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** update the steering input to the wheel
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*/
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if (Wheels[iwheel]->Get_Flag(SuspensionElementClass::STEERING)) {
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Wheels[iwheel]->Set_Steering_Angle(SteeringAngle);
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} else if (Wheels[iwheel]->Get_Flag(SuspensionElementClass::INV_STEERING)) {
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Wheels[iwheel]->Set_Steering_Angle(-SteeringAngle);
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} else if (Wheels[iwheel]->Get_Flag(SuspensionElementClass::TILT_STEERING)) {
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Wheels[iwheel]->Set_Steering_Angle(tilt_steer_angle);
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}
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/*
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** update the braking state of the wheel
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*/
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Wheels[iwheel]->Set_Flag(SuspensionElementClass::BRAKING,Is_Braking());
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/*
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** update the engine torque
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*/
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if (Wheels[iwheel]->Get_Flag(SuspensionElementClass::ENGINE)) {
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((WVWheelClass *)Wheels[iwheel])->Set_Axle_Torque(Get_Axle_Torque() / Get_Drive_Wheel_Count() );
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}
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}
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/*
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** Let base class add in its forces
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*/
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}
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MotorVehicleClass::Compute_Force_And_Torque(force,torque);
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}
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float WheeledVehicleClass::Get_Ideal_Drive_Axle_Angular_Velocity(void)
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{
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// return the highest angular velocity of any of the drive wheels
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float avel = -10000.0f;
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for (int i=0; i<Wheels.Length(); i++) {
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avel = ((WVWheelClass *)Wheels[i])->Get_Ideal_Drive_Wheel_Angular_Velocity(avel);
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}
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return avel;
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}
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bool WheeledVehicleClass::Drive_Wheels_In_Contact(void)
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{
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for (int i=0; i<Wheels.Length(); i++) {
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if ( Wheels[i]->Get_Flag(SuspensionElementClass::ENGINE) && Wheels[i]->Get_Flag(SuspensionElementClass::INCONTACT)) {
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return true;
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}
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}
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return false;
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}
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/*
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** Save-Load System
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*/
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const PersistFactoryClass & WheeledVehicleClass::Get_Factory (void) const
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{
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return _WheeledVehicleFactory;
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}
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bool WheeledVehicleClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk(WHEELEDVEHICLE_CHUNK_MOTORVEHICLE);
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MotorVehicleClass::Save(csave);
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csave.End_Chunk();
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csave.Begin_Chunk(WHEELEDVEHICLE_CHUNK_VARIABLES);
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WRITE_MICRO_CHUNK(csave,WV_VARIABLE_STEERINGANGLE,SteeringAngle);
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csave.End_Chunk();
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return true;
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}
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bool WheeledVehicleClass::Load (ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk()) {
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switch(cload.Cur_Chunk_ID())
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{
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case WHEELEDVEHICLE_CHUNK_MOTORVEHICLE:
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MotorVehicleClass::Load(cload);
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break;
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case WHEELEDVEHICLE_CHUNK_VARIABLES:
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while (cload.Open_Micro_Chunk()) {
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switch(cload.Cur_Micro_Chunk_ID()) {
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READ_MICRO_CHUNK(cload,WV_VARIABLE_STEERINGANGLE,SteeringAngle);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WV_VARIABLE_MAXSTEERINGANGLE);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WV_VARIABLE_SPRINGCONSTANT);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WV_VARIABLE_DAMPINGCONSTANT);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WV_VARIABLE_SPRINGLENGTH);
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}
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cload.Close_Micro_Chunk();
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}
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break;
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default:
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WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
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break;
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}
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cload.Close_Chunk();
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}
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return true;
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}
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/***********************************************************************************************
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**
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** WheeledVehicleDefClass Implementation
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**
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***********************************************************************************************/
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SimplePersistFactoryClass<WheeledVehicleDefClass,PHYSICS_CHUNKID_WHEELEDVEHICLEDEF> _WheeledVehicleDefFactory;
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DECLARE_DEFINITION_FACTORY(WheeledVehicleDefClass, CLASSID_WHEELEDVEHICLEDEF, "WheeledVehicle") _WheeledVehicleDefDefFactory;
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/*
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** Chunk ID's used by WheeledVehicleDefClass
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*/
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enum
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{
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WHEELEDVEHICLEDEF_CHUNK_MOTORVEHICLEDEF = 0x00990066, // (parent class)
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WHEELEDVEHICLEDEF_CHUNK_VARIABLES,
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WHEELEDVEHICLEDEF_VARIABLE_MAXSTEERINGANGLE = 0x00,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_SPRINGCONSTANT,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_DAMPINGCONSTANT,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_SPRINGLENGTH,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIVEFRICTIONCURVEFILENAME,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_LATERALFRICTIONCURVEFILENAME,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIONMULTIPLIER,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_LATERALMOMENTARM,
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OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIVEMOMENTARM
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};
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WheeledVehicleDefClass::WheeledVehicleDefClass(void) :
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MaxSteeringAngle(DEFAULT_MAX_STEER_ANGLE)
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{
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// make our parameters editable!
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ANGLE_EDITABLE_PARAM(WheeledVehicleDefClass, MaxSteeringAngle, DEG_TO_RADF(0.0f), DEG_TO_RADF(90.0f));
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}
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uint32 WheeledVehicleDefClass::Get_Class_ID (void) const
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{
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return CLASSID_WHEELEDVEHICLEDEF;
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}
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const PersistFactoryClass & WheeledVehicleDefClass::Get_Factory (void) const
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{
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return _WheeledVehicleDefFactory;
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}
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PersistClass * WheeledVehicleDefClass::Create(void) const
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{
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WheeledVehicleClass * obj = NEW_REF(WheeledVehicleClass,());
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obj->Init(*this);
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return obj;
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}
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bool WheeledVehicleDefClass::Save(ChunkSaveClass &csave)
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{
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csave.Begin_Chunk(WHEELEDVEHICLEDEF_CHUNK_MOTORVEHICLEDEF);
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MotorVehicleDefClass::Save(csave);
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csave.End_Chunk();
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csave.Begin_Chunk(WHEELEDVEHICLEDEF_CHUNK_VARIABLES);
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WRITE_MICRO_CHUNK(csave,WHEELEDVEHICLEDEF_VARIABLE_MAXSTEERINGANGLE,MaxSteeringAngle);
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csave.End_Chunk();
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return true;
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}
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bool WheeledVehicleDefClass::Load(ChunkLoadClass &cload)
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{
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while (cload.Open_Chunk()) {
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switch(cload.Cur_Chunk_ID()) {
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case WHEELEDVEHICLEDEF_CHUNK_MOTORVEHICLEDEF:
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MotorVehicleDefClass::Load(cload);
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break;
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case WHEELEDVEHICLEDEF_CHUNK_VARIABLES:
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while (cload.Open_Micro_Chunk()) {
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switch(cload.Cur_Micro_Chunk_ID()) {
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READ_MICRO_CHUNK(cload,WHEELEDVEHICLEDEF_VARIABLE_MAXSTEERINGANGLE,MaxSteeringAngle);
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// NOTE: these variables are now in VehiclePhysDefClass...
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_SPRINGCONSTANT,SpringConstant);
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_DAMPINGCONSTANT,DampingConstant);
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_SPRINGLENGTH,SpringLength);
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIONMULTIPLIER,TractionMultiplier);
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_LATERALMOMENTARM,LateralMomentArm);
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READ_MICRO_CHUNK(cload,OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIVEMOMENTARM,TractiveMomentArm);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_TRACTIVEFRICTIONCURVEFILENAME);
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OBSOLETE_MICRO_CHUNK(OBSOLETE_WHEELEDVEHICLEDEF_VARIABLE_LATERALFRICTIONCURVEFILENAME);
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}
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cload.Close_Micro_Chunk();
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}
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break;
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default:
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WWDEBUG_SAY(("Unhandled Chunk: 0x%X File: %s Line: %d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__));
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break;
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}
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cload.Close_Chunk();
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}
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return true;
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}
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bool WheeledVehicleDefClass::Is_Type(const char * type_name)
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{
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if (stricmp(type_name,WheeledVehicleDefClass::Get_Type_Name()) == 0) {
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return true;
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} else {
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return MotorVehicleDefClass::Is_Type(type_name);
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}
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}
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