94 lines
4 KiB
C
94 lines
4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWSaveLoad *
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* *
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* $Archive:: /Commando/Code/wwsaveload/definitionfactory.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 2/22/01 6:18p $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __DEFINITION_FACTORY_H
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#define __DEFINITION_FACTORY_H
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#include "always.h"
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#include "bittype.h"
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#include "definitionclassids.h"
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// Forward declarations
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class DefinitionClass;
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//////////////////////////////////////////////////////////////////////////////////
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//
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// DefinitionFactoryClass
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//
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// Definition factories act as virtual constructors for object definitions. They
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// are responsible for creating new definitions for a particular class of objects.
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//
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//////////////////////////////////////////////////////////////////////////////////
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class DefinitionFactoryClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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DefinitionFactoryClass (void);
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virtual ~DefinitionFactoryClass (void);
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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virtual DefinitionClass * Create (void) const = 0;
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virtual const char * Get_Name (void) const = 0;
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virtual uint32 Get_Class_ID (void) const = 0;
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virtual bool Is_Displayed (void) const = 0;
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protected:
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//////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////
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DefinitionFactoryClass * m_NextFactory;
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DefinitionFactoryClass * m_PrevFactory;
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//////////////////////////////////////////////////////////////
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// Friends
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//////////////////////////////////////////////////////////////
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friend class DefinitionFactoryMgrClass;
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};
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#endif //__DEFINITION_FACTORY_H
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