This repository has been archived on 2025-02-27. You can view files and clone it, but cannot push or open issues or pull requests.
CnC_Renegade/Code/wwsaveload/definitionfactory.h

94 lines
4 KiB
C
Raw Permalink Normal View History

/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWSaveLoad *
* *
* $Archive:: /Commando/Code/wwsaveload/definitionfactory.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 2/22/01 6:18p $*
* *
* $Revision:: 9 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DEFINITION_FACTORY_H
#define __DEFINITION_FACTORY_H
#include "always.h"
#include "bittype.h"
#include "definitionclassids.h"
// Forward declarations
class DefinitionClass;
//////////////////////////////////////////////////////////////////////////////////
//
// DefinitionFactoryClass
//
// Definition factories act as virtual constructors for object definitions. They
// are responsible for creating new definitions for a particular class of objects.
//
//////////////////////////////////////////////////////////////////////////////////
class DefinitionFactoryClass
{
public:
//////////////////////////////////////////////////////////////
// Public constructors/destructors
//////////////////////////////////////////////////////////////
DefinitionFactoryClass (void);
virtual ~DefinitionFactoryClass (void);
//////////////////////////////////////////////////////////////
// Public methods
//////////////////////////////////////////////////////////////
virtual DefinitionClass * Create (void) const = 0;
virtual const char * Get_Name (void) const = 0;
virtual uint32 Get_Class_ID (void) const = 0;
virtual bool Is_Displayed (void) const = 0;
protected:
//////////////////////////////////////////////////////////////
// Protected member data
//////////////////////////////////////////////////////////////
DefinitionFactoryClass * m_NextFactory;
DefinitionFactoryClass * m_PrevFactory;
//////////////////////////////////////////////////////////////
// Friends
//////////////////////////////////////////////////////////////
friend class DefinitionFactoryMgrClass;
};
#endif //__DEFINITION_FACTORY_H