58 lines
1.5 KiB
C++
58 lines
1.5 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "saveloadstatus.h"
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#include "mutex.h"
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#define MAX_STATUS_TEXT_ID 2
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static CriticalSectionClass text_mutex;
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static StringClass status_text[MAX_STATUS_TEXT_ID];
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void SaveLoadStatus::Set_Status_Text(const char* text,int id)
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{
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CriticalSectionClass::LockClass m(text_mutex);
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WWASSERT(id<MAX_STATUS_TEXT_ID);
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status_text[id]=text;
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if (id==0) status_text[1]="";
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}
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void SaveLoadStatus::Get_Status_Text(StringClass& text, int id)
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{
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CriticalSectionClass::LockClass m(text_mutex);
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WWASSERT(id<MAX_STATUS_TEXT_ID);
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text=status_text[id];
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}
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static int status_count;
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void SaveLoadStatus::Reset_Status_Count( void )
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{
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status_count = 0;
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}
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void SaveLoadStatus::Inc_Status_Count( void )
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{
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status_count++;
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}
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int SaveLoadStatus::Get_Status_Count( void )
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{
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return status_count;
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}
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