137 lines
5.4 KiB
C
137 lines
5.4 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwtranslatedb *
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* *
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* $Archive:: /Commando/Code/wwtranslatedb/stringtwiddler.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/01/01 3:54p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __STRING_TWIDDLER_H
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#define __STRING_TWIDDLER_H
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#include "translateobj.h"
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#include "translatedb.h"
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#include "vector.h"
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//////////////////////////////////////////////////////////////////////////
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// Forward declarations
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//////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////
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//
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// StringTwiddlerClass
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//
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//////////////////////////////////////////////////////////////////////////
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class StringTwiddlerClass : public TDBObjClass
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{
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public:
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//////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////
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StringTwiddlerClass (void);
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StringTwiddlerClass (const StringTwiddlerClass &src);
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virtual ~StringTwiddlerClass (void);
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//////////////////////////////////////////////////////////////
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// Public operators
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//////////////////////////////////////////////////////////////
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const StringTwiddlerClass & operator= (const StringTwiddlerClass &src);
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//////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////
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//
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// RTTI
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//
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StringTwiddlerClass * As_StringTwiddlerClass (void) { return this; }
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//
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// From PersistClass
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//
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const PersistFactoryClass &Get_Factory (void) const;
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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//
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// Copy methods
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//
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TDBObjClass * Clone (void) const { return new StringTwiddlerClass (*this); }
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//
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// Inherited
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//
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const WideStringClass & Get_String (uint32 lang_id);
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const StringClass & Get_English_String (void) { Randomize (); return TDBObjClass::Get_English_String (); }
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const StringClass & Get_ID_Desc (void) { Randomize (); return TDBObjClass::Get_ID_Desc (); }
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uint32 Get_Sound_ID (void) { Randomize (); return TDBObjClass::Get_Sound_ID (); }
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const StringClass & Get_Animation_Name (void) { Randomize (); return TDBObjClass::Get_Animation_Name (); }
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uint32 Get_Category_ID (void) { Randomize (); return TDBObjClass::Get_Category_ID (); }
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//
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// String list access
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//
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void Add_String (int string_id) { StringList.Add (string_id); }
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void Reset_String_List (void) { StringList.Delete_All (); }
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int Get_String_Count (void) const { return StringList.Count (); }
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int Get_String (int index) const { return StringList[index]; }
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TDBObjClass * Lookup_String (int index);
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protected:
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//////////////////////////////////////////////////////////////
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// Protected methods
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//////////////////////////////////////////////////////////////
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void Save_Variables (ChunkSaveClass &csave);
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void Load_Variables (ChunkLoadClass &cload);
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void Randomize (int lang_id = TranslateDBClass::LANGID_ENGLISH);
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private:
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//////////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////////
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DynamicVectorClass<int> StringList;
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};
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#endif //__STRING_TWIDDLER_H
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