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CnC_Renegade/Code/wwui/checkboxctrl.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/checkboxctrl.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/05/01 4:22p $*
* *
* $Revision:: 18 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "checkboxctrl.h"
#include "assetmgr.h"
#include "refcount.h"
#include "font3d.h"
#include "mousemgr.h"
#include "ww3d.h"
#include "dialogmgr.h"
#include "dialogbase.h"
#include "stylemgr.h"
////////////////////////////////////////////////////////////////
//
// CheckBoxCtrlClass
//
////////////////////////////////////////////////////////////////
CheckBoxCtrlClass::CheckBoxCtrlClass (void) :
TextRect (0, 0, 0, 0),
ButtonRect (0, 0, 0, 0),
MaxRect (0, 0, 0, 0),
IsChecked (false)
{
//
// Set the font for the text renderers
//
StyleMgrClass::Assign_Font (&TextRenderer, StyleMgrClass::FONT_CONTROLS);
StyleMgrClass::Configure_Renderer (&ControlRenderer);
return ;
}
////////////////////////////////////////////////////////////////
//
// ~CheckBoxCtrlClass
//
////////////////////////////////////////////////////////////////
CheckBoxCtrlClass::~CheckBoxCtrlClass (void)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// Create_Text_Renderers
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::Create_Text_Renderers (void)
{
const float TEXT_SPACING = 8.0F;
//
// Configure the renderers
//
HilightRenderer.Reset ();
HilightRenderer.Set_Coordinate_Range (Render2DClass::Get_Screen_Resolution());
StyleMgrClass::Configure_Hilighter (&HilightRenderer);
//
// Determine how wide to make the text area
//
Vector2 extents = TextRenderer.Get_Text_Extents (Title);
float width = extents.X + (StyleMgrClass::Get_X_Scale () * TEXT_SPACING);
//
// Resize the text area to fit the text
//
TextRect.Right = TextRect.Left + width;
TextRect.Right = min (TextRect.Right, MaxRect.Right);
Rect.Right = TextRect.Right;
//
// Start fresh
//
TextRenderer.Reset ();
//
// Draw the text
//
StyleMgrClass::Render_Text (Title, &TextRenderer, TextRect, true, true,
StyleMgrClass::LEFT_JUSTIFY, IsEnabled);
//
// Do the hilight
//
if (HasFocus) {
StyleMgrClass::Render_Hilight (&HilightRenderer, TextRect);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Create_Control_Renderers
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::Create_Control_Renderers (void)
{
Render2DClass &renderer = ControlRenderer;
//
// Configure this renderer
//
renderer.Reset ();
renderer.Enable_Texturing (false);
//
// Determine which color to draw the outline in
//
int color = StyleMgrClass::Get_Line_Color ();
int bkcolor = StyleMgrClass::Get_Bk_Color ();
if (IsEnabled == false) {
color = StyleMgrClass::Get_Disabled_Line_Color ();
bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
}
//
// Draw the button outline
//
RectClass rect = ButtonRect;
renderer.Add_Outline (ButtonRect, 1.0F, color);
//
// Now draw the background
//
rect.Right -= 1;
rect.Bottom -= 1;
renderer.Add_Quad (rect, bkcolor);
//
// Draw the check (if necessary)
//
if (IsChecked) {
int text_color = StyleMgrClass::Get_Text_Color ();
int shadow_color = StyleMgrClass::Get_Text_Shadow_Color ();
if (IsEnabled == false) {
text_color = StyleMgrClass::Get_Disabled_Text_Color ();
shadow_color = StyleMgrClass::Get_Disabled_Text_Shadow_Color ();
}
rect = ButtonRect;
rect.Inflate (Vector2 (-5, -5));
renderer.Add_Line (Vector2 (rect.Left-1, rect.Top+1), Vector2 (rect.Right-2, rect.Bottom+1), 2, shadow_color);
renderer.Add_Line (Vector2 (rect.Left-1, rect.Bottom+1), Vector2 (rect.Right-2, rect.Top+1), 2, shadow_color);
renderer.Add_Line (Vector2 (rect.Left, rect.Top), Vector2 (rect.Right-1, rect.Bottom), 2, text_color);
renderer.Add_Line (Vector2 (rect.Left, rect.Bottom), Vector2 (rect.Right-1, rect.Top), 2, text_color);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Set_Cursor
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_Set_Cursor (const Vector2 &mouse_pos)
{
//
// Change the mouse cursor
//
if (Rect.Contains (mouse_pos) && mouse_pos.X <= TextRect.Right) {
MouseMgrClass::Set_Cursor (MouseMgrClass::CURSOR_ACTION);
} else {
MouseMgrClass::Set_Cursor (MouseMgrClass::CURSOR_ARROW);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Client_Rect
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::Update_Client_Rect (void)
{
//
// Determine what one character spacing would be
//
Vector2 char_size = TextRenderer.Get_Text_Extents (L"W");
//
// Set the client area
//
MaxRect = Rect;
ClientRect = Rect;
//
// Determine what size the button should be
//
float button_width = int(char_size.X * 1.5F);
float button_height = button_width;
//
// Calculate the button rectangle
//
ButtonRect.Left = ClientRect.Left;
ButtonRect.Top = ClientRect.Top + int((ClientRect.Height () / 2.0F) - (button_height / 2.0F));
ButtonRect.Right = ButtonRect.Left + button_width;
ButtonRect.Bottom = ClientRect.Top + int((ClientRect.Height () / 2.0F) + (button_height / 2.0F));
//
// Calculate the text rectangle
//
TextRect.Left = int(ButtonRect.Right + (char_size.X * 0.5F));
TextRect.Top = ClientRect.Top;
TextRect.Right = ClientRect.Right;
TextRect.Bottom = ClientRect.Bottom;
Set_Dirty ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Render
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::Render (void)
{
//
// Recreate the renderers (if necessary)
//
if (IsDirty) {
Create_Control_Renderers ();
Create_Text_Renderers ();
}
//
// Render the background and text for the current state
//
ControlRenderer.Render ();
TextRenderer.Render ();
HilightRenderer.Render ();
DialogControlClass::Render ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Check
//
////////////////////////////////////////////////////////////////
void CheckBoxCtrlClass::Set_Check (bool onoff)
{
Internal_Set_Check(onoff, false);
}
void CheckBoxCtrlClass::Internal_Set_Check(bool onoff, bool notify)
{
IsChecked = onoff;
Set_Dirty ();
if (notify) {
Parent->On_Command (Get_ID (), 0, onoff);
}
}
////////////////////////////////////////////////////////////////
//
// On_LButton_Down
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_LButton_Down (const Vector2 &mouse_pos)
{
Internal_Set_Check (!IsChecked, true);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_LButton_Up
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_LButton_Up (const Vector2 &mouse_pos)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Set_Focus
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_Set_Focus (void)
{
Set_Dirty ();
DialogControlClass::On_Set_Focus ();
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Kill_Focus
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_Kill_Focus (DialogControlClass *focus)
{
Set_Dirty ();
DialogControlClass::On_Kill_Focus (focus);
return ;
}
////////////////////////////////////////////////////////////////
//
// On_Key_Down
//
////////////////////////////////////////////////////////////////
bool
CheckBoxCtrlClass::On_Key_Down (uint32 key_id, uint32 key_data)
{
bool handled = false;
bool is_dirty = true;
switch (key_id)
{
case VK_SPACE:
Internal_Set_Check (!IsChecked, true);
handled = true;
break;
default:
is_dirty = false;
break;
}
if (is_dirty) {
Set_Dirty ();
}
return handled;
}
////////////////////////////////////////////////////////////////
//
// On_Create
//
////////////////////////////////////////////////////////////////
void
CheckBoxCtrlClass::On_Create (void)
{
return ;
}