122 lines
4.3 KiB
C
122 lines
4.3 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/wwui/childdialog.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 7/17/01 5:37p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __CHILD_DIALOG_H
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#define __CHILD_DIALOG_H
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#include "dialogbase.h"
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#include "wwstring.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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//
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// ChildDialogClass
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//
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////////////////////////////////////////////////////////////////
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class ChildDialogClass : public DialogBaseClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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ChildDialogClass (int res_id);
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virtual ~ChildDialogClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// RTTI
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//
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virtual ChildDialogClass * As_ChildDialogClass (void) { return this; }
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//
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// From DialogBaseClass
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//
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virtual void Render (void);
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virtual bool Is_Active (void);
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virtual bool Wants_Activation (void) { return false; }
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//
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// Parent dialog access
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//
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void Set_Parent_Dialog (DialogBaseClass *dialog) { ParentDialog = dialog; }
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DialogBaseClass * Get_Parent_Dialog (void) const { return ParentDialog; }
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//
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// Data management
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//
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// Note: Returning false from either method will keep
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// the dialog from advancing.
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//
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virtual bool On_Apply (void) { return true; }
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virtual bool On_Discard (void) { return true; }
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virtual void On_Reload (void) { }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogBaseClass
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//
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virtual void On_Init_Dialog (void);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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DialogBaseClass * ParentDialog;
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};
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#endif //__CHILD_DIALOG_H
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