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CnC_Renegade/Code/wwui/childdialog.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/childdialog.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 7/17/01 5:37p $*
* *
* $Revision:: 4 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __CHILD_DIALOG_H
#define __CHILD_DIALOG_H
#include "dialogbase.h"
#include "wwstring.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
//
// ChildDialogClass
//
////////////////////////////////////////////////////////////////
class ChildDialogClass : public DialogBaseClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
ChildDialogClass (int res_id);
virtual ~ChildDialogClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// RTTI
//
virtual ChildDialogClass * As_ChildDialogClass (void) { return this; }
//
// From DialogBaseClass
//
virtual void Render (void);
virtual bool Is_Active (void);
virtual bool Wants_Activation (void) { return false; }
//
// Parent dialog access
//
void Set_Parent_Dialog (DialogBaseClass *dialog) { ParentDialog = dialog; }
DialogBaseClass * Get_Parent_Dialog (void) const { return ParentDialog; }
//
// Data management
//
// Note: Returning false from either method will keep
// the dialog from advancing.
//
virtual bool On_Apply (void) { return true; }
virtual bool On_Discard (void) { return true; }
virtual void On_Reload (void) { }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
//
// From DialogBaseClass
//
virtual void On_Init_Dialog (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
DialogBaseClass * ParentDialog;
};
#endif //__CHILD_DIALOG_H