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CnC_Renegade/Code/wwui/dialogparser.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/dialogparser.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/25/01 3:53p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DIALOG_PARSER_H
#define __DIALOG_PARSER_H
#include "vector.h"
#include "bittype.h"
#include "widestring.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class WideStringClass;
////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////
typedef enum
{
BUTTON = 0x0080,
EDIT,
STATIC,
LIST_BOX,
SCROLL_BAR,
COMBOBOX,
SLIDER,
LIST_CTRL,
TAB,
MAP,
VIEWER,
HOTKEY,
SHORTCUT_BAR,
MERCHANDISE_CTRL,
TREE_CTRL,
PROGRESS_BAR,
HEALTH_BAR
} CONTROL_TYPE;
////////////////////////////////////////////////////////////////
// Structures
////////////////////////////////////////////////////////////////
typedef struct _ControlDefinitionStruct
{
int id;
CONTROL_TYPE type;
uint32 style;
int x;
int y;
int cx;
int cy;
WideStringClass title;
//
// Required by DynamicVectorClass
//
bool operator== (const _ControlDefinitionStruct &src) { return false; }
bool operator!= (const _ControlDefinitionStruct &src) { return true; }
_ControlDefinitionStruct (void) :
id (0),
type (BUTTON),
style (0),
x (0),
y (0),
cx (0),
cy (0)
{}
} ControlDefinitionStruct;
////////////////////////////////////////////////////////////////
//
// DialogParserClass
//
////////////////////////////////////////////////////////////////
class DialogParserClass
{
public:
////////////////////////////////////////////////////////////////
// Static methods
////////////////////////////////////////////////////////////////
static void Parse_Template (int res_id, int *dlg_width, int *dlg_height, WideStringClass *dlg_title, DynamicVectorClass<ControlDefinitionStruct> *control_list);
};
#endif //__DIALOG_PARSER_H