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CnC_Renegade/Code/wwui/dropdownctrl.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : Combat *
* *
* $Archive:: /Commando/Code/wwui/dropdownctrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/16/01 10:27p $*
* *
* $Revision:: 10 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __DROPDOWN_CTRL_H
#define __DROPDOWN_CTRL_H
#include "dialogcontrol.h"
#include "vector.h"
#include "render2dsentence.h"
#include "bittype.h"
#include "scrollbarctrl.h"
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class ComboBoxCtrlClass;
////////////////////////////////////////////////////////////////
//
// DropDownCtrlClass
//
////////////////////////////////////////////////////////////////
class DropDownCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
DropDownCtrlClass (void);
virtual ~DropDownCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
//
// Content control
//
int Add_String (const WCHAR* string);
void Delete_String (int index);
int Find_String (const WCHAR* string);
int Find_Closest_String(const WCHAR* string);
void Set_Item_Data (int index, uint32 data);
uint32 Get_Item_Data (int index);
void Reset_Content (void);
//
// Information accessors
//
bool Get_String (int index, WideStringClass &string) const;
const WCHAR * Get_String (int index) const;
int Get_Count (void) { return EntryList.Count (); }
//
// Selection management
//
void Set_Curr_Sel (int index);
int Get_Curr_Sel (void) const { return CurrSel; }
//
// Combobox access
//
ComboBoxCtrlClass * Get_Combo_Box (void) const { return ComboBox; }
void Set_Combo_Box (ComboBoxCtrlClass *ctrl) { ComboBox = ctrl; }
void Set_Full_Rect (const RectClass &rect) { FullRect = rect; }
//
// Advise-sink callbacks
//
void On_VScroll (ScrollBarCtrlClass *scrollbar, int ctrl_id, int new_position);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_Up (const Vector2 &mouse_pos);
void On_Mouse_Move (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void On_Kill_Focus (DialogControlClass *focus);
bool On_Key_Down (uint32 key_id, uint32 key_data);
void On_Create (void);
void On_Add_To_Dialog (void);
void On_Remove_From_Dialog (void);
void Update_Client_Rect (void);
void Create_Control_Renderer (void);
void Create_Text_Renderer (void);
int Entry_From_Pos (const Vector2 &mouse_pos);
void Update_Scroll_Pos (void);
////////////////////////////////////////////////////////////////
// Protected data types
////////////////////////////////////////////////////////////////
typedef struct _ENTRY
{
WideStringClass text;
uint32 user_data;
bool operator== (const _ENTRY &src) { return false; }
bool operator!= (const _ENTRY &src) { return true; }
_ENTRY (void) :
user_data (0) {}
_ENTRY (const WCHAR *_text, uint32 _data) :
text (_text), user_data (_data) {}
} ENTRY;
typedef DynamicVectorClass<ENTRY> ENTRY_LIST;
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass TextRenderer;
Render2DClass ControlRenderer;
Render2DClass HilightRenderer;
ENTRY_LIST EntryList;
ComboBoxCtrlClass * ComboBox;
Vector2 CellSize;
ScrollBarCtrlClass ScrollBarCtrl;
RectClass FullRect;
RectClass ScrollBarRect;
int CurrSel;
int ScrollPos;
int CountPerPage;
bool DisplayScrollBar;
bool ButtonClickedOnMe;
int DisplayTime;
};
#endif //__DROPDOWN_CTRL_H