237 lines
6.4 KiB
C++
237 lines
6.4 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwui *
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* *
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* $Archive:: /Commando/Code/wwui/listiconmgr.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/26/01 2:48p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "listiconmgr.h"
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#include "stylemgr.h"
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#include "assetmgr.h"
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#include "texture.h"
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#include "render2d.h"
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////////////////////////////////////////////////////////////////
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//
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// ListIconMgrClass
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//
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////////////////////////////////////////////////////////////////
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ListIconMgrClass::ListIconMgrClass (void) :
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IconWidth (16),
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IconHeight (16)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Add_Icon
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Add_Icon (const char *texture_name)
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{
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//
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// Make sure this texture isn't already in our lists
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//
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int index = Find_Texture (texture_name);
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if (index == -1) {
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//
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// Load the texture
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//
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TextureClass *texture = WW3DAssetManager::Get_Instance ()->Get_Texture (texture_name, TextureClass::MIP_LEVELS_1);
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if (texture != NULL) {
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//
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// Create a new renderer and assign it the texture
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//
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Render2DClass *renderer = new Render2DClass;
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StyleMgrClass::Configure_Renderer (renderer);
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renderer->Set_Texture (texture);
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renderer->Enable_Alpha (true);
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//
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// Add this renderer to our list
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//
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Renderers.Add (renderer);
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TextureNames.Add (texture_name);
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//
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// Release our hold on the texture
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//
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REF_PTR_RELEASE (texture);
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Remove_Icon
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Remove_Icon (const char *texture_name)
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{
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//
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// Try to find the texture in our list
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//
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int index = Find_Texture (texture_name);
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if (index >= 0) {
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//
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// Remove this entry from out lists
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//
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delete Renderers[index];
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Renderers.Delete (index);
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TextureNames.Delete (index);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Reset_Icons
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Reset_Icons (void)
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{
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//
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// First, free each renderer
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//
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for (int index = 0; index < Renderers.Count (); index ++) {
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delete Renderers[index];
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}
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//
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// Now, reset the lists
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//
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Renderers.Delete_All ();
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TextureNames.Delete_All ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render_Icon
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Render_Icon (const RectClass &clip_rect, const char *texture_name)
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{
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//
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// Try to find the texture in our list
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//
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int index = Find_Texture (texture_name);
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if (index >= 0) {
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float icon_size_x = IconWidth * StyleMgrClass::Get_X_Scale ();
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float icon_size_y = IconHeight * StyleMgrClass::Get_Y_Scale ();
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//
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// Render the texture left-aligned and v-centered in the clip rectangle
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//
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RectClass rect;
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rect.Left = clip_rect.Left;
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rect.Right = clip_rect.Left + icon_size_x;
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rect.Top = int (clip_rect.Center ().Y - (icon_size_y * 0.5F));
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rect.Bottom = int (clip_rect.Center ().Y + (icon_size_y * 0.5F));
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Renderers[index]->Add_Quad (rect);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render_Icons
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Render_Icons (void)
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{
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for (int index = 0; index < Renderers.Count (); index ++) {
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Renderers[index]->Render ();
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Find_Texture
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//
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////////////////////////////////////////////////////////////////
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int
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ListIconMgrClass::Find_Texture (const char *texture_name)
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{
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int retval = -1;
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//
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// Try to find a texture with this name in our list
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//
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for (int index = 0; index < TextureNames.Count (); index ++) {
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if (::lstrcmpi (texture_name, TextureNames[index]) == 0) {
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retval = index;
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break;
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}
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}
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return retval;
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}
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////////////////////////////////////////////////////////////////
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//
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// Reset_Renderers
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//
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////////////////////////////////////////////////////////////////
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void
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ListIconMgrClass::Reset_Renderers (void)
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{
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for (int index = 0; index < Renderers.Count (); index ++) {
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Renderers[index]->Reset ();
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}
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return ;
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}
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