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CnC_Renegade/Code/wwui/listiconmgr.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwui *
* *
* $Archive:: /Commando/Code/wwui/listiconmgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 10/26/01 2:48p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "listiconmgr.h"
#include "stylemgr.h"
#include "assetmgr.h"
#include "texture.h"
#include "render2d.h"
////////////////////////////////////////////////////////////////
//
// ListIconMgrClass
//
////////////////////////////////////////////////////////////////
ListIconMgrClass::ListIconMgrClass (void) :
IconWidth (16),
IconHeight (16)
{
return ;
}
////////////////////////////////////////////////////////////////
//
// Add_Icon
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Add_Icon (const char *texture_name)
{
//
// Make sure this texture isn't already in our lists
//
int index = Find_Texture (texture_name);
if (index == -1) {
//
// Load the texture
//
TextureClass *texture = WW3DAssetManager::Get_Instance ()->Get_Texture (texture_name, TextureClass::MIP_LEVELS_1);
if (texture != NULL) {
//
// Create a new renderer and assign it the texture
//
Render2DClass *renderer = new Render2DClass;
StyleMgrClass::Configure_Renderer (renderer);
renderer->Set_Texture (texture);
renderer->Enable_Alpha (true);
//
// Add this renderer to our list
//
Renderers.Add (renderer);
TextureNames.Add (texture_name);
//
// Release our hold on the texture
//
REF_PTR_RELEASE (texture);
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Remove_Icon
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Remove_Icon (const char *texture_name)
{
//
// Try to find the texture in our list
//
int index = Find_Texture (texture_name);
if (index >= 0) {
//
// Remove this entry from out lists
//
delete Renderers[index];
Renderers.Delete (index);
TextureNames.Delete (index);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Reset_Icons
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Reset_Icons (void)
{
//
// First, free each renderer
//
for (int index = 0; index < Renderers.Count (); index ++) {
delete Renderers[index];
}
//
// Now, reset the lists
//
Renderers.Delete_All ();
TextureNames.Delete_All ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Render_Icon
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Render_Icon (const RectClass &clip_rect, const char *texture_name)
{
//
// Try to find the texture in our list
//
int index = Find_Texture (texture_name);
if (index >= 0) {
float icon_size_x = IconWidth * StyleMgrClass::Get_X_Scale ();
float icon_size_y = IconHeight * StyleMgrClass::Get_Y_Scale ();
//
// Render the texture left-aligned and v-centered in the clip rectangle
//
RectClass rect;
rect.Left = clip_rect.Left;
rect.Right = clip_rect.Left + icon_size_x;
rect.Top = int (clip_rect.Center ().Y - (icon_size_y * 0.5F));
rect.Bottom = int (clip_rect.Center ().Y + (icon_size_y * 0.5F));
Renderers[index]->Add_Quad (rect);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Render_Icons
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Render_Icons (void)
{
for (int index = 0; index < Renderers.Count (); index ++) {
Renderers[index]->Render ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Find_Texture
//
////////////////////////////////////////////////////////////////
int
ListIconMgrClass::Find_Texture (const char *texture_name)
{
int retval = -1;
//
// Try to find a texture with this name in our list
//
for (int index = 0; index < TextureNames.Count (); index ++) {
if (::lstrcmpi (texture_name, TextureNames[index]) == 0) {
retval = index;
break;
}
}
return retval;
}
////////////////////////////////////////////////////////////////
//
// Reset_Renderers
//
////////////////////////////////////////////////////////////////
void
ListIconMgrClass::Reset_Renderers (void)
{
for (int index = 0; index < Renderers.Count (); index ++) {
Renderers[index]->Reset ();
}
return ;
}