133 lines
4.9 KiB
C
133 lines
4.9 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : WWUI *
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* *
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* $Archive:: /Commando/Code/wwui/merchandisectrl.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 1/10/02 2:56p $*
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* *
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* $Revision:: 6 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __MERCHANDISECTRL_H
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#define __MERCHANDISECTRL_H
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#include "dialogcontrol.h"
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#include "render2dsentence.h"
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////////////////////////////////////////////////////////////////
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//
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// MerchandiseCtrlClass
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//
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////////////////////////////////////////////////////////////////
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class MerchandiseCtrlClass : public DialogControlClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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MerchandiseCtrlClass (void);
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virtual ~MerchandiseCtrlClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// From DialogControlClass
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//
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void Render (void);
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//
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// Configuration
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//
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int Get_Cost (void) const { return Cost; }
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//const char * Get_Texture (void) const { return TextureName; }
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void Set_Cost (int cost) { Cost = cost; Set_Dirty (); }
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void Set_Texture (const char *texture_name);
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void Add_Alternate_Texture (const char *texture_name);
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int Get_Selected_Alternate (void) { return (CurrentTextureIndex - 1); }
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DWORD Get_User_Data (void) const { return UserData; }
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void Set_User_Data (DWORD data) { UserData = data; }
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void Increment_Purchase_Count (void) { Count ++; Set_Dirty (); }
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void Reset_Purchase_Count (void) { Count = 0; Set_Dirty (); }
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int Get_Purchase_Count (void) { return Count; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected methods
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////////////////////////////////////////////////////////////////
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void On_LButton_Down (const Vector2 &mouse_pos);
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void On_LButton_DblClk (const Vector2 &mouse_pos);
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void On_Set_Cursor (const Vector2 &mouse_pos);
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void Update_Client_Rect (void);
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void Create_Control_Renderer (void);
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void Create_Text_Renderer (void);
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void Create_Texture_Renderer (void);
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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Render2DSentenceClass NameTextRenderer;
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Render2DSentenceClass CostTextRenderer;
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Render2DSentenceClass CountTextRenderer;
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Render2DClass ControlRenderer;
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Render2DClass TextureRenderer;
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Render2DClass HilightRenderer;
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Render2DClass ButtonRenderer;
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RectClass TextureRect;
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RectClass TextRect;
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RectClass CostRect;
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RectClass CountRect;
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DWORD UserData;
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int Cost;
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int Count;
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DynamicVectorClass<StringClass> TextureNameList;
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int CurrentTextureIndex;
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};
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#endif //__MERCHANDISECTRL_H
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