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CnC_Renegade/Code/wwui/merchandisectrl.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : WWUI *
* *
* $Archive:: /Commando/Code/wwui/merchandisectrl.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/10/02 2:56p $*
* *
* $Revision:: 6 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __MERCHANDISECTRL_H
#define __MERCHANDISECTRL_H
#include "dialogcontrol.h"
#include "render2dsentence.h"
////////////////////////////////////////////////////////////////
//
// MerchandiseCtrlClass
//
////////////////////////////////////////////////////////////////
class MerchandiseCtrlClass : public DialogControlClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
MerchandiseCtrlClass (void);
virtual ~MerchandiseCtrlClass (void);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// From DialogControlClass
//
void Render (void);
//
// Configuration
//
int Get_Cost (void) const { return Cost; }
//const char * Get_Texture (void) const { return TextureName; }
void Set_Cost (int cost) { Cost = cost; Set_Dirty (); }
void Set_Texture (const char *texture_name);
void Add_Alternate_Texture (const char *texture_name);
int Get_Selected_Alternate (void) { return (CurrentTextureIndex - 1); }
DWORD Get_User_Data (void) const { return UserData; }
void Set_User_Data (DWORD data) { UserData = data; }
void Increment_Purchase_Count (void) { Count ++; Set_Dirty (); }
void Reset_Purchase_Count (void) { Count = 0; Set_Dirty (); }
int Get_Purchase_Count (void) { return Count; }
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void On_LButton_Down (const Vector2 &mouse_pos);
void On_LButton_DblClk (const Vector2 &mouse_pos);
void On_Set_Cursor (const Vector2 &mouse_pos);
void Update_Client_Rect (void);
void Create_Control_Renderer (void);
void Create_Text_Renderer (void);
void Create_Texture_Renderer (void);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
Render2DSentenceClass NameTextRenderer;
Render2DSentenceClass CostTextRenderer;
Render2DSentenceClass CountTextRenderer;
Render2DClass ControlRenderer;
Render2DClass TextureRenderer;
Render2DClass HilightRenderer;
Render2DClass ButtonRenderer;
RectClass TextureRect;
RectClass TextRect;
RectClass CostRect;
RectClass CountRect;
DWORD UserData;
int Cost;
int Count;
DynamicVectorClass<StringClass> TextureNameList;
int CurrentTextureIndex;
};
#endif //__MERCHANDISECTRL_H