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CnC_Renegade/Code/wwui/screencursor.h

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : W3DView *
* *
* $Archive:: /Commando/Code/wwui/screencursor.h $Modtime:: $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __SCREENCURSOR_H
#define __SCREENCURSOR_H
#include "vector2.h"
#include "win.h"
#include "render2d.h"
///////////////////////////////////////////////////////////////////////////////
//
// ScreenCursorClass
//
///////////////////////////////////////////////////////////////////////////////
class ScreenCursorClass
{
public:
////////////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////////////
ScreenCursorClass (void);
~ScreenCursorClass (void);
////////////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////////////
const ScreenCursorClass &operator= (const ScreenCursorClass &src);
////////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////////
void Set_Texture (TextureClass *texture);
void Render (void);
void Set_Hotspot (const Vector2 &pos) { Hotspot = pos; }
const Vector2 & Get_Hotspot (void) const { return Hotspot; }
private:
////////////////////////////////////////////////////////////////////////
// Private member data
////////////////////////////////////////////////////////////////////////
Vector2 Hotspot;
int Width;
int Height;
Render2DClass Renderer;
TextureClass * Texture;
};
#endif //__SCREENCURSOR_H