89 lines
3.8 KiB
C
89 lines
3.8 KiB
C
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : W3DView *
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* *
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* $Archive:: /Commando/Code/wwui/screencursor.h $Modtime:: $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __SCREENCURSOR_H
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#define __SCREENCURSOR_H
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#include "vector2.h"
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#include "win.h"
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#include "render2d.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// ScreenCursorClass
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//
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///////////////////////////////////////////////////////////////////////////////
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class ScreenCursorClass
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{
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public:
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////////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////////
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ScreenCursorClass (void);
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~ScreenCursorClass (void);
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////////////////////////////////////////////////////////////////////////
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// Public operators
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////////////////////////////////////////////////////////////////////////
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const ScreenCursorClass &operator= (const ScreenCursorClass &src);
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////////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////////
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void Set_Texture (TextureClass *texture);
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void Render (void);
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void Set_Hotspot (const Vector2 &pos) { Hotspot = pos; }
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const Vector2 & Get_Hotspot (void) const { return Hotspot; }
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private:
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////////////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////////////
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Vector2 Hotspot;
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int Width;
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int Height;
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Render2DClass Renderer;
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TextureClass * Texture;
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};
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#endif //__SCREENCURSOR_H
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