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CnC_Renegade/Code/wwui/textmarqueectrl.cpp

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/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : wwui *
* *
* $Archive:: /Commando/Code/wwui/textmarqueectrl.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 12/17/01 3:32p $*
* *
* $Revision:: 3 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "textmarqueectrl.h"
#include "stylemgr.h"
#include "dialogmgr.h"
//////////////////////////////////////////////////////////////////////
//
// TextMarqueeCtrlClass
//
//////////////////////////////////////////////////////////////////////
TextMarqueeCtrlClass::TextMarqueeCtrlClass (void) :
ScrollPos (0),
PixelHeight (0),
ScrollRate (2.0F)
{
//
// Configure the renderers
//
StyleMgrClass::Assign_Font (&TextRenderers[0], StyleMgrClass::FONT_CREDITS);
StyleMgrClass::Assign_Font (&TextRenderers[1], StyleMgrClass::FONT_CREDITS_BOLD);
StyleMgrClass::Configure_Renderer (&ControlRenderer);
TextRenderers[0].Set_Texture_Size_Hint (256);
TextRenderers[1].Set_Texture_Size_Hint (256);
return ;
}
//////////////////////////////////////////////////////////////////////
//
// ~TextMarqueeCtrlClass
//
//////////////////////////////////////////////////////////////////////
TextMarqueeCtrlClass::~TextMarqueeCtrlClass (void)
{
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Create_Control_Renderer
//
//////////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Create_Control_Renderer (void)
{
Render2DClass &renderer = ControlRenderer;
//
// Configure this renderer
//
renderer.Reset ();
renderer.Enable_Texturing (false);
//
// Determine which color to draw the outline in
//
int color = StyleMgrClass::Get_Line_Color ();
int bkcolor = StyleMgrClass::Get_Bk_Color ();
if (IsEnabled == false) {
color = StyleMgrClass::Get_Disabled_Line_Color ();
bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
}
if (Style & WS_BORDER) {
//
// Draw the control's outline
//
renderer.Add_Outline (Rect, 1.0F, color);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Create_Text_Renderer
//
//////////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Create_Text_Renderer (void)
{
TextRenderers[0].Reset ();
TextRenderers[1].Reset ();
TextRenderers[0].Set_Clipping_Rect (ClientRect);
TextRenderers[1].Set_Clipping_Rect (ClientRect);
TextRenderers[0].Set_Wrapping_Width (0);
TextRenderers[1].Set_Wrapping_Width (0);
int row_count = CreditLines.Count ();
if (row_count <= 0) {
return ;
}
//
// Calculate where to start rendering text
//
int ctrl_height = ClientRect.Height ();
float start_height = (ScrollPos - ctrl_height);
float curr_height = 0;
for (int curr_row = 0; curr_row < CreditLines.Count (); curr_row ++) {
if ((curr_height + CreditLines[curr_row].Height) >= start_height) {
break;
}
curr_height += CreditLines[curr_row].Height;
}
//
// Configure our starting text rectangle
//
RectClass text_rect = ClientRect;
text_rect.Top += curr_height - (ScrollPos - ctrl_height);
//
// Now, render the visible lines of text...
//
for ( int index = curr_row;
(index < CreditLines.Count ()) && (text_rect.Top < ClientRect.Bottom);
index ++)
{
CREDIT_LINE &line = CreditLines[index];
//
// Use the formatting parameters for this line...
//
Render2DSentenceClass *renderer = &TextRenderers[line.FontIndex];
int color = line.Color;
int shadow_color = StyleMgrClass::Get_Text_Shadow_Color ();
//
// Render this line of text centered
//
StyleMgrClass::Render_Text (line.Text, renderer, color, shadow_color,
text_rect, true, false, StyleMgrClass::CENTER_JUSTIFY, false);
//
// Move down to the next row...
//
text_rect.Top = int(text_rect.Top + line.Height);
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Render
//
////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Render (void)
{
//
// Recreate the renderers (if necessary)
//
if (IsDirty) {
Create_Control_Renderer ();
Create_Text_Renderer ();
}
//
// Render the image...
//
ControlRenderer.Render ();
TextRenderers[0].Render ();
TextRenderers[1].Render ();
DialogControlClass::Render ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Update_Client_Rect
//
////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Update_Client_Rect (void)
{
//
// Set the client area
//
ClientRect = Rect;
ClientRect.Inflate (Vector2 (-5.0F * StyleMgrClass::Get_X_Scale (), -3.75F * StyleMgrClass::Get_Y_Scale ()));
ClientRect.Left = int(ClientRect.Left);
ClientRect.Top = int(ClientRect.Top);
ClientRect.Right = int(ClientRect.Right);
ClientRect.Bottom = int(ClientRect.Bottom);
Set_Dirty ();
return ;
}
////////////////////////////////////////////////////////////////
//
// Set_Text
//
////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Set_Text (const WCHAR *title)
{
DialogControlClass::Set_Text (title);
ScrollPos = 0.0F;
//
// Rebuild the data structures necessary for us to
// render formatted text
//
Build_Credit_Lines ();
//
// Count up the total height of all lines
//
for (int index = 0; index < CreditLines.Count (); index ++) {
PixelHeight += TextRenderers[CreditLines[index].FontIndex].Peek_Font ()->Get_Char_Height ();
}
//
// Add two blank pages
//
PixelHeight += ClientRect.Height () * 2;
return ;
}
////////////////////////////////////////////////////////////////
//
// Build_Credit_Lines
//
////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::Build_Credit_Lines (void)
{
CreditLines.Delete_All ();
if (Title.Get_Length () == 0) {
return;
}
//
// Handy macro
//
#define COPY_LINE(dest, src_start, src_end) \
if (src_end == NULL) { \
dest = src_start; \
} else { \
uint32 bytes = ((uint32)src_end - (uint32)src_start); \
uint32 len = bytes / sizeof (WCHAR); \
::memcpy (dest.Get_Buffer (len + 1), src_start, bytes); \
dest.Peek_Buffer ()[len] = 0; \
}
int default_color = StyleMgrClass::Get_Text_Color ();
CREDIT_LINE default_line (L"", 0, default_color);
//
// Build an array of formatted text lines
//
const WCHAR *text = Title;
while (text != NULL) {
//
// Scan this line for formatting information
//
CREDIT_LINE line (default_line);
text = Read_Line (text, line);
//
// Determine which renderer to use...
//
Render2DSentenceClass *renderer = &TextRenderers[line.FontIndex];
renderer->Set_Wrapping_Width (ClientRect.Width ());
//
// Loop over all the lines of text and check for wrapping...
//
const WCHAR *line_start = renderer->Find_Row_Start (line.Text, 0);
while (line_start != NULL) {
//
// Lookup the start of the next line...
//
const WCHAR *line_end = renderer->Find_Row_Start (line_start, 1);
//
// Copy this line of text into the control
//
WideStringClass text;
COPY_LINE (text, line_start, line_end);
//
// Add this line to our list
//
CREDIT_LINE new_line (line);
new_line.Text = text;
new_line.Height = TextRenderers[new_line.FontIndex].Peek_Font ()->Get_Char_Height ();
CreditLines.Add (new_line);
//
// Advance to the next line...
//
line_start = line_end;
}
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Read_Tag
//
////////////////////////////////////////////////////////////////
int
TextMarqueeCtrlClass::Read_Tag (const WCHAR *text, CREDIT_LINE &line)
{
int retval = -1;
const WCHAR *TAG_BOLD = L"bold";
const WCHAR *TAG_COLOR = L"color=";
if (text[0] == L'<') {
for (int index = 1; text[index] != 0; index ++) {
//
// Is this the 'end-tag' bracket?
//
if (text[index] == L'>') {
//
// What type of specifier did we find?
//
if (::_wcsnicmp (text+1, TAG_BOLD, ::wcslen (TAG_BOLD)) == 0) {
//
// We found the bold specifier
//
line.FontIndex = 1;
retval = index;
} else if (::_wcsnicmp (text+1, TAG_COLOR, ::wcslen (TAG_COLOR)) == 0) {
//
// We found the color specifier
//
int tag_len = ::wcslen (TAG_COLOR)+1;
text += tag_len;
//
// Copy the params to their own temp string
//
WideStringClass temp_buffer (index + 1, true);
// ::lstrcpynW (temp_buffer.Peek_Buffer (), text, (index + 1) - tag_len);
int length = ((index + 1) - tag_len);
WCHAR* tempPtr = temp_buffer.Peek_Buffer();
wcsncpy(tempPtr, text, length);
tempPtr[length - 1] = 0;
int color[3] = { 0 };
//
// Parse the params for the colors
//
WCHAR *buffer = temp_buffer.Peek_Buffer ();
for (int color_index = 0; color_index < 3; color_index ++) {
WCHAR *comma_str = ::wcschr (buffer, L',');
if (comma_str != NULL) {
comma_str[0] = 0;
color[color_index] = ::_wtoi (buffer);
buffer = &comma_str[1];
} else {
color[color_index] = ::_wtoi (buffer);
break;
}
}
//
// Store the color
//
line.Color = RGB_TO_INT32 ((uint8)color[0], (uint8)color[1], (uint8)color[2]);
retval = index;
}
break;
}
}
}
return retval;
}
////////////////////////////////////////////////////////////////
//
// Read_Line
//
////////////////////////////////////////////////////////////////
const WCHAR *
TextMarqueeCtrlClass::Read_Line (const WCHAR *text, CREDIT_LINE &line)
{
const WCHAR *text_start = text;
//
// Set some defaults
//
line.FontIndex = 0;
line.Color = StyleMgrClass::Get_Text_Color ();
//
// Loop over all the text in the control
//
bool keep_going = true;
do
{
WCHAR ch = *text;
//
// Check to see if this character ends the
//
if (ch == L'\n' || ch == 0) {
int len = text - text_start;
// ::lstrcpynW (line.Text.Get_Buffer (len + 1), text_start, len + 1);
WCHAR* buffer = line.Text.Get_Buffer(len + 1);
wcsncpy(buffer, text_start, len + 1);
buffer[len] = 0;
keep_going = false;
} else if (ch == L'<') {
//
// Did we find a tag?
//
int new_index = Read_Tag (text, line);
if (new_index != -1) {
text = &text[new_index];
text_start = text + 1;
}
}
//
// Move to the next character
//
if (ch != 0) {
text ++;
}
} while (keep_going);
return text[0] != 0 ? text : 0;
}
////////////////////////////////////////////////////////////////
//
// On_Frame_Update
//
////////////////////////////////////////////////////////////////
void
TextMarqueeCtrlClass::On_Frame_Update (void)
{
float char_height = TextRenderers[0].Peek_Font ()->Get_Char_Height ();
//
// Determine how many pixels to scroll
//
float time = DialogMgrClass::Get_Frame_Time () / 1000.0F;
float pixels_scrolled = time * ScrollRate * char_height;
//
// Update the scroll position
//
float old_pos = ScrollPos;
ScrollPos += pixels_scrolled;
if (ScrollPos >= PixelHeight) {
ScrollPos = 0;
}
//
// Update the view
//
if (int(old_pos) != int(ScrollPos)) {
Set_Dirty ();
}
return ;
}