532 lines
13 KiB
C++
532 lines
13 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwui *
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* *
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* $Archive:: /Commando/Code/wwui/textmarqueectrl.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/17/01 3:32p $*
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* *
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* $Revision:: 3 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "textmarqueectrl.h"
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#include "stylemgr.h"
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#include "dialogmgr.h"
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//////////////////////////////////////////////////////////////////////
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//
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// TextMarqueeCtrlClass
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//
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//////////////////////////////////////////////////////////////////////
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TextMarqueeCtrlClass::TextMarqueeCtrlClass (void) :
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ScrollPos (0),
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PixelHeight (0),
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ScrollRate (2.0F)
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{
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//
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// Configure the renderers
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//
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StyleMgrClass::Assign_Font (&TextRenderers[0], StyleMgrClass::FONT_CREDITS);
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StyleMgrClass::Assign_Font (&TextRenderers[1], StyleMgrClass::FONT_CREDITS_BOLD);
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StyleMgrClass::Configure_Renderer (&ControlRenderer);
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TextRenderers[0].Set_Texture_Size_Hint (256);
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TextRenderers[1].Set_Texture_Size_Hint (256);
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~TextMarqueeCtrlClass
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//
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//////////////////////////////////////////////////////////////////////
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TextMarqueeCtrlClass::~TextMarqueeCtrlClass (void)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Create_Control_Renderer
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//
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//////////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Create_Control_Renderer (void)
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{
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Render2DClass &renderer = ControlRenderer;
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//
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// Configure this renderer
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//
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renderer.Reset ();
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renderer.Enable_Texturing (false);
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//
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// Determine which color to draw the outline in
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//
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int color = StyleMgrClass::Get_Line_Color ();
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int bkcolor = StyleMgrClass::Get_Bk_Color ();
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if (IsEnabled == false) {
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color = StyleMgrClass::Get_Disabled_Line_Color ();
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bkcolor = StyleMgrClass::Get_Disabled_Bk_Color ();
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}
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if (Style & WS_BORDER) {
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//
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// Draw the control's outline
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//
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renderer.Add_Outline (Rect, 1.0F, color);
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Create_Text_Renderer
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//
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//////////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Create_Text_Renderer (void)
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{
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TextRenderers[0].Reset ();
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TextRenderers[1].Reset ();
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TextRenderers[0].Set_Clipping_Rect (ClientRect);
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TextRenderers[1].Set_Clipping_Rect (ClientRect);
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TextRenderers[0].Set_Wrapping_Width (0);
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TextRenderers[1].Set_Wrapping_Width (0);
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int row_count = CreditLines.Count ();
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if (row_count <= 0) {
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return ;
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}
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//
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// Calculate where to start rendering text
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//
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int ctrl_height = ClientRect.Height ();
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float start_height = (ScrollPos - ctrl_height);
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float curr_height = 0;
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for (int curr_row = 0; curr_row < CreditLines.Count (); curr_row ++) {
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if ((curr_height + CreditLines[curr_row].Height) >= start_height) {
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break;
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}
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curr_height += CreditLines[curr_row].Height;
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}
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//
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// Configure our starting text rectangle
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//
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RectClass text_rect = ClientRect;
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text_rect.Top += curr_height - (ScrollPos - ctrl_height);
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//
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// Now, render the visible lines of text...
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//
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for ( int index = curr_row;
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(index < CreditLines.Count ()) && (text_rect.Top < ClientRect.Bottom);
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index ++)
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{
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CREDIT_LINE &line = CreditLines[index];
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//
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// Use the formatting parameters for this line...
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//
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Render2DSentenceClass *renderer = &TextRenderers[line.FontIndex];
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int color = line.Color;
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int shadow_color = StyleMgrClass::Get_Text_Shadow_Color ();
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//
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// Render this line of text centered
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//
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StyleMgrClass::Render_Text (line.Text, renderer, color, shadow_color,
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text_rect, true, false, StyleMgrClass::CENTER_JUSTIFY, false);
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//
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// Move down to the next row...
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//
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text_rect.Top = int(text_rect.Top + line.Height);
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Render
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//
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////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Render (void)
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{
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//
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// Recreate the renderers (if necessary)
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//
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if (IsDirty) {
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Create_Control_Renderer ();
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Create_Text_Renderer ();
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}
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//
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// Render the image...
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//
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ControlRenderer.Render ();
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TextRenderers[0].Render ();
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TextRenderers[1].Render ();
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DialogControlClass::Render ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Update_Client_Rect
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//
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////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Update_Client_Rect (void)
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{
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//
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// Set the client area
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//
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ClientRect = Rect;
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ClientRect.Inflate (Vector2 (-5.0F * StyleMgrClass::Get_X_Scale (), -3.75F * StyleMgrClass::Get_Y_Scale ()));
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ClientRect.Left = int(ClientRect.Left);
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ClientRect.Top = int(ClientRect.Top);
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ClientRect.Right = int(ClientRect.Right);
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ClientRect.Bottom = int(ClientRect.Bottom);
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Set_Dirty ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Set_Text
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//
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////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Set_Text (const WCHAR *title)
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{
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DialogControlClass::Set_Text (title);
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ScrollPos = 0.0F;
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//
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// Rebuild the data structures necessary for us to
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// render formatted text
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//
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Build_Credit_Lines ();
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//
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// Count up the total height of all lines
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//
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for (int index = 0; index < CreditLines.Count (); index ++) {
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PixelHeight += TextRenderers[CreditLines[index].FontIndex].Peek_Font ()->Get_Char_Height ();
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}
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//
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// Add two blank pages
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//
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PixelHeight += ClientRect.Height () * 2;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Build_Credit_Lines
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//
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////////////////////////////////////////////////////////////////
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void
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TextMarqueeCtrlClass::Build_Credit_Lines (void)
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{
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CreditLines.Delete_All ();
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if (Title.Get_Length () == 0) {
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return;
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}
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//
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// Handy macro
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//
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#define COPY_LINE(dest, src_start, src_end) \
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if (src_end == NULL) { \
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dest = src_start; \
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} else { \
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uint32 bytes = ((uint32)src_end - (uint32)src_start); \
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uint32 len = bytes / sizeof (WCHAR); \
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::memcpy (dest.Get_Buffer (len + 1), src_start, bytes); \
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dest.Peek_Buffer ()[len] = 0; \
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}
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int default_color = StyleMgrClass::Get_Text_Color ();
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CREDIT_LINE default_line (L"", 0, default_color);
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//
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// Build an array of formatted text lines
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//
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const WCHAR *text = Title;
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while (text != NULL) {
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//
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// Scan this line for formatting information
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//
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CREDIT_LINE line (default_line);
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text = Read_Line (text, line);
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//
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// Determine which renderer to use...
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//
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Render2DSentenceClass *renderer = &TextRenderers[line.FontIndex];
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renderer->Set_Wrapping_Width (ClientRect.Width ());
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//
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// Loop over all the lines of text and check for wrapping...
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//
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const WCHAR *line_start = renderer->Find_Row_Start (line.Text, 0);
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while (line_start != NULL) {
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//
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// Lookup the start of the next line...
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//
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const WCHAR *line_end = renderer->Find_Row_Start (line_start, 1);
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//
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// Copy this line of text into the control
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//
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WideStringClass text;
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COPY_LINE (text, line_start, line_end);
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//
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// Add this line to our list
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//
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CREDIT_LINE new_line (line);
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new_line.Text = text;
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new_line.Height = TextRenderers[new_line.FontIndex].Peek_Font ()->Get_Char_Height ();
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CreditLines.Add (new_line);
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//
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// Advance to the next line...
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//
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line_start = line_end;
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}
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}
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Read_Tag
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//
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////////////////////////////////////////////////////////////////
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int
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TextMarqueeCtrlClass::Read_Tag (const WCHAR *text, CREDIT_LINE &line)
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{
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int retval = -1;
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const WCHAR *TAG_BOLD = L"bold";
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const WCHAR *TAG_COLOR = L"color=";
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if (text[0] == L'<') {
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for (int index = 1; text[index] != 0; index ++) {
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//
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// Is this the 'end-tag' bracket?
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//
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if (text[index] == L'>') {
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//
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// What type of specifier did we find?
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//
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if (::_wcsnicmp (text+1, TAG_BOLD, ::wcslen (TAG_BOLD)) == 0) {
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//
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// We found the bold specifier
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//
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line.FontIndex = 1;
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retval = index;
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} else if (::_wcsnicmp (text+1, TAG_COLOR, ::wcslen (TAG_COLOR)) == 0) {
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//
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// We found the color specifier
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//
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int tag_len = ::wcslen (TAG_COLOR)+1;
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text += tag_len;
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//
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// Copy the params to their own temp string
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//
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WideStringClass temp_buffer (index + 1, true);
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// ::lstrcpynW (temp_buffer.Peek_Buffer (), text, (index + 1) - tag_len);
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int length = ((index + 1) - tag_len);
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WCHAR* tempPtr = temp_buffer.Peek_Buffer();
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wcsncpy(tempPtr, text, length);
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tempPtr[length - 1] = 0;
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int color[3] = { 0 };
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//
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// Parse the params for the colors
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//
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WCHAR *buffer = temp_buffer.Peek_Buffer ();
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for (int color_index = 0; color_index < 3; color_index ++) {
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WCHAR *comma_str = ::wcschr (buffer, L',');
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if (comma_str != NULL) {
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comma_str[0] = 0;
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color[color_index] = ::_wtoi (buffer);
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buffer = &comma_str[1];
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} else {
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color[color_index] = ::_wtoi (buffer);
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break;
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}
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}
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//
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// Store the color
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//
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line.Color = RGB_TO_INT32 ((uint8)color[0], (uint8)color[1], (uint8)color[2]);
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retval = index;
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}
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break;
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}
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}
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}
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return retval;
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}
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////////////////////////////////////////////////////////////////
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//
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// Read_Line
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//
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////////////////////////////////////////////////////////////////
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const WCHAR *
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TextMarqueeCtrlClass::Read_Line (const WCHAR *text, CREDIT_LINE &line)
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{
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const WCHAR *text_start = text;
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//
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// Set some defaults
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//
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line.FontIndex = 0;
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line.Color = StyleMgrClass::Get_Text_Color ();
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//
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// Loop over all the text in the control
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//
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bool keep_going = true;
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do
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{
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WCHAR ch = *text;
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//
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// Check to see if this character ends the
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//
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if (ch == L'\n' || ch == 0) {
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int len = text - text_start;
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// ::lstrcpynW (line.Text.Get_Buffer (len + 1), text_start, len + 1);
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WCHAR* buffer = line.Text.Get_Buffer(len + 1);
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wcsncpy(buffer, text_start, len + 1);
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buffer[len] = 0;
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keep_going = false;
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} else if (ch == L'<') {
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//
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// Did we find a tag?
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//
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int new_index = Read_Tag (text, line);
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if (new_index != -1) {
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text = &text[new_index];
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text_start = text + 1;
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}
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}
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//
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// Move to the next character
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//
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if (ch != 0) {
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text ++;
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}
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|
|
||
|
} while (keep_going);
|
||
|
|
||
|
return text[0] != 0 ? text : 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// On_Frame_Update
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
TextMarqueeCtrlClass::On_Frame_Update (void)
|
||
|
{
|
||
|
float char_height = TextRenderers[0].Peek_Font ()->Get_Char_Height ();
|
||
|
|
||
|
//
|
||
|
// Determine how many pixels to scroll
|
||
|
//
|
||
|
float time = DialogMgrClass::Get_Frame_Time () / 1000.0F;
|
||
|
float pixels_scrolled = time * ScrollRate * char_height;
|
||
|
|
||
|
//
|
||
|
// Update the scroll position
|
||
|
//
|
||
|
float old_pos = ScrollPos;
|
||
|
ScrollPos += pixels_scrolled;
|
||
|
if (ScrollPos >= PixelHeight) {
|
||
|
ScrollPos = 0;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Update the view
|
||
|
//
|
||
|
if (int(old_pos) != int(ScrollPos)) {
|
||
|
Set_Dirty ();
|
||
|
}
|
||
|
|
||
|
return ;
|
||
|
}
|