263 lines
7.1 KiB
C++
263 lines
7.1 KiB
C++
|
/*
|
||
|
** Command & Conquer Renegade(tm)
|
||
|
** Copyright 2025 Electronic Arts Inc.
|
||
|
**
|
||
|
** This program is free software: you can redistribute it and/or modify
|
||
|
** it under the terms of the GNU General Public License as published by
|
||
|
** the Free Software Foundation, either version 3 of the License, or
|
||
|
** (at your option) any later version.
|
||
|
**
|
||
|
** This program is distributed in the hope that it will be useful,
|
||
|
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
** GNU General Public License for more details.
|
||
|
**
|
||
|
** You should have received a copy of the GNU General Public License
|
||
|
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||
|
*/
|
||
|
|
||
|
/***********************************************************************************************
|
||
|
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
|
||
|
***********************************************************************************************
|
||
|
* *
|
||
|
* Project Name : Combat *
|
||
|
* *
|
||
|
* $Archive:: /Commando/Code/wwui/tooltip.cpp $*
|
||
|
* *
|
||
|
* Author:: Patrick Smith *
|
||
|
* *
|
||
|
* $Modtime:: 1/24/02 4:05p $*
|
||
|
* *
|
||
|
* $Revision:: 5 $*
|
||
|
* *
|
||
|
*---------------------------------------------------------------------------------------------*
|
||
|
* Functions: *
|
||
|
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||
|
|
||
|
#include "tooltip.h"
|
||
|
#include "assetmgr.h"
|
||
|
#include "refcount.h"
|
||
|
#include "font3d.h"
|
||
|
#include "stylemgr.h"
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// ToolTipClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
ToolTipClass::ToolTipClass (void) :
|
||
|
Rect (0, 0, 0, 0),
|
||
|
TextColor (0, 0, 0),
|
||
|
BkColor (1.0F, 0.956F, 0.733F)
|
||
|
{
|
||
|
//
|
||
|
// Set the font for the text renderers
|
||
|
//
|
||
|
StyleMgrClass::Assign_Font (&TextRenderer, StyleMgrClass::FONT_TOOLTIPS);
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// ~ToolTipClass
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
ToolTipClass::~ToolTipClass (void)
|
||
|
{
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Create_Text_Renderer
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Create_Text_Renderer (void)
|
||
|
{
|
||
|
Render2DSentenceClass &renderer = TextRenderer;
|
||
|
|
||
|
//
|
||
|
// Setup the coordinate system of the renderer
|
||
|
//
|
||
|
renderer.Reset ();
|
||
|
|
||
|
//
|
||
|
// Calculate where to draw the text
|
||
|
//
|
||
|
Vector2 text_extent = renderer.Get_Text_Extents (Text);
|
||
|
|
||
|
int x_pos = int(Rect.Left + ((Rect.Width() - text_extent.X) / 2));
|
||
|
int y_pos = int(Rect.Top + ((Rect.Height() - text_extent.Y) / 2));
|
||
|
|
||
|
//
|
||
|
// Draw the text
|
||
|
//
|
||
|
renderer.Set_Location(Vector2 (x_pos, y_pos));
|
||
|
renderer.Set_Clipping_Rect (Rect);
|
||
|
|
||
|
renderer.Build_Sentence(Text);
|
||
|
renderer.Draw_Sentence(VRGB_TO_INT32(TextColor));
|
||
|
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Create_Background_Renderer
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Create_Background_Renderer (void)
|
||
|
{
|
||
|
Render2DClass &renderer = BackgroundRenderer;
|
||
|
|
||
|
//
|
||
|
// Configure this renderer
|
||
|
//
|
||
|
renderer.Reset ();
|
||
|
renderer.Enable_Texturing (false);
|
||
|
renderer.Set_Coordinate_Range (Render2DClass::Get_Screen_Resolution());
|
||
|
|
||
|
//
|
||
|
// Make a hilight color by brightening the background color
|
||
|
//
|
||
|
Vector3 temp = BkColor * 2;
|
||
|
temp.X = min (255.0F, temp.X);
|
||
|
temp.Y = min (255.0F, temp.Y);
|
||
|
temp.Z = min (255.0F, temp.Z);
|
||
|
|
||
|
//
|
||
|
// Make two int's representing the hilight and shadow colors
|
||
|
//
|
||
|
int hilight_color = VRGB_TO_INT32 (temp);
|
||
|
int shadow_color = VRGB_TO_INT32 (Vector3 (0, 0, 0));
|
||
|
|
||
|
//
|
||
|
// Draw the box outline
|
||
|
//
|
||
|
RectClass rect = Rect;
|
||
|
renderer.Add_Line (Vector2 (rect.Left, rect.Bottom), Vector2 (rect.Left, rect.Top-1), 1, hilight_color);
|
||
|
renderer.Add_Line (Vector2 (rect.Left, rect.Top), Vector2 (rect.Right, rect.Top), 1, hilight_color);
|
||
|
renderer.Add_Line (Vector2 (rect.Right, rect.Top), Vector2 (rect.Right, rect.Bottom), 1, shadow_color);
|
||
|
renderer.Add_Line (Vector2 (rect.Right, rect.Bottom), Vector2 (rect.Left, rect.Bottom), 1, shadow_color);
|
||
|
|
||
|
//
|
||
|
// Now draw the background
|
||
|
//
|
||
|
rect.Right -= 1;
|
||
|
rect.Bottom -= 1;
|
||
|
renderer.Add_Quad (rect, VRGB_TO_INT32 (BkColor));
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Render
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Render (void)
|
||
|
{
|
||
|
//
|
||
|
// Render the background and text
|
||
|
//
|
||
|
BackgroundRenderer.Render ();
|
||
|
TextRenderer.Render ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Set_Position
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Set_Position (const Vector2 &pos)
|
||
|
{
|
||
|
Rect.Left = pos.X;
|
||
|
Rect.Top = pos.Y;
|
||
|
|
||
|
Update_Rect ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Set_Text
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Set_Text (const WCHAR *text)
|
||
|
{
|
||
|
Text = text;
|
||
|
|
||
|
//
|
||
|
// Force the renderer's to be repositioned and resized
|
||
|
//
|
||
|
Update_Rect ();
|
||
|
return ;
|
||
|
}
|
||
|
|
||
|
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
//
|
||
|
// Update_Rect
|
||
|
//
|
||
|
////////////////////////////////////////////////////////////////
|
||
|
void
|
||
|
ToolTipClass::Update_Rect (void)
|
||
|
{
|
||
|
//
|
||
|
// Get the dimensions of the string
|
||
|
//
|
||
|
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
|
||
|
Vector2 text_extent = TextRenderer.Get_Text_Extents (Text);
|
||
|
|
||
|
if (text_extent.X <= 0.0f) {
|
||
|
BackgroundRenderer.Reset();
|
||
|
TextRenderer.Reset();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Update the rectangle's width and height
|
||
|
//
|
||
|
Rect.Right = Rect.Left + (text_extent.X + 5); //10);
|
||
|
Rect.Bottom = Rect.Top + (text_extent.Y + 4); //* 2);
|
||
|
|
||
|
|
||
|
//
|
||
|
// Clip the rectangle to the right side of the screen
|
||
|
//
|
||
|
if (Rect.Right > screen_rect.Right) {
|
||
|
float delta = Rect.Right - screen_rect.Right;
|
||
|
Rect.Left -= delta;
|
||
|
Rect.Right -= delta;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Clip the rectangle to the bottom of the screen
|
||
|
//
|
||
|
if (Rect.Bottom > screen_rect.Bottom) {
|
||
|
float delta = Rect.Bottom - screen_rect.Bottom;
|
||
|
Rect.Top -= delta;
|
||
|
Rect.Bottom -= delta;
|
||
|
}
|
||
|
|
||
|
//
|
||
|
// Update the renderer's
|
||
|
//
|
||
|
Create_Text_Renderer ();
|
||
|
Create_Background_Renderer ();
|
||
|
return ;
|
||
|
}
|
||
|
|