66 lines
3.8 KiB
Markdown
66 lines
3.8 KiB
Markdown
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# Command & Conquer Renegade
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This repository includes source code for Command & Conquer Renegade. This release provides support to the [Steam Workshop](https://steamcommunity.com/workshop/browse/?appid=2229890) for the game.
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## Dependencies
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If you wish to rebuild the source code and tools successfully you will need to find or write new replacements (or remove the code using them entirely) for the following libraries;
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- DirectX SDK (Version 8.0 or higher) (expected path `\Code\DirectX\`)
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- RAD Bink SDK - (expected path `\Code\BinkMovie\`)
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- RAD Miles Sound System SDK - (expected path `\Code\Miles6\`)
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- NvDXTLib SDK - (expected path `\Code\NvDXTLib\`)
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- Lightscape SDK - (expected path `\Code\Lightscape\`)
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- Umbra SDK - (expected path `\Code\Umbra\`)
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- GameSpy SDK - (expected path `\Code\GameSpy\`)
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- GNU Regex - (expected path `\Code\WWLib\`)
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- SafeDisk API - (expected path `\Code\Launcher\SafeDisk\`)
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- Microsoft Cab Archive Library - (expected path `\Code\Installer\Cab\`)
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- RTPatch Library - (expected path `\Code\Installer\`)
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- Java Runtime Headers - (expected path `\Code\Tools\RenegadeGR\`)
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## Compiling (Win32 Only)
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To use the compiled binaries, you must own the game. The C&C Ultimate Collection is available for purchase on [EA App](https://www.ea.com/en-gb/games/command-and-conquer/command-and-conquer-the-ultimate-collection/buy/pc) or [Steam](https://store.steampowered.com/bundle/39394/Command__Conquer_The_Ultimate_Collection/).
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### Renegade
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The quickest way to build all configurations in the project is to open `commando.dsw` in Microsoft Visual Studio C++ 6.0 (SP5 recommended for binary matching to patch 1.037) and select Build -> Batch Build, then hit the “Rebuild All” button.
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If you wish to compile the code under a modern version of Microsoft Visual Studio, you can convert the legacy project file to a modern MSVC solution by opening the `commando.dsw` in Microsoft Visual Studio .NET 2003, and then opening the newly created project and solution file in MSVC 2015 or newer.
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NOTE: As modern versions of MSVC enforce newer revisions of the C++ standard, you will need to make extensive changes to the codebase before it successfully compiles, even more so if you plan on compiling for the Win64 platform.
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When the workspace has finished building, the compiled binaries will be copied to the `/Run/` directory found in the root of this repository.
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### Free Dedicated Server
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It’s possible to build the Windows version of the FDS (Free Dedicated Server) for Command & Conquer Renegade from the source code in this repository, just uncomment `#define FREEDEDICATEDSERVER` in [Combat\specialbuilds.h](Combat\specialbuilds.h) and perform a “Rebuild All” action on the Release config.
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### Level Edit (Public Release)
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To build the public release build of Level Edit, modify the LevelEdit project settings and add `PUBLIC_EDITOR_VER` to the preprocessor defines.
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## Known Issues
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The “Debug” configuration of the “Commando” project (the Renegade main project) will sometimes fail to link the final executable. This is due to Windows Defender incorrectly detecting RenegadeD.exe containing a virus (possibly due to the embedded browser code). Excluding the output `/Run/` folder found in the root of this repository in Windows Defender should resolve this for you.
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## Contributing
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This repository will not be accepting contributions (pull requests, issues, etc). If you wish to create changes to the source code and encourage collaboration, please create a fork of the repository under your GitHub user/organization space.
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## Support
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This repository is for preservation purposes only and is archived without support.
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## License
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This repository and its contents are licensed under the GPL v3 license, with additional terms applied. Please see [LICENSE.md](LICENSE.md) for details.
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