85 lines
3.3 KiB
C++
85 lines
3.3 KiB
C++
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : wwaudio *
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* *
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* $Archive:: /Commando/Code/WWAudio/soundhandle.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 8/13/01 12:18p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "soundhandle.h"
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#include "threads.h"
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//////////////////////////////////////////////////////////////////////
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//
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// SoundHandleClass
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//
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//////////////////////////////////////////////////////////////////////
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SoundHandleClass::SoundHandleClass (void) :
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Buffer (NULL)
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{
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// ~SoundHandleClass
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//
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//////////////////////////////////////////////////////////////////////
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SoundHandleClass::~SoundHandleClass (void)
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{
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//
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// Delay the release of the buffer (fixes a sync bug
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// with Miles internals).
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//
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if (Buffer != NULL) {
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WWAudioThreadsClass::Add_Delayed_Release_Object (Buffer);
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Buffer = NULL;
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}
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return ;
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}
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//////////////////////////////////////////////////////////////////////
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//
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// Initialize
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//
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//////////////////////////////////////////////////////////////////////
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void
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SoundHandleClass::Initialize (SoundBufferClass *buffer)
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{
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REF_PTR_SET (Buffer, buffer);
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return ;
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}
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