Build Log
--------------------Configuration: BandTest - Win32 Release--------------------
Command Lines
Results
BandTest.dll - 0 error(s), 0 warning(s)
--------------------Configuration: BandTest - Win32 Debug--------------------
Command Lines
Results
BandTestD.dll - 0 error(s), 0 warning(s)
--------------------Configuration: BandTest - Win32 Profile--------------------
Command Lines
Results
BandTestP.dll - 0 error(s), 0 warning(s)
--------------------Configuration: BinkMovie - Win32 Release--------------------
Command Lines
Results
BinkMovie.lib - 0 error(s), 0 warning(s)
--------------------Configuration: BinkMovie - Win32 Debug--------------------
Command Lines
Results
BinkMovie.lib - 0 error(s), 0 warning(s)
--------------------Configuration: BinkMovie - Win32 Profile--------------------
Command Lines
Results
BinkMovie.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Combat - Win32 Release--------------------
Command Lines
Results
Combat.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Combat - Win32 Debug--------------------
Command Lines
Results
Combat.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Combat - Win32 Profile--------------------
Command Lines
Results
Combat.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Combat - Win32 DebugE--------------------
Command Lines
Results
Combate.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Combat - Win32 ProfileE--------------------
Command Lines
Results
Combate.lib - 0 error(s), 0 warning(s)
--------------------Configuration: GameSpy - Win32 Release--------------------
Command Lines
Results
gamespy.lib - 0 error(s), 0 warning(s)
--------------------Configuration: GameSpy - Win32 Debug--------------------
Command Lines
Results
GameSpy.lib - 0 error(s), 0 warning(s)
--------------------Configuration: GameSpy - Win32 Profile--------------------
Command Lines
Results
GameSpy.lib - 0 error(s), 0 warning(s)
--------------------Configuration: LevelEdit - Win32 DebugE--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fp"DebugE/LevelEdit.pch" /Yu"stdafx.h" /Fo"DebugE/" /Fd"DebugE/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\FileMgr.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\VSSClass.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fo"DebugE/" /Fd"DebugE/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\vss_i.c"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp" with contents
[
combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\LevelEditD.pdb" /map:"..\..\..\Run\LevelEditD.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEditD.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\Libs\profile" /libpath:"..\..\NvDXTLib\Lib" /libpath:"..\..\directX\lib"
.\DebugE\_assetmgr.obj
.\DebugE\_wwaudio.obj
.\DebugE\assetdatabase.obj
.\DebugE\assetpackagemgr.obj
.\DebugE\AttenuationSphere.obj
.\DebugE\Box3D.obj
.\DebugE\buildingchildnode.obj
.\DebugE\BuildingNode.obj
.\DebugE\CameraMgr.obj
.\DebugE\CameraSettingsForm.obj
.\DebugE\CheckingOutDialog.obj
.\DebugE\CheckinStyleDialog.obj
.\DebugE\ChooseModPackageDialog.obj
.\DebugE\ColorBar.obj
.\DebugE\ColorPicker.obj
.\DebugE\ColorPickerDialogClass.obj
.\DebugE\ColorUtils.obj
.\DebugE\ConversationEditorMgr.obj
.\DebugE\ConversationPage.obj
.\DebugE\ConversationPickerDialog.obj
.\DebugE\CoverAttackPointNode.obj
.\DebugE\CoverSpotDefinition.obj
.\DebugE\CoverSpotInfoPage.obj
.\DebugE\CoverSpotNode.obj
.\DebugE\DamageZoneNode.obj
.\DebugE\DefinitionUtils.obj
.\DebugE\DeviceSelectionDialog.obj
.\DebugE\DialogToolbar.obj
.\DebugE\DockableForm.obj
.\DebugE\DummyObjectDefinition.obj
.\DebugE\DummyObjectNode.obj
.\DebugE\editableheightfield.obj
.\DebugE\EditConversationDialog.obj
.\DebugE\EditConversationListDialog.obj
.\DebugE\EditConversationRemarkDialog.obj
.\DebugE\EditDialogueDialog.obj
.\DebugE\EditFilenameListDialog.obj
.\DebugE\EditorAssetMgr.obj
.\DebugE\EditorINI.obj
.\DebugE\editormixfile.obj
.\DebugE\editoronlydefinition.obj
.\DebugE\editoronlyobjectnode.obj
.\DebugE\EditorPhys.obj
.\DebugE\EditorPropSheet.obj
.\DebugE\EditorSaveLoad.obj
.\DebugE\EditRemarkDialog.obj
.\DebugE\EditScript.obj
.\DebugE\EditStringDialog.obj
.\DebugE\EditStringTwiddlerDialog.obj
.\DebugE\excel.obj
.\DebugE\excel8.obj
.\DebugE\Export.obj
.\DebugE\ExportPresetsDialog.obj
.\DebugE\FileMgr.obj
.\DebugE\FilePicker.obj
.\DebugE\FormToolbar.obj
.\DebugE\GenerateBaseDialog.obj
.\DebugE\GenerateVisDialog.obj
.\DebugE\GeneratingEdgeSampledVisDialog.obj
.\DebugE\GeneratingLightVisDialog.obj
.\DebugE\GeneratingManualVisDialog.obj
.\DebugE\GeneratingPathfindDialog.obj
.\DebugE\GeneratingVisDialog.obj
.\DebugE\GenericTextDialog.obj
.\DebugE\GotoGroupDialog.obj
.\DebugE\GotoLocationDialog.obj
.\DebugE\GotoObjectByIDDialog.obj
.\DebugE\GotoObjectDialog.obj
.\DebugE\GrabHandles.obj
.\DebugE\GroupMgr.obj
.\DebugE\heightfieldeditor.obj
.\DebugE\HeightfieldMaterialSettingsDialog.obj
.\DebugE\heightfieldmgr.obj
.\DebugE\heightfieldpage.obj
.\DebugE\HistogramCtl.obj
.\DebugE\Icons.obj
.\DebugE\ImportTranslationDialog.obj
.\DebugE\IncludeFilesDialog.obj
.\DebugE\InstancesPage.obj
.\DebugE\LevelEdit.obj
.\DebugE\LevelEditDoc.obj
.\DebugE\LevelEditView.obj
.\DebugE\LevelSettingsDialog.obj
.\DebugE\LightAmbientForm.obj
.\DebugE\LightDefinition.obj
.\DebugE\LightNode.obj
.\DebugE\LightSolveOptionsDialog.obj
.\DebugE\LightSolveProgressDialog.obj
.\DebugE\lightsolvesavesystem.obj
.\DebugE\LODSettingsDialog.obj
.\DebugE\MainDialogBar.obj
.\DebugE\MainFrm.obj
.\DebugE\MemLogDialog.obj
.\DebugE\MissingTranslationReportDialog.obj
.\DebugE\mixfiledatabase.obj
.\DebugE\ModelUtils.obj
.\DebugE\MouseMgr.obj
.\DebugE\Mover.obj
.\DebugE\MusicPropPage.obj
.\DebugE\NewAssetPackageDialog.obj
.\DebugE\NewHeightfieldDialog.obj
.\DebugE\Node.obj
.\DebugE\NodeIDStartDialog.obj
.\DebugE\NodeInfoPage.obj
.\DebugE\NodeMgr.obj
.\DebugE\NodeScriptsPropPage.obj
.\DebugE\ObjectNode.obj
.\DebugE\OptimizingVisDialog.obj
.\DebugE\OutputForm.obj
.\DebugE\OverlapPage.obj
.\DebugE\ParameterCtrls.obj
.\DebugE\ParameterInheritanceDialog.obj
.\DebugE\PathfindSectorBuilder.obj
.\DebugE\PathfindStartDefinition.obj
.\DebugE\PathfindStartNode.obj
.\DebugE\PhysObjectEditDialog.obj
.\DebugE\PhysObjEditTab.obj
.\DebugE\Picker.obj
.\DebugE\PlaySoundDialog.obj
.\DebugE\PositionPage.obj
.\DebugE\Preset.obj
.\DebugE\PresetDependencyTab.obj
.\DebugE\PresetDialogueTab.obj
.\DebugE\PresetExport.obj
.\DebugE\PresetGeneralTab.obj
.\DebugE\PresetListDialog.obj
.\DebugE\PresetLogger.obj
.\DebugE\PresetMgr.obj
.\DebugE\PresetPicker.obj
.\DebugE\PresetPropSheet.obj
.\DebugE\PresetRemapDialog.obj
.\DebugE\PresetSettingsTab.obj
.\DebugE\PresetsLibForm.obj
.\DebugE\PresetTransitionTab.obj
.\DebugE\PresetZoneTab.obj
.\DebugE\ProfileSection.obj
.\DebugE\ProgressUI.obj
.\DebugE\rcstringextractor.obj
.\DebugE\reportmgr.obj
.\DebugE\SceneEditor.obj
.\DebugE\ScriptEditDialog.obj
.\DebugE\ScriptMgr.obj
.\DebugE\SelectionBox.obj
.\DebugE\SelectPresetDialog.obj
.\DebugE\SkyPropPage.obj
.\DebugE\SoundNode.obj
.\DebugE\SoundSettingsPage.obj
.\DebugE\SpawnerNode.obj
.\DebugE\SpawnPointNode.obj
.\DebugE\SpecSheet.obj
.\DebugE\Splash.obj
.\DebugE\SplashScreen.obj
.\DebugE\StdAfx.obj
.\DebugE\StringLibraryDialog.obj
.\DebugE\StringPicker.obj
.\DebugE\StringPickerDialog.obj
.\DebugE\StringPickerMainDialog.obj
.\DebugE\StringsCategoryNameDialog.obj
.\DebugE\StringsCategoryViewDialog.obj
.\DebugE\stringsmgr.obj
.\DebugE\SunlightDialog.obj
.\DebugE\TerrainDefinition.obj
.\DebugE\TerrainLODPage.obj
.\DebugE\TerrainNode.obj
.\DebugE\TerrainSectionPersist.obj
.\DebugE\test.obj
.\DebugE\TGAToDXT.obj
.\DebugE\TileDefinition.obj
.\DebugE\TileNode.obj
.\DebugE\TransitionEditDialog.obj
.\DebugE\TransitionNode.obj
.\DebugE\TranslationExportDialog.obj
.\DebugE\UIThread.obj
.\DebugE\UndoMgr.obj
.\DebugE\UniqueList.obj
.\DebugE\UpdateAssetsDialog.obj
.\DebugE\UpdatePresetDialog.obj
.\DebugE\UpdatingDBDialog.obj
.\DebugE\Utils.obj
.\DebugE\ValueListDialog.obj
.\DebugE\Vector3Dialog.obj
.\DebugE\VisErrorReportDialog.obj
.\DebugE\VisLog.obj
.\DebugE\VisMgr.obj
.\DebugE\VisPointDefinition.obj
.\DebugE\VisPointGenerator.obj
.\DebugE\VisPointNode.obj
.\DebugE\VisSectorSampler.obj
.\DebugE\VisStatsDialog.obj
.\DebugE\VisualOptionsDialog.obj
.\DebugE\VisWindowDialog.obj
.\DebugE\vss_i.obj
.\DebugE\VSSClass.obj
.\DebugE\WaypathDefinition.obj
.\DebugE\WaypathInfoPage.obj
.\DebugE\WaypathNode.obj
.\DebugE\WaypointNode.obj
.\DebugE\WeatherPropPage.obj
.\DebugE\WelcomeDialog.obj
.\DebugE\ZoneEditDialog.obj
.\DebugE\ZoneInfoPage.obj
.\DebugE\ZoneNode.obj
.\DebugE\LevelEdit.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp"
Output Window
Compiling...
FileMgr.cpp
Generating Code...
Compiling...
VSSClass.cpp
Generating Code...
Compiling...
vss_i.c
Linking...
LINK : fatal error LNK1104: cannot open file "wwlib.lib"
Error executing link.exe.
Results
LevelEditD.exe - 1 error(s), 0 warning(s)
--------------------Configuration: LevelEdit - Win32 ProfileE--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp" with contents
[
combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /profile /map:"..\..\..\Run\LevelEdit.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEdit.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\directX\lib" /libpath:"..\..\NvDXTLib\Lib"
.\ProfileE\_assetmgr.obj
.\ProfileE\_wwaudio.obj
.\ProfileE\assetdatabase.obj
.\ProfileE\assetpackagemgr.obj
.\ProfileE\AttenuationSphere.obj
.\ProfileE\Box3D.obj
.\ProfileE\buildingchildnode.obj
.\ProfileE\BuildingNode.obj
.\ProfileE\CameraMgr.obj
.\ProfileE\CameraSettingsForm.obj
.\ProfileE\CheckingOutDialog.obj
.\ProfileE\CheckinStyleDialog.obj
.\ProfileE\ChooseModPackageDialog.obj
.\ProfileE\ColorBar.obj
.\ProfileE\ColorPicker.obj
.\ProfileE\ColorPickerDialogClass.obj
.\ProfileE\ColorUtils.obj
.\ProfileE\ConversationEditorMgr.obj
.\ProfileE\ConversationPage.obj
.\ProfileE\ConversationPickerDialog.obj
.\ProfileE\CoverAttackPointNode.obj
.\ProfileE\CoverSpotDefinition.obj
.\ProfileE\CoverSpotInfoPage.obj
.\ProfileE\CoverSpotNode.obj
.\ProfileE\DamageZoneNode.obj
.\ProfileE\DefinitionUtils.obj
.\ProfileE\DeviceSelectionDialog.obj
.\ProfileE\DialogToolbar.obj
.\ProfileE\DockableForm.obj
.\ProfileE\DummyObjectDefinition.obj
.\ProfileE\DummyObjectNode.obj
.\ProfileE\editableheightfield.obj
.\ProfileE\EditConversationDialog.obj
.\ProfileE\EditConversationListDialog.obj
.\ProfileE\EditConversationRemarkDialog.obj
.\ProfileE\EditDialogueDialog.obj
.\ProfileE\EditFilenameListDialog.obj
.\ProfileE\EditorAssetMgr.obj
.\ProfileE\EditorINI.obj
.\ProfileE\editormixfile.obj
.\ProfileE\editoronlydefinition.obj
.\ProfileE\editoronlyobjectnode.obj
.\ProfileE\EditorPhys.obj
.\ProfileE\EditorPropSheet.obj
.\ProfileE\EditorSaveLoad.obj
.\ProfileE\EditRemarkDialog.obj
.\ProfileE\EditScript.obj
.\ProfileE\EditStringDialog.obj
.\ProfileE\EditStringTwiddlerDialog.obj
.\ProfileE\excel.obj
.\ProfileE\excel8.obj
.\ProfileE\Export.obj
.\ProfileE\ExportPresetsDialog.obj
.\ProfileE\FileMgr.obj
.\ProfileE\FilePicker.obj
.\ProfileE\FormToolbar.obj
.\ProfileE\GenerateBaseDialog.obj
.\ProfileE\GenerateVisDialog.obj
.\ProfileE\GeneratingEdgeSampledVisDialog.obj
.\ProfileE\GeneratingLightVisDialog.obj
.\ProfileE\GeneratingManualVisDialog.obj
.\ProfileE\GeneratingPathfindDialog.obj
.\ProfileE\GeneratingVisDialog.obj
.\ProfileE\GenericTextDialog.obj
.\ProfileE\GotoGroupDialog.obj
.\ProfileE\GotoLocationDialog.obj
.\ProfileE\GotoObjectByIDDialog.obj
.\ProfileE\GotoObjectDialog.obj
.\ProfileE\GrabHandles.obj
.\ProfileE\GroupMgr.obj
.\ProfileE\heightfieldeditor.obj
.\ProfileE\HeightfieldMaterialSettingsDialog.obj
.\ProfileE\heightfieldmgr.obj
.\ProfileE\heightfieldpage.obj
.\ProfileE\HistogramCtl.obj
.\ProfileE\Icons.obj
.\ProfileE\ImportTranslationDialog.obj
.\ProfileE\IncludeFilesDialog.obj
.\ProfileE\InstancesPage.obj
.\ProfileE\LevelEdit.obj
.\ProfileE\LevelEditDoc.obj
.\ProfileE\LevelEditView.obj
.\ProfileE\LevelSettingsDialog.obj
.\ProfileE\LightAmbientForm.obj
.\ProfileE\LightDefinition.obj
.\ProfileE\LightNode.obj
.\ProfileE\LightSolveOptionsDialog.obj
.\ProfileE\LightSolveProgressDialog.obj
.\ProfileE\lightsolvesavesystem.obj
.\ProfileE\LODSettingsDialog.obj
.\ProfileE\MainDialogBar.obj
.\ProfileE\MainFrm.obj
.\ProfileE\MemLogDialog.obj
.\ProfileE\MissingTranslationReportDialog.obj
.\ProfileE\mixfiledatabase.obj
.\ProfileE\ModelUtils.obj
.\ProfileE\MouseMgr.obj
.\ProfileE\Mover.obj
.\ProfileE\MusicPropPage.obj
.\ProfileE\NewAssetPackageDialog.obj
.\ProfileE\NewHeightfieldDialog.obj
.\ProfileE\Node.obj
.\ProfileE\NodeIDStartDialog.obj
.\ProfileE\NodeInfoPage.obj
.\ProfileE\NodeMgr.obj
.\ProfileE\NodeScriptsPropPage.obj
.\ProfileE\ObjectNode.obj
.\ProfileE\OptimizingVisDialog.obj
.\ProfileE\OutputForm.obj
.\ProfileE\OverlapPage.obj
.\ProfileE\ParameterCtrls.obj
.\ProfileE\ParameterInheritanceDialog.obj
.\ProfileE\PathfindSectorBuilder.obj
.\ProfileE\PathfindStartDefinition.obj
.\ProfileE\PathfindStartNode.obj
.\ProfileE\PhysObjectEditDialog.obj
.\ProfileE\PhysObjEditTab.obj
.\ProfileE\Picker.obj
.\ProfileE\PlaySoundDialog.obj
.\ProfileE\PositionPage.obj
.\ProfileE\Preset.obj
.\ProfileE\PresetDependencyTab.obj
.\ProfileE\PresetDialogueTab.obj
.\ProfileE\PresetExport.obj
.\ProfileE\PresetGeneralTab.obj
.\ProfileE\PresetListDialog.obj
.\ProfileE\PresetLogger.obj
.\ProfileE\PresetMgr.obj
.\ProfileE\PresetPicker.obj
.\ProfileE\PresetPropSheet.obj
.\ProfileE\PresetRemapDialog.obj
.\ProfileE\PresetSettingsTab.obj
.\ProfileE\PresetsLibForm.obj
.\ProfileE\PresetTransitionTab.obj
.\ProfileE\PresetZoneTab.obj
.\ProfileE\ProfileSection.obj
.\ProfileE\ProgressUI.obj
.\ProfileE\rcstringextractor.obj
.\ProfileE\reportmgr.obj
.\ProfileE\SceneEditor.obj
.\ProfileE\ScriptEditDialog.obj
.\ProfileE\ScriptMgr.obj
.\ProfileE\SelectionBox.obj
.\ProfileE\SelectPresetDialog.obj
.\ProfileE\SkyPropPage.obj
.\ProfileE\SoundNode.obj
.\ProfileE\SoundSettingsPage.obj
.\ProfileE\SpawnerNode.obj
.\ProfileE\SpawnPointNode.obj
.\ProfileE\SpecSheet.obj
.\ProfileE\Splash.obj
.\ProfileE\SplashScreen.obj
.\ProfileE\StdAfx.obj
.\ProfileE\StringLibraryDialog.obj
.\ProfileE\StringPicker.obj
.\ProfileE\StringPickerDialog.obj
.\ProfileE\StringPickerMainDialog.obj
.\ProfileE\StringsCategoryNameDialog.obj
.\ProfileE\StringsCategoryViewDialog.obj
.\ProfileE\stringsmgr.obj
.\ProfileE\SunlightDialog.obj
.\ProfileE\TerrainDefinition.obj
.\ProfileE\TerrainLODPage.obj
.\ProfileE\TerrainNode.obj
.\ProfileE\TerrainSectionPersist.obj
.\ProfileE\test.obj
.\ProfileE\TGAToDXT.obj
.\ProfileE\TileDefinition.obj
.\ProfileE\TileNode.obj
.\ProfileE\TransitionEditDialog.obj
.\ProfileE\TransitionNode.obj
.\ProfileE\TranslationExportDialog.obj
.\ProfileE\UIThread.obj
.\ProfileE\UndoMgr.obj
.\ProfileE\UniqueList.obj
.\ProfileE\UpdateAssetsDialog.obj
.\ProfileE\UpdatePresetDialog.obj
.\ProfileE\UpdatingDBDialog.obj
.\ProfileE\Utils.obj
.\ProfileE\ValueListDialog.obj
.\ProfileE\Vector3Dialog.obj
.\ProfileE\VisErrorReportDialog.obj
.\ProfileE\VisLog.obj
.\ProfileE\VisMgr.obj
.\ProfileE\VisPointDefinition.obj
.\ProfileE\VisPointGenerator.obj
.\ProfileE\VisPointNode.obj
.\ProfileE\VisSectorSampler.obj
.\ProfileE\VisStatsDialog.obj
.\ProfileE\VisualOptionsDialog.obj
.\ProfileE\VisWindowDialog.obj
.\ProfileE\vss_i.obj
.\ProfileE\VSSClass.obj
.\ProfileE\WaypathDefinition.obj
.\ProfileE\WaypathInfoPage.obj
.\ProfileE\WaypathNode.obj
.\ProfileE\WaypointNode.obj
.\ProfileE\WeatherPropPage.obj
.\ProfileE\WelcomeDialog.obj
.\ProfileE\ZoneEditDialog.obj
.\ProfileE\ZoneInfoPage.obj
.\ProfileE\ZoneNode.obj
.\ProfileE\LevelEdit.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp"
Output Window
Linking...
LINK : fatal error LNK1181: cannot open input file "wwlib.lib"
Error executing link.exe.
Results
LevelEdit.exe - 1 error(s), 0 warning(s)
--------------------Configuration: SControl - Win32 Release--------------------
Command Lines
Results
SControl.lib - 0 error(s), 0 warning(s)
--------------------Configuration: SControl - Win32 Debug--------------------
Command Lines
Results
SControl.lib - 0 error(s), 0 warning(s)
--------------------Configuration: SControl - Win32 Profile--------------------
Command Lines
Results
SControl.lib - 0 error(s), 0 warning(s)
--------------------Configuration: Scripts - Win32 Release--------------------
Command Lines
Results
Scripts.dll - 0 error(s), 0 warning(s)
--------------------Configuration: Scripts - Win32 Debug--------------------
Command Lines
Results
ScriptsD.dll - 0 error(s), 0 warning(s)
--------------------Configuration: Scripts - Win32 Profile--------------------
Command Lines
Results
ScriptsP.dll - 0 error(s), 0 warning(s)
--------------------Configuration: WWAudio - Win32 Release--------------------
Command Lines
Results
WWAudio.lib - 0 error(s), 0 warning(s)
--------------------Configuration: WWAudio - Win32 Debug--------------------
Command Lines
Results
WWAudio.lib - 0 error(s), 0 warning(s)
--------------------Configuration: WWAudio - Win32 Profile--------------------
Command Lines
Results
WWAudio.lib - 0 error(s), 0 warning(s)
--------------------Configuration: WWAudio - Win32 DebugE--------------------
Command Lines
Results
WWAudioe.lib - 0 error(s), 0 warning(s)
--------------------Configuration: WWAudio - Win32 ProfileE--------------------
Command Lines
Results
WWAudioe.lib - 0 error(s), 0 warning(s)
--------------------Configuration: WWConfig - Win32 Release--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp" with contents
[
/nologo /MT /W3 /GX /O2 /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp" with contents
[
umbra.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:no /pdb:"..\..\..\Run\WWConfig.pdb" /map:"..\..\..\Run\WWConfig.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfig.exe" /pdbtype:sept /libpath:"../../libs/release" /libpath:"../../directx\lib" /libpath:"../../umbra/lib/win32-x86"
.\Release\AudioConfigDialog.obj
.\Release\DriverVersionWarning.obj
.\Release\EZGIMEX.obj
.\Release\locale.obj
.\Release\Locale_API.obj
.\Release\PerformanceConfigDialog.obj
.\Release\rawfile.obj
.\Release\StdAfx.obj
.\Release\VideoConfigDialog.obj
.\Release\WWConfig.obj
.\Release\WWConfigDlg.obj
.\Release\wwfile.obj
.\Release\WWConfig.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp"
Output Window
Compiling...
AudioConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
DriverVersionWarning.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Locale_API.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
PerformanceConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
VideoConfigDialog.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfig.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfigDlg.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Generating Code...
Error executing cl.exe.
Results
WWConfig.exe - 7 error(s), 0 warning(s)
--------------------Configuration: WWConfig - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp" with contents
[
/nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp" with contents
[
wwnet.lib umbrad.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\WWConfigD.pdb" /map:"..\..\..\Run\WWConfigD.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfigD.exe" /pdbtype:sept /libpath:"../../directx\lib" /libpath:"../../libs/debug" /libpath:"../../umbra/lib/win32-x86"
.\Debug\AudioConfigDialog.obj
.\Debug\DriverVersionWarning.obj
.\Debug\EZGIMEX.obj
.\Debug\locale.obj
.\Debug\Locale_API.obj
.\Debug\PerformanceConfigDialog.obj
.\Debug\rawfile.obj
.\Debug\StdAfx.obj
.\Debug\VideoConfigDialog.obj
.\Debug\WWConfig.obj
.\Debug\WWConfigDlg.obj
.\Debug\wwfile.obj
.\Debug\WWConfig.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp"
Output Window
Compiling...
AudioConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\audioconfigdialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
DriverVersionWarning.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\driverversionwarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Locale_API.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\locale_api.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
PerformanceConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\performanceconfigdialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
VideoConfigDialog.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\videoconfigdialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfig.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
WWConfigDlg.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfigdlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory
Generating Code...
Error executing cl.exe.
Results
WWConfigD.exe - 7 error(s), 0 warning(s)
--------------------Configuration: WWCtrl - Win32 Release--------------------
Command Lines
Results
WWCtrl.dll - 0 error(s), 0 warning(s)
--------------------Configuration: WWCtrl - Win32 Debug--------------------
Command Lines
Results
WWCtrlD.dll - 0 error(s), 0 warning(s)
--------------------Configuration: WWCtrl - Win32 Profile--------------------
Command Lines
Results
WWCtrlP.dll - 0 error(s), 0 warning(s)
--------------------Configuration: wwlib - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp" with contents
[
/nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\wwdebug" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fr"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp" with contents
[
/nologo /out:"..\libs\Debug\wwlib.lib"
.\Debug\_convert.obj
.\Debug\_mono.obj
.\Debug\argv.obj
.\Debug\b64pipe.obj
.\Debug\b64straw.obj
.\Debug\base64.obj
.\Debug\blit.obj
.\Debug\blowfish.obj
.\Debug\buff.obj
.\Debug\bufffile.obj
.\Debug\chunkio.obj
.\Debug\convert.obj
.\Debug\cpudetect.obj
.\Debug\crc.obj
.\Debug\cstraw.obj
.\Debug\data.obj
.\Debug\ddraw.obj
.\Debug\dsurface.obj
.\Debug\Except.obj
.\Debug\FastAllocator.obj
.\Debug\ffactory.obj
.\Debug\gcd_lcm.obj
.\Debug\gnu_regex.obj
.\Debug\hash.obj
.\Debug\hsv.obj
.\Debug\ini.obj
.\Debug\int.obj
.\Debug\jshell.obj
.\Debug\keyboard.obj
.\Debug\LaunchWeb.obj
.\Debug\lcw.obj
.\Debug\load.obj
.\Debug\lzo.obj
.\Debug\lzo1x_c.obj
.\Debug\lzo1x_d.obj
.\Debug\md5.obj
.\Debug\mixfile.obj
.\Debug\mono.obj
.\Debug\mpmath.obj
.\Debug\mpu.obj
.\Debug\msgloop.obj
.\Debug\multilist.obj
.\Debug\mutex.obj
.\Debug\nstrdup.obj
.\Debug\palette.obj
.\Debug\pcx.obj
.\Debug\pipe.obj
.\Debug\pk.obj
.\Debug\ramfile.obj
.\Debug\random.obj
.\Debug\rawfile.obj
.\Debug\rc4.obj
.\Debug\rcfile.obj
.\Debug\readline.obj
.\Debug\realcrc.obj
.\Debug\refcount.obj
.\Debug\regexpr.obj
.\Debug\registry.obj
.\Debug\rgb.obj
.\Debug\rle.obj
.\Debug\rndstrng.obj
.\Debug\sampler.obj
.\Debug\sha.obj
.\Debug\slnode.obj
.\Debug\srandom.obj
.\Debug\stimer.obj
.\Debug\straw.obj
.\Debug\strtok_r.obj
.\Debug\systimer.obj
.\Debug\tagblock.obj
.\Debug\TARGA.OBJ
.\Debug\textfile.obj
.\Debug\thread.obj
.\Debug\trim.obj
.\Debug\vector.obj
.\Debug\verchk.obj
.\Debug\widestring.obj
.\Debug\win.obj
.\Debug\WWCOMUtil.obj
.\Debug\wwfile.obj
.\Debug\wwfont.obj
.\Debug\wwstring.obj
.\Debug\xpipe.obj
.\Debug\xstraw.obj
.\Debug\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp"
Output Window
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
Results
RenegadeD.exe - 2 error(s), 0 warning(s)
--------------------Configuration: wwlib - Win32 Release--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp" with contents
[
/nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwdebug" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Release/" /Fd"Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp" with contents
[
/nologo /out:"..\libs\Release\wwlib.lib"
.\Release\_convert.obj
.\Release\_mono.obj
.\Release\argv.obj
.\Release\b64pipe.obj
.\Release\b64straw.obj
.\Release\base64.obj
.\Release\blit.obj
.\Release\blowfish.obj
.\Release\buff.obj
.\Release\bufffile.obj
.\Release\chunkio.obj
.\Release\convert.obj
.\Release\cpudetect.obj
.\Release\crc.obj
.\Release\cstraw.obj
.\Release\data.obj
.\Release\ddraw.obj
.\Release\dsurface.obj
.\Release\Except.obj
.\Release\FastAllocator.obj
.\Release\ffactory.obj
.\Release\gcd_lcm.obj
.\Release\gnu_regex.obj
.\Release\hash.obj
.\Release\hsv.obj
.\Release\ini.obj
.\Release\int.obj
.\Release\jshell.obj
.\Release\keyboard.obj
.\Release\LaunchWeb.obj
.\Release\lcw.obj
.\Release\load.obj
.\Release\lzo.obj
.\Release\lzo1x_c.obj
.\Release\lzo1x_d.obj
.\Release\md5.obj
.\Release\mixfile.obj
.\Release\mono.obj
.\Release\mpmath.obj
.\Release\mpu.obj
.\Release\msgloop.obj
.\Release\multilist.obj
.\Release\mutex.obj
.\Release\nstrdup.obj
.\Release\palette.obj
.\Release\pcx.obj
.\Release\pipe.obj
.\Release\pk.obj
.\Release\ramfile.obj
.\Release\random.obj
.\Release\rawfile.obj
.\Release\rc4.obj
.\Release\rcfile.obj
.\Release\readline.obj
.\Release\realcrc.obj
.\Release\refcount.obj
.\Release\regexpr.obj
.\Release\registry.obj
.\Release\rgb.obj
.\Release\rle.obj
.\Release\rndstrng.obj
.\Release\sampler.obj
.\Release\sha.obj
.\Release\slnode.obj
.\Release\srandom.obj
.\Release\stimer.obj
.\Release\straw.obj
.\Release\strtok_r.obj
.\Release\systimer.obj
.\Release\tagblock.obj
.\Release\TARGA.OBJ
.\Release\textfile.obj
.\Release\thread.obj
.\Release\trim.obj
.\Release\vector.obj
.\Release\verchk.obj
.\Release\widestring.obj
.\Release\win.obj
.\Release\WWCOMUtil.obj
.\Release\wwfile.obj
.\Release\wwfont.obj
.\Release\wwstring.obj
.\Release\xpipe.obj
.\Release\xstraw.obj
.\Release\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp"
Output Window
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
Results
Renegade.exe - 2 error(s), 0 warning(s)
--------------------Configuration: wwlib - Win32 Profile--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp" with contents
[
/nologo /MT /W4 /Zi /O2 /Op /Ob2 /I "..\wwdebug" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Profile/" /Fd"Profile/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c"
"D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp" with contents
[
/nologo /out:"..\libs\Profile\wwlib.lib"
.\Profile\_convert.obj
.\Profile\_mono.obj
.\Profile\argv.obj
.\Profile\b64pipe.obj
.\Profile\b64straw.obj
.\Profile\base64.obj
.\Profile\blit.obj
.\Profile\blowfish.obj
.\Profile\buff.obj
.\Profile\bufffile.obj
.\Profile\chunkio.obj
.\Profile\convert.obj
.\Profile\cpudetect.obj
.\Profile\crc.obj
.\Profile\cstraw.obj
.\Profile\data.obj
.\Profile\ddraw.obj
.\Profile\dsurface.obj
.\Profile\Except.obj
.\Profile\FastAllocator.obj
.\Profile\ffactory.obj
.\Profile\gcd_lcm.obj
.\Profile\gnu_regex.obj
.\Profile\hash.obj
.\Profile\hsv.obj
.\Profile\ini.obj
.\Profile\int.obj
.\Profile\jshell.obj
.\Profile\keyboard.obj
.\Profile\LaunchWeb.obj
.\Profile\lcw.obj
.\Profile\load.obj
.\Profile\lzo.obj
.\Profile\lzo1x_c.obj
.\Profile\lzo1x_d.obj
.\Profile\md5.obj
.\Profile\mixfile.obj
.\Profile\mono.obj
.\Profile\mpmath.obj
.\Profile\mpu.obj
.\Profile\msgloop.obj
.\Profile\multilist.obj
.\Profile\mutex.obj
.\Profile\nstrdup.obj
.\Profile\palette.obj
.\Profile\pcx.obj
.\Profile\pipe.obj
.\Profile\pk.obj
.\Profile\ramfile.obj
.\Profile\random.obj
.\Profile\rawfile.obj
.\Profile\rc4.obj
.\Profile\rcfile.obj
.\Profile\readline.obj
.\Profile\realcrc.obj
.\Profile\refcount.obj
.\Profile\regexpr.obj
.\Profile\registry.obj
.\Profile\rgb.obj
.\Profile\rle.obj
.\Profile\rndstrng.obj
.\Profile\sampler.obj
.\Profile\sha.obj
.\Profile\slnode.obj
.\Profile\srandom.obj
.\Profile\stimer.obj
.\Profile\straw.obj
.\Profile\strtok_r.obj
.\Profile\systimer.obj
.\Profile\tagblock.obj
.\Profile\TARGA.OBJ
.\Profile\textfile.obj
.\Profile\thread.obj
.\Profile\trim.obj
.\Profile\vector.obj
.\Profile\verchk.obj
.\Profile\widestring.obj
.\Profile\win.obj
.\Profile\WWCOMUtil.obj
.\Profile\wwfile.obj
.\Profile\wwfont.obj
.\Profile\wwstring.obj
.\Profile\xpipe.obj
.\Profile\xstraw.obj
.\Profile\xsurface.obj
]
Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp"
Output Window
Compiling...
gnu_regex.c
fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory
Generating Code...
Compiling...
regexpr.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory
Generating Code...
Error executing cl.exe.
Results
RenegadeP.exe - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 Release--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR".\Release/" /Fp".\Release/max2w3d.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Release\Max2w3d.dle" /implib:".\Release/Max2w3d.lib" /libpath:"..\Pluglib\Release"
.\Release\aabtreebuilder.obj
.\Release\AlphaModifier.obj
.\Release\animationcompressionsettings.obj
.\Release\bchannel.obj
.\Release\boneicon.obj
.\Release\bpick.obj
.\Release\colboxsave.obj
.\Release\dazzlesave.obj
.\Release\dllmain.obj
.\Release\exportlog.obj
.\Release\floaterdialog.obj
.\Release\FormClass.obj
.\Release\FPMatNav.obj
.\Release\gamemaps.obj
.\Release\GameMtl.obj
.\Release\GameMtlDlg.obj
.\Release\GameMtlForm.obj
.\Release\GameMtlPassDlg.obj
.\Release\GameMtlShaderDlg.obj
.\Release\GameMtlTextureDlg.obj
.\Release\GameMtlVertexMaterialDlg.obj
.\Release\genlodextensiondialog.obj
.\Release\genmtlnamesdialog.obj
.\Release\gennamesdialog.obj
.\Release\geometryexporttask.obj
.\Release\GMaxMtlDlg.obj
.\Release\gridsnapmodifier.obj
.\Release\hiersave.obj
.\Release\hlodsave.obj
.\Release\logdlg.obj
.\Release\maxworldinfo.obj
.\Release\meshbuild.obj
.\Release\meshcon.obj
.\Release\meshsave.obj
.\Release\motion.obj
.\Release\namedsel.obj
.\Release\nullsave.obj
.\Release\PCToPS2Material.obj
.\Release\presetexportoptionsdialog.obj
.\Release\PS2GameMtl.obj
.\Release\PS2GameMtlShaderDlg.obj
.\Release\rcmenu.obj
.\Release\simpdib.obj
.\Release\skin.obj
.\Release\skindata.obj
.\Release\SnapPoints.obj
.\Release\util.obj
.\Release\vchannel.obj
.\Release\vxl.obj
.\Release\vxldbg.obj
.\Release\vxllayer.obj
.\Release\w3dappdata.obj
.\Release\w3ddesc.obj
.\Release\w3ddlg.obj
.\Release\w3dexp.obj
.\Release\w3dmtl.obj
.\Release\w3dutil.obj
.\Release\realcrc.obj
.\Release\AppData.obj
.\Release\ExportAll.obj
.\Release\ExportAllDlg.obj
.\Release\InputDlg.obj
.\Release\SceneSetup.obj
.\Release\SceneSetupDlg.obj
.\Release\SkinCopy.obj
.\Release\Utility.obj
.\Release\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp"
Output Window
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
Results
Max2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 Debug--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/max2w3d.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp" with contents
[
winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:".\Debug/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Debug\Max2w3d.dle" /implib:".\Debug/Max2w3d.lib" /libpath:"..\Pluglib\Debug"
.\Debug\aabtreebuilder.obj
.\Debug\AlphaModifier.obj
.\Debug\animationcompressionsettings.obj
.\Debug\bchannel.obj
.\Debug\boneicon.obj
.\Debug\bpick.obj
.\Debug\colboxsave.obj
.\Debug\dazzlesave.obj
.\Debug\dllmain.obj
.\Debug\exportlog.obj
.\Debug\floaterdialog.obj
.\Debug\FormClass.obj
.\Debug\FPMatNav.obj
.\Debug\gamemaps.obj
.\Debug\GameMtl.obj
.\Debug\GameMtlDlg.obj
.\Debug\GameMtlForm.obj
.\Debug\GameMtlPassDlg.obj
.\Debug\GameMtlShaderDlg.obj
.\Debug\GameMtlTextureDlg.obj
.\Debug\GameMtlVertexMaterialDlg.obj
.\Debug\genlodextensiondialog.obj
.\Debug\genmtlnamesdialog.obj
.\Debug\gennamesdialog.obj
.\Debug\geometryexporttask.obj
.\Debug\GMaxMtlDlg.obj
.\Debug\gridsnapmodifier.obj
.\Debug\hiersave.obj
.\Debug\hlodsave.obj
.\Debug\logdlg.obj
.\Debug\maxworldinfo.obj
.\Debug\meshbuild.obj
.\Debug\meshcon.obj
.\Debug\meshsave.obj
.\Debug\motion.obj
.\Debug\namedsel.obj
.\Debug\nullsave.obj
.\Debug\PCToPS2Material.obj
.\Debug\presetexportoptionsdialog.obj
.\Debug\PS2GameMtl.obj
.\Debug\PS2GameMtlShaderDlg.obj
.\Debug\rcmenu.obj
.\Debug\simpdib.obj
.\Debug\skin.obj
.\Debug\skindata.obj
.\Debug\SnapPoints.obj
.\Debug\util.obj
.\Debug\vchannel.obj
.\Debug\vxl.obj
.\Debug\vxldbg.obj
.\Debug\vxllayer.obj
.\Debug\w3dappdata.obj
.\Debug\w3ddesc.obj
.\Debug\w3ddlg.obj
.\Debug\w3dexp.obj
.\Debug\w3dmtl.obj
.\Debug\w3dutil.obj
.\Debug\realcrc.obj
.\Debug\AppData.obj
.\Debug\ExportAll.obj
.\Debug\ExportAllDlg.obj
.\Debug\InputDlg.obj
.\Debug\SceneSetup.obj
.\Debug\SceneSetupDlg.obj
.\Debug\SkinCopy.obj
.\Debug\Utility.obj
.\Debug\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp"
Output Window
Compiling...
GameMtl.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
Results
Max2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 Hybrid--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp" with contents
[
/nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR".\Hybrid/" /Fp".\Hybrid/max2w3d.pch" /YX /Fo".\Hybrid/" /Fd".\Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Hybrid\Max2w3d.dle" /implib:".\Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Hybrid"
.\Hybrid\aabtreebuilder.obj
.\Hybrid\AlphaModifier.obj
.\Hybrid\animationcompressionsettings.obj
.\Hybrid\bchannel.obj
.\Hybrid\boneicon.obj
.\Hybrid\bpick.obj
.\Hybrid\colboxsave.obj
.\Hybrid\dazzlesave.obj
.\Hybrid\dllmain.obj
.\Hybrid\exportlog.obj
.\Hybrid\floaterdialog.obj
.\Hybrid\FormClass.obj
.\Hybrid\FPMatNav.obj
.\Hybrid\gamemaps.obj
.\Hybrid\GameMtl.obj
.\Hybrid\GameMtlDlg.obj
.\Hybrid\GameMtlForm.obj
.\Hybrid\GameMtlPassDlg.obj
.\Hybrid\GameMtlShaderDlg.obj
.\Hybrid\GameMtlTextureDlg.obj
.\Hybrid\GameMtlVertexMaterialDlg.obj
.\Hybrid\genlodextensiondialog.obj
.\Hybrid\genmtlnamesdialog.obj
.\Hybrid\gennamesdialog.obj
.\Hybrid\geometryexporttask.obj
.\Hybrid\GMaxMtlDlg.obj
.\Hybrid\gridsnapmodifier.obj
.\Hybrid\hiersave.obj
.\Hybrid\hlodsave.obj
.\Hybrid\logdlg.obj
.\Hybrid\maxworldinfo.obj
.\Hybrid\meshbuild.obj
.\Hybrid\meshcon.obj
.\Hybrid\meshsave.obj
.\Hybrid\motion.obj
.\Hybrid\namedsel.obj
.\Hybrid\nullsave.obj
.\Hybrid\PCToPS2Material.obj
.\Hybrid\presetexportoptionsdialog.obj
.\Hybrid\PS2GameMtl.obj
.\Hybrid\PS2GameMtlShaderDlg.obj
.\Hybrid\rcmenu.obj
.\Hybrid\simpdib.obj
.\Hybrid\skin.obj
.\Hybrid\skindata.obj
.\Hybrid\SnapPoints.obj
.\Hybrid\util.obj
.\Hybrid\vchannel.obj
.\Hybrid\vxl.obj
.\Hybrid\vxldbg.obj
.\Hybrid\vxllayer.obj
.\Hybrid\w3dappdata.obj
.\Hybrid\w3ddesc.obj
.\Hybrid\w3ddlg.obj
.\Hybrid\w3dexp.obj
.\Hybrid\w3dmtl.obj
.\Hybrid\w3dutil.obj
.\Hybrid\realcrc.obj
.\Hybrid\AppData.obj
.\Hybrid\ExportAll.obj
.\Hybrid\ExportAllDlg.obj
.\Hybrid\InputDlg.obj
.\Hybrid\SceneSetup.obj
.\Hybrid\SceneSetupDlg.obj
.\Hybrid\SkinCopy.obj
.\Hybrid\Utility.obj
.\Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp"
Output Window
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
Results
Max2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 Max4Release--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR"Max4 Release/" /Fp"Max4 Release/max2w3d.pch" /YX /Fo"Max4 Release/" /Fd"Max4 Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"Max4 Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Run\Max2w3d.dle" /implib:"Max4 Release/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Release"
".\Max4 Release\aabtreebuilder.obj"
".\Max4 Release\AlphaModifier.obj"
".\Max4 Release\animationcompressionsettings.obj"
".\Max4 Release\bchannel.obj"
".\Max4 Release\boneicon.obj"
".\Max4 Release\bpick.obj"
".\Max4 Release\colboxsave.obj"
".\Max4 Release\dazzlesave.obj"
".\Max4 Release\dllmain.obj"
".\Max4 Release\exportlog.obj"
".\Max4 Release\floaterdialog.obj"
".\Max4 Release\FormClass.obj"
".\Max4 Release\FPMatNav.obj"
".\Max4 Release\gamemaps.obj"
".\Max4 Release\GameMtl.obj"
".\Max4 Release\GameMtlDlg.obj"
".\Max4 Release\GameMtlForm.obj"
".\Max4 Release\GameMtlPassDlg.obj"
".\Max4 Release\GameMtlShaderDlg.obj"
".\Max4 Release\GameMtlTextureDlg.obj"
".\Max4 Release\GameMtlVertexMaterialDlg.obj"
".\Max4 Release\genlodextensiondialog.obj"
".\Max4 Release\genmtlnamesdialog.obj"
".\Max4 Release\gennamesdialog.obj"
".\Max4 Release\geometryexporttask.obj"
".\Max4 Release\GMaxMtlDlg.obj"
".\Max4 Release\gridsnapmodifier.obj"
".\Max4 Release\hiersave.obj"
".\Max4 Release\hlodsave.obj"
".\Max4 Release\logdlg.obj"
".\Max4 Release\maxworldinfo.obj"
".\Max4 Release\meshbuild.obj"
".\Max4 Release\meshcon.obj"
".\Max4 Release\meshsave.obj"
".\Max4 Release\motion.obj"
".\Max4 Release\namedsel.obj"
".\Max4 Release\nullsave.obj"
".\Max4 Release\PCToPS2Material.obj"
".\Max4 Release\presetexportoptionsdialog.obj"
".\Max4 Release\PS2GameMtl.obj"
".\Max4 Release\PS2GameMtlShaderDlg.obj"
".\Max4 Release\rcmenu.obj"
".\Max4 Release\simpdib.obj"
".\Max4 Release\skin.obj"
".\Max4 Release\skindata.obj"
".\Max4 Release\SnapPoints.obj"
".\Max4 Release\util.obj"
".\Max4 Release\vchannel.obj"
".\Max4 Release\vxl.obj"
".\Max4 Release\vxldbg.obj"
".\Max4 Release\vxllayer.obj"
".\Max4 Release\w3dappdata.obj"
".\Max4 Release\w3ddesc.obj"
".\Max4 Release\w3ddlg.obj"
".\Max4 Release\w3dexp.obj"
".\Max4 Release\w3dmtl.obj"
".\Max4 Release\w3dutil.obj"
".\Max4 Release\realcrc.obj"
".\Max4 Release\AppData.obj"
".\Max4 Release\ExportAll.obj"
".\Max4 Release\ExportAllDlg.obj"
".\Max4 Release\InputDlg.obj"
".\Max4 Release\SceneSetup.obj"
".\Max4 Release\SceneSetupDlg.obj"
".\Max4 Release\SkinCopy.obj"
".\Max4 Release\Utility.obj"
".\Max4 Release\max2w3d.res"
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp"
Output Window
Compiling...
GameMtl.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
Results
Max2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 GMax Hybrid--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp" with contents
[
/nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /I "..\wwmaxmath" /I "..\..\wwdebug" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Hybrid/" /Fp"GMax_Hybrid/max2w3d.pch" /YX /Fo"GMax_Hybrid/" /Fd"GMax_Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"GMax_Hybrid/GMax2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"GMax_Hybrid\GMax2w3d.dle" /implib:"GMax_Hybrid/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Hybrid"
.\GMax_Hybrid\aabtreebuilder.obj
.\GMax_Hybrid\AlphaModifier.obj
.\GMax_Hybrid\animationcompressionsettings.obj
.\GMax_Hybrid\bchannel.obj
.\GMax_Hybrid\boneicon.obj
.\GMax_Hybrid\bpick.obj
.\GMax_Hybrid\colboxsave.obj
.\GMax_Hybrid\dazzlesave.obj
.\GMax_Hybrid\dllmain.obj
.\GMax_Hybrid\exportlog.obj
.\GMax_Hybrid\floaterdialog.obj
.\GMax_Hybrid\FormClass.obj
.\GMax_Hybrid\FPMatNav.obj
.\GMax_Hybrid\gamemaps.obj
.\GMax_Hybrid\GameMtl.obj
.\GMax_Hybrid\GameMtlDlg.obj
.\GMax_Hybrid\GameMtlForm.obj
.\GMax_Hybrid\GameMtlPassDlg.obj
.\GMax_Hybrid\GameMtlShaderDlg.obj
.\GMax_Hybrid\GameMtlTextureDlg.obj
.\GMax_Hybrid\GameMtlVertexMaterialDlg.obj
.\GMax_Hybrid\genlodextensiondialog.obj
.\GMax_Hybrid\genmtlnamesdialog.obj
.\GMax_Hybrid\gennamesdialog.obj
.\GMax_Hybrid\geometryexporttask.obj
.\GMax_Hybrid\GMaxMtlDlg.obj
.\GMax_Hybrid\gridsnapmodifier.obj
.\GMax_Hybrid\hiersave.obj
.\GMax_Hybrid\hlodsave.obj
.\GMax_Hybrid\logdlg.obj
.\GMax_Hybrid\maxworldinfo.obj
.\GMax_Hybrid\meshbuild.obj
.\GMax_Hybrid\meshcon.obj
.\GMax_Hybrid\meshsave.obj
.\GMax_Hybrid\motion.obj
.\GMax_Hybrid\namedsel.obj
.\GMax_Hybrid\nullsave.obj
.\GMax_Hybrid\PCToPS2Material.obj
.\GMax_Hybrid\presetexportoptionsdialog.obj
.\GMax_Hybrid\PS2GameMtl.obj
.\GMax_Hybrid\PS2GameMtlShaderDlg.obj
.\GMax_Hybrid\rcmenu.obj
.\GMax_Hybrid\simpdib.obj
.\GMax_Hybrid\skin.obj
.\GMax_Hybrid\skindata.obj
.\GMax_Hybrid\SnapPoints.obj
.\GMax_Hybrid\util.obj
.\GMax_Hybrid\vchannel.obj
.\GMax_Hybrid\vxl.obj
.\GMax_Hybrid\vxldbg.obj
.\GMax_Hybrid\vxllayer.obj
.\GMax_Hybrid\w3dappdata.obj
.\GMax_Hybrid\w3ddesc.obj
.\GMax_Hybrid\w3ddlg.obj
.\GMax_Hybrid\w3dexp.obj
.\GMax_Hybrid\w3dmtl.obj
.\GMax_Hybrid\w3dutil.obj
.\GMax_Hybrid\realcrc.obj
.\GMax_Hybrid\AppData.obj
.\GMax_Hybrid\ExportAll.obj
.\GMax_Hybrid\ExportAllDlg.obj
.\GMax_Hybrid\InputDlg.obj
.\GMax_Hybrid\SceneSetup.obj
.\GMax_Hybrid\SceneSetupDlg.obj
.\GMax_Hybrid\SkinCopy.obj
.\GMax_Hybrid\Utility.obj
.\GMax_Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp"
Output Window
Compiling...
GMaxMtlDlg.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
Error executing cl.exe.
Results
GMax2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 GMax Release--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp" with contents
[
/nologo /MD /W3 /GX /O2 /Ob2 /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Release/" /Fp"GMax_Release/max2w3d.pch" /YX /Fo"GMax_Release/" /Fd"GMax_Release/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"GMax_Release/GMax2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"GMax_Release\GMax2w3d.dle" /implib:"GMax_Release/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Release" /RELEASE
.\GMax_Release\aabtreebuilder.obj
.\GMax_Release\AlphaModifier.obj
.\GMax_Release\animationcompressionsettings.obj
.\GMax_Release\bchannel.obj
.\GMax_Release\boneicon.obj
.\GMax_Release\bpick.obj
.\GMax_Release\colboxsave.obj
.\GMax_Release\dazzlesave.obj
.\GMax_Release\dllmain.obj
.\GMax_Release\exportlog.obj
.\GMax_Release\floaterdialog.obj
.\GMax_Release\FormClass.obj
.\GMax_Release\FPMatNav.obj
.\GMax_Release\gamemaps.obj
.\GMax_Release\GameMtl.obj
.\GMax_Release\GameMtlDlg.obj
.\GMax_Release\GameMtlForm.obj
.\GMax_Release\GameMtlPassDlg.obj
.\GMax_Release\GameMtlShaderDlg.obj
.\GMax_Release\GameMtlTextureDlg.obj
.\GMax_Release\GameMtlVertexMaterialDlg.obj
.\GMax_Release\genlodextensiondialog.obj
.\GMax_Release\genmtlnamesdialog.obj
.\GMax_Release\gennamesdialog.obj
.\GMax_Release\geometryexporttask.obj
.\GMax_Release\GMaxMtlDlg.obj
.\GMax_Release\gridsnapmodifier.obj
.\GMax_Release\hiersave.obj
.\GMax_Release\hlodsave.obj
.\GMax_Release\logdlg.obj
.\GMax_Release\maxworldinfo.obj
.\GMax_Release\meshbuild.obj
.\GMax_Release\meshcon.obj
.\GMax_Release\meshsave.obj
.\GMax_Release\motion.obj
.\GMax_Release\namedsel.obj
.\GMax_Release\nullsave.obj
.\GMax_Release\PCToPS2Material.obj
.\GMax_Release\presetexportoptionsdialog.obj
.\GMax_Release\PS2GameMtl.obj
.\GMax_Release\PS2GameMtlShaderDlg.obj
.\GMax_Release\rcmenu.obj
.\GMax_Release\simpdib.obj
.\GMax_Release\skin.obj
.\GMax_Release\skindata.obj
.\GMax_Release\SnapPoints.obj
.\GMax_Release\util.obj
.\GMax_Release\vchannel.obj
.\GMax_Release\vxl.obj
.\GMax_Release\vxldbg.obj
.\GMax_Release\vxllayer.obj
.\GMax_Release\w3dappdata.obj
.\GMax_Release\w3ddesc.obj
.\GMax_Release\w3ddlg.obj
.\GMax_Release\w3dexp.obj
.\GMax_Release\w3dmtl.obj
.\GMax_Release\w3dutil.obj
.\GMax_Release\realcrc.obj
.\GMax_Release\AppData.obj
.\GMax_Release\ExportAll.obj
.\GMax_Release\ExportAllDlg.obj
.\GMax_Release\InputDlg.obj
.\GMax_Release\SceneSetup.obj
.\GMax_Release\SceneSetupDlg.obj
.\GMax_Release\SkinCopy.obj
.\GMax_Release\Utility.obj
.\GMax_Release\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp"
Output Window
Compiling...
GMaxMtlDlg.cpp
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier
D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *'
Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast
Error executing cl.exe.
Results
GMax2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: max2w3d - Win32 mainMax4Hybrid--------------------
Command Lines
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp" with contents
[
/nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR"mainMax4Hybrid/" /Fp"mainMax4Hybrid/max2w3d.pch" /YX /Fo"mainMax4Hybrid/" /Fd"mainMax4Hybrid/" /FD /c
"D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp"
]
Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp"
Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp" with contents
[
pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"mainMax4Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"mainMax4Hybrid/Max2w3d.dle" /implib:"mainMax4Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Hybrid"
.\mainMax4Hybrid\aabtreebuilder.obj
.\mainMax4Hybrid\AlphaModifier.obj
.\mainMax4Hybrid\animationcompressionsettings.obj
.\mainMax4Hybrid\bchannel.obj
.\mainMax4Hybrid\boneicon.obj
.\mainMax4Hybrid\bpick.obj
.\mainMax4Hybrid\colboxsave.obj
.\mainMax4Hybrid\dazzlesave.obj
.\mainMax4Hybrid\dllmain.obj
.\mainMax4Hybrid\exportlog.obj
.\mainMax4Hybrid\floaterdialog.obj
.\mainMax4Hybrid\FormClass.obj
.\mainMax4Hybrid\FPMatNav.obj
.\mainMax4Hybrid\gamemaps.obj
.\mainMax4Hybrid\GameMtl.obj
.\mainMax4Hybrid\GameMtlDlg.obj
.\mainMax4Hybrid\GameMtlForm.obj
.\mainMax4Hybrid\GameMtlPassDlg.obj
.\mainMax4Hybrid\GameMtlShaderDlg.obj
.\mainMax4Hybrid\GameMtlTextureDlg.obj
.\mainMax4Hybrid\GameMtlVertexMaterialDlg.obj
.\mainMax4Hybrid\genlodextensiondialog.obj
.\mainMax4Hybrid\genmtlnamesdialog.obj
.\mainMax4Hybrid\gennamesdialog.obj
.\mainMax4Hybrid\geometryexporttask.obj
.\mainMax4Hybrid\GMaxMtlDlg.obj
.\mainMax4Hybrid\gridsnapmodifier.obj
.\mainMax4Hybrid\hiersave.obj
.\mainMax4Hybrid\hlodsave.obj
.\mainMax4Hybrid\logdlg.obj
.\mainMax4Hybrid\maxworldinfo.obj
.\mainMax4Hybrid\meshbuild.obj
.\mainMax4Hybrid\meshcon.obj
.\mainMax4Hybrid\meshsave.obj
.\mainMax4Hybrid\motion.obj
.\mainMax4Hybrid\namedsel.obj
.\mainMax4Hybrid\nullsave.obj
.\mainMax4Hybrid\PCToPS2Material.obj
.\mainMax4Hybrid\presetexportoptionsdialog.obj
.\mainMax4Hybrid\PS2GameMtl.obj
.\mainMax4Hybrid\PS2GameMtlShaderDlg.obj
.\mainMax4Hybrid\rcmenu.obj
.\mainMax4Hybrid\simpdib.obj
.\mainMax4Hybrid\skin.obj
.\mainMax4Hybrid\skindata.obj
.\mainMax4Hybrid\SnapPoints.obj
.\mainMax4Hybrid\util.obj
.\mainMax4Hybrid\vchannel.obj
.\mainMax4Hybrid\vxl.obj
.\mainMax4Hybrid\vxldbg.obj
.\mainMax4Hybrid\vxllayer.obj
.\mainMax4Hybrid\w3dappdata.obj
.\mainMax4Hybrid\w3ddesc.obj
.\mainMax4Hybrid\w3ddlg.obj
.\mainMax4Hybrid\w3dexp.obj
.\mainMax4Hybrid\w3dmtl.obj
.\mainMax4Hybrid\w3dutil.obj
.\mainMax4Hybrid\realcrc.obj
.\mainMax4Hybrid\AppData.obj
.\mainMax4Hybrid\ExportAll.obj
.\mainMax4Hybrid\ExportAllDlg.obj
.\mainMax4Hybrid\InputDlg.obj
.\mainMax4Hybrid\SceneSetup.obj
.\mainMax4Hybrid\SceneSetupDlg.obj
.\mainMax4Hybrid\SkinCopy.obj
.\mainMax4Hybrid\Utility.obj
.\mainMax4Hybrid\max2w3d.res
]
Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp"
Output Window
Compiling...
GameMtl.cpp
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier
d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union
Error executing cl.exe.
Results
Max2w3d.dle - 2 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 Release--------------------
Command Lines
Results
ww3d2.lib - 0 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 Debug--------------------
Command Lines
Results
ww3d2.lib - 0 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 Profile--------------------
Command Lines
Results
ww3d2.lib - 0 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 ProfileE--------------------
Command Lines
Results
ww3d2e.lib - 0 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 DebugE--------------------
Command Lines
Results
ww3d2e.lib - 0 error(s), 0 warning(s)
--------------------Configuration: ww3d2 - Win32 Debug Compressed--------------------
Command Lines
Results
ww3d2C.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwbitpack - Win32 Release--------------------
Command Lines
Results
wwbitpack.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwbitpack - Win32 Debug--------------------
Command Lines
Results
wwbitpack.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwbitpack - Win32 Profile--------------------
Command Lines
Results
wwbitpack.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwdebug - Win32 DebugE--------------------
Command Lines
Results
wwdebuge.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwdebug - Win32 ProfileE--------------------
Command Lines
Results
wwdebuge.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwmath - Win32 Debug--------------------
Command Lines
Results
wwmath.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwmath - Win32 Release--------------------
Command Lines
Results
wwmath.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwmath - Win32 Profile--------------------
Command Lines
Results
wwmath.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwnet - Win32 Release--------------------
Command Lines
Results
wwnet.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwnet - Win32 Debug--------------------
Command Lines
Results
wwnet.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwnet - Win32 Profile--------------------
Command Lines
Results
wwnet.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwphys - Win32 Release--------------------
Command Lines
Results
wwphys.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwphys - Win32 Debug--------------------
Command Lines
Results
wwphys.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwphys - Win32 Profile--------------------
Command Lines
Results
wwphys.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwphys - Win32 ProfileE--------------------
Command Lines
Results
wwphyse.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwphys - Win32 DebugE--------------------
Command Lines
Results
wwphyse.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwsaveload - Win32 Release--------------------
Command Lines
Results
wwsaveload.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwsaveload - Win32 Debug--------------------
Command Lines
Results
wwsaveload.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwsaveload - Win32 Profile--------------------
Command Lines
Results
wwsaveload.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwsaveload - Win32 ProfileE--------------------
Command Lines
Results
wwsaveloade.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwsaveload - Win32 DebugE--------------------
Command Lines
Results
wwsaveloade.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwtranslatedb - Win32 Release--------------------
Command Lines
Results
wwtranslatedb.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwtranslatedb - Win32 Debug--------------------
Command Lines
Results
wwtranslatedb.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwtranslatedb - Win32 Profile--------------------
Command Lines
Results
wwtranslatedb.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwui - Win32 Release--------------------
Command Lines
Results
wwui.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwui - Win32 Debug--------------------
Command Lines
Results
wwui.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwui - Win32 Profile--------------------
Command Lines
Results
wwui.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwutil - Win32 Release--------------------
Command Lines
Results
wwutil.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwutil - Win32 Debug--------------------
Command Lines
Results
wwutil.lib - 0 error(s), 0 warning(s)
--------------------Configuration: wwutil - Win32 Profile--------------------
Command Lines
Results
wwutil.lib - 0 error(s), 0 warning(s)