Build Log

--------------------Configuration: BandTest - Win32 Release--------------------

Command Lines

Results

BandTest.dll - 0 error(s), 0 warning(s)

--------------------Configuration: BandTest - Win32 Debug--------------------

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Results

BandTestD.dll - 0 error(s), 0 warning(s)

--------------------Configuration: BandTest - Win32 Profile--------------------

Command Lines

Results

BandTestP.dll - 0 error(s), 0 warning(s)

--------------------Configuration: BinkMovie - Win32 Release--------------------

Command Lines

Results

BinkMovie.lib - 0 error(s), 0 warning(s)

--------------------Configuration: BinkMovie - Win32 Debug--------------------

Command Lines

Results

BinkMovie.lib - 0 error(s), 0 warning(s)

--------------------Configuration: BinkMovie - Win32 Profile--------------------

Command Lines

Results

BinkMovie.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Combat - Win32 Release--------------------

Command Lines

Results

Combat.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Combat - Win32 Debug--------------------

Command Lines

Results

Combat.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Combat - Win32 Profile--------------------

Command Lines

Results

Combat.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Combat - Win32 DebugE--------------------

Command Lines

Results

Combate.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Combat - Win32 ProfileE--------------------

Command Lines

Results

Combate.lib - 0 error(s), 0 warning(s)

--------------------Configuration: GameSpy - Win32 Release--------------------

Command Lines

Results

gamespy.lib - 0 error(s), 0 warning(s)

--------------------Configuration: GameSpy - Win32 Debug--------------------

Command Lines

Results

GameSpy.lib - 0 error(s), 0 warning(s)

--------------------Configuration: GameSpy - Win32 Profile--------------------

Command Lines

Results

GameSpy.lib - 0 error(s), 0 warning(s)

--------------------Configuration: LevelEdit - Win32 DebugE--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp" with contents [ /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fp"DebugE/LevelEdit.pch" /Yu"stdafx.h" /Fo"DebugE/" /Fd"DebugE/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\FileMgr.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\VSSClass.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3345.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp" with contents [ /nologo /MTd /W3 /Gm /GX /Zi /Od /I "..\..\wwui" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\srsdk1x\include" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /I "..\..\NvDXTLib\Inc" /I "..\..\directX\include" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_WINDOWS" /D "PARAM_EDITING_ON" /Fo"DebugE/" /Fd"DebugE/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\LevelEdit\vss_i.c" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3346.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp" with contents [ combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\LevelEditD.pdb" /map:"..\..\..\Run\LevelEditD.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEditD.exe" /libpath:"..\..\Libs\debug" /libpath:"..\..\Libs\profile" /libpath:"..\..\NvDXTLib\Lib" /libpath:"..\..\directX\lib" .\DebugE\_assetmgr.obj .\DebugE\_wwaudio.obj .\DebugE\assetdatabase.obj .\DebugE\assetpackagemgr.obj .\DebugE\AttenuationSphere.obj .\DebugE\Box3D.obj .\DebugE\buildingchildnode.obj .\DebugE\BuildingNode.obj .\DebugE\CameraMgr.obj .\DebugE\CameraSettingsForm.obj .\DebugE\CheckingOutDialog.obj .\DebugE\CheckinStyleDialog.obj .\DebugE\ChooseModPackageDialog.obj .\DebugE\ColorBar.obj .\DebugE\ColorPicker.obj .\DebugE\ColorPickerDialogClass.obj .\DebugE\ColorUtils.obj .\DebugE\ConversationEditorMgr.obj .\DebugE\ConversationPage.obj .\DebugE\ConversationPickerDialog.obj .\DebugE\CoverAttackPointNode.obj .\DebugE\CoverSpotDefinition.obj .\DebugE\CoverSpotInfoPage.obj .\DebugE\CoverSpotNode.obj .\DebugE\DamageZoneNode.obj .\DebugE\DefinitionUtils.obj .\DebugE\DeviceSelectionDialog.obj .\DebugE\DialogToolbar.obj .\DebugE\DockableForm.obj .\DebugE\DummyObjectDefinition.obj .\DebugE\DummyObjectNode.obj .\DebugE\editableheightfield.obj .\DebugE\EditConversationDialog.obj .\DebugE\EditConversationListDialog.obj .\DebugE\EditConversationRemarkDialog.obj .\DebugE\EditDialogueDialog.obj .\DebugE\EditFilenameListDialog.obj .\DebugE\EditorAssetMgr.obj .\DebugE\EditorINI.obj .\DebugE\editormixfile.obj .\DebugE\editoronlydefinition.obj .\DebugE\editoronlyobjectnode.obj .\DebugE\EditorPhys.obj .\DebugE\EditorPropSheet.obj .\DebugE\EditorSaveLoad.obj .\DebugE\EditRemarkDialog.obj .\DebugE\EditScript.obj .\DebugE\EditStringDialog.obj .\DebugE\EditStringTwiddlerDialog.obj .\DebugE\excel.obj .\DebugE\excel8.obj .\DebugE\Export.obj .\DebugE\ExportPresetsDialog.obj .\DebugE\FileMgr.obj .\DebugE\FilePicker.obj .\DebugE\FormToolbar.obj .\DebugE\GenerateBaseDialog.obj .\DebugE\GenerateVisDialog.obj .\DebugE\GeneratingEdgeSampledVisDialog.obj .\DebugE\GeneratingLightVisDialog.obj .\DebugE\GeneratingManualVisDialog.obj .\DebugE\GeneratingPathfindDialog.obj .\DebugE\GeneratingVisDialog.obj .\DebugE\GenericTextDialog.obj .\DebugE\GotoGroupDialog.obj .\DebugE\GotoLocationDialog.obj .\DebugE\GotoObjectByIDDialog.obj .\DebugE\GotoObjectDialog.obj .\DebugE\GrabHandles.obj .\DebugE\GroupMgr.obj .\DebugE\heightfieldeditor.obj .\DebugE\HeightfieldMaterialSettingsDialog.obj .\DebugE\heightfieldmgr.obj .\DebugE\heightfieldpage.obj .\DebugE\HistogramCtl.obj .\DebugE\Icons.obj .\DebugE\ImportTranslationDialog.obj .\DebugE\IncludeFilesDialog.obj .\DebugE\InstancesPage.obj .\DebugE\LevelEdit.obj .\DebugE\LevelEditDoc.obj .\DebugE\LevelEditView.obj .\DebugE\LevelSettingsDialog.obj .\DebugE\LightAmbientForm.obj .\DebugE\LightDefinition.obj .\DebugE\LightNode.obj .\DebugE\LightSolveOptionsDialog.obj .\DebugE\LightSolveProgressDialog.obj .\DebugE\lightsolvesavesystem.obj .\DebugE\LODSettingsDialog.obj .\DebugE\MainDialogBar.obj .\DebugE\MainFrm.obj .\DebugE\MemLogDialog.obj .\DebugE\MissingTranslationReportDialog.obj .\DebugE\mixfiledatabase.obj .\DebugE\ModelUtils.obj .\DebugE\MouseMgr.obj .\DebugE\Mover.obj .\DebugE\MusicPropPage.obj .\DebugE\NewAssetPackageDialog.obj .\DebugE\NewHeightfieldDialog.obj .\DebugE\Node.obj .\DebugE\NodeIDStartDialog.obj .\DebugE\NodeInfoPage.obj .\DebugE\NodeMgr.obj .\DebugE\NodeScriptsPropPage.obj .\DebugE\ObjectNode.obj .\DebugE\OptimizingVisDialog.obj .\DebugE\OutputForm.obj .\DebugE\OverlapPage.obj .\DebugE\ParameterCtrls.obj .\DebugE\ParameterInheritanceDialog.obj .\DebugE\PathfindSectorBuilder.obj .\DebugE\PathfindStartDefinition.obj .\DebugE\PathfindStartNode.obj .\DebugE\PhysObjectEditDialog.obj .\DebugE\PhysObjEditTab.obj .\DebugE\Picker.obj .\DebugE\PlaySoundDialog.obj .\DebugE\PositionPage.obj .\DebugE\Preset.obj .\DebugE\PresetDependencyTab.obj .\DebugE\PresetDialogueTab.obj .\DebugE\PresetExport.obj .\DebugE\PresetGeneralTab.obj .\DebugE\PresetListDialog.obj .\DebugE\PresetLogger.obj .\DebugE\PresetMgr.obj .\DebugE\PresetPicker.obj .\DebugE\PresetPropSheet.obj .\DebugE\PresetRemapDialog.obj .\DebugE\PresetSettingsTab.obj .\DebugE\PresetsLibForm.obj .\DebugE\PresetTransitionTab.obj .\DebugE\PresetZoneTab.obj .\DebugE\ProfileSection.obj .\DebugE\ProgressUI.obj .\DebugE\rcstringextractor.obj .\DebugE\reportmgr.obj .\DebugE\SceneEditor.obj .\DebugE\ScriptEditDialog.obj .\DebugE\ScriptMgr.obj .\DebugE\SelectionBox.obj .\DebugE\SelectPresetDialog.obj .\DebugE\SkyPropPage.obj .\DebugE\SoundNode.obj .\DebugE\SoundSettingsPage.obj .\DebugE\SpawnerNode.obj .\DebugE\SpawnPointNode.obj .\DebugE\SpecSheet.obj .\DebugE\Splash.obj .\DebugE\SplashScreen.obj .\DebugE\StdAfx.obj .\DebugE\StringLibraryDialog.obj .\DebugE\StringPicker.obj .\DebugE\StringPickerDialog.obj .\DebugE\StringPickerMainDialog.obj .\DebugE\StringsCategoryNameDialog.obj .\DebugE\StringsCategoryViewDialog.obj .\DebugE\stringsmgr.obj .\DebugE\SunlightDialog.obj .\DebugE\TerrainDefinition.obj .\DebugE\TerrainLODPage.obj .\DebugE\TerrainNode.obj .\DebugE\TerrainSectionPersist.obj .\DebugE\test.obj .\DebugE\TGAToDXT.obj .\DebugE\TileDefinition.obj .\DebugE\TileNode.obj .\DebugE\TransitionEditDialog.obj .\DebugE\TransitionNode.obj .\DebugE\TranslationExportDialog.obj .\DebugE\UIThread.obj .\DebugE\UndoMgr.obj .\DebugE\UniqueList.obj .\DebugE\UpdateAssetsDialog.obj .\DebugE\UpdatePresetDialog.obj .\DebugE\UpdatingDBDialog.obj .\DebugE\Utils.obj .\DebugE\ValueListDialog.obj .\DebugE\Vector3Dialog.obj .\DebugE\VisErrorReportDialog.obj .\DebugE\VisLog.obj .\DebugE\VisMgr.obj .\DebugE\VisPointDefinition.obj .\DebugE\VisPointGenerator.obj .\DebugE\VisPointNode.obj .\DebugE\VisSectorSampler.obj .\DebugE\VisStatsDialog.obj .\DebugE\VisualOptionsDialog.obj .\DebugE\VisWindowDialog.obj .\DebugE\vss_i.obj .\DebugE\VSSClass.obj .\DebugE\WaypathDefinition.obj .\DebugE\WaypathInfoPage.obj .\DebugE\WaypathNode.obj .\DebugE\WaypointNode.obj .\DebugE\WeatherPropPage.obj .\DebugE\WelcomeDialog.obj .\DebugE\ZoneEditDialog.obj .\DebugE\ZoneInfoPage.obj .\DebugE\ZoneNode.obj .\DebugE\LevelEdit.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3347.tmp"

Output Window

Compiling... FileMgr.cpp Generating Code... Compiling... VSSClass.cpp Generating Code... Compiling... vss_i.c Linking... LINK : fatal error LNK1104: cannot open file "wwlib.lib" Error executing link.exe.

Results

LevelEditD.exe - 1 error(s), 0 warning(s)

--------------------Configuration: LevelEdit - Win32 ProfileE--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp" with contents [ combate.lib ww3d2e.lib wwbitpack.lib imagehlp.lib wwtranslatedb.lib wwnet.lib ws2_32.lib wwaudioe.lib ..\..\miles6\lib\win\mss32.lib wwdebuge.lib wwmath.lib wwphyse.lib wwlib.lib winmm.lib vfw32.lib wwutil.lib wwsaveloade.lib d3dx8.lib d3d8.lib dxguid.lib dinput8.lib NvDXTLib.lib version.lib wwui.lib shlwapi.lib /nologo /subsystem:windows /profile /map:"..\..\..\Run\LevelEdit.map" /debug /machine:I386 /out:"..\..\..\Run\LevelEdit.exe" /libpath:"..\..\Libs\profile" /libpath:"..\..\directX\lib" /libpath:"..\..\NvDXTLib\Lib" .\ProfileE\_assetmgr.obj .\ProfileE\_wwaudio.obj .\ProfileE\assetdatabase.obj .\ProfileE\assetpackagemgr.obj .\ProfileE\AttenuationSphere.obj .\ProfileE\Box3D.obj .\ProfileE\buildingchildnode.obj .\ProfileE\BuildingNode.obj .\ProfileE\CameraMgr.obj .\ProfileE\CameraSettingsForm.obj .\ProfileE\CheckingOutDialog.obj .\ProfileE\CheckinStyleDialog.obj .\ProfileE\ChooseModPackageDialog.obj .\ProfileE\ColorBar.obj .\ProfileE\ColorPicker.obj .\ProfileE\ColorPickerDialogClass.obj .\ProfileE\ColorUtils.obj .\ProfileE\ConversationEditorMgr.obj .\ProfileE\ConversationPage.obj .\ProfileE\ConversationPickerDialog.obj .\ProfileE\CoverAttackPointNode.obj .\ProfileE\CoverSpotDefinition.obj .\ProfileE\CoverSpotInfoPage.obj .\ProfileE\CoverSpotNode.obj .\ProfileE\DamageZoneNode.obj .\ProfileE\DefinitionUtils.obj .\ProfileE\DeviceSelectionDialog.obj .\ProfileE\DialogToolbar.obj .\ProfileE\DockableForm.obj .\ProfileE\DummyObjectDefinition.obj .\ProfileE\DummyObjectNode.obj .\ProfileE\editableheightfield.obj .\ProfileE\EditConversationDialog.obj .\ProfileE\EditConversationListDialog.obj .\ProfileE\EditConversationRemarkDialog.obj .\ProfileE\EditDialogueDialog.obj .\ProfileE\EditFilenameListDialog.obj .\ProfileE\EditorAssetMgr.obj .\ProfileE\EditorINI.obj .\ProfileE\editormixfile.obj .\ProfileE\editoronlydefinition.obj .\ProfileE\editoronlyobjectnode.obj .\ProfileE\EditorPhys.obj .\ProfileE\EditorPropSheet.obj .\ProfileE\EditorSaveLoad.obj .\ProfileE\EditRemarkDialog.obj .\ProfileE\EditScript.obj .\ProfileE\EditStringDialog.obj .\ProfileE\EditStringTwiddlerDialog.obj .\ProfileE\excel.obj .\ProfileE\excel8.obj .\ProfileE\Export.obj .\ProfileE\ExportPresetsDialog.obj .\ProfileE\FileMgr.obj .\ProfileE\FilePicker.obj .\ProfileE\FormToolbar.obj .\ProfileE\GenerateBaseDialog.obj .\ProfileE\GenerateVisDialog.obj .\ProfileE\GeneratingEdgeSampledVisDialog.obj .\ProfileE\GeneratingLightVisDialog.obj .\ProfileE\GeneratingManualVisDialog.obj .\ProfileE\GeneratingPathfindDialog.obj .\ProfileE\GeneratingVisDialog.obj .\ProfileE\GenericTextDialog.obj .\ProfileE\GotoGroupDialog.obj .\ProfileE\GotoLocationDialog.obj .\ProfileE\GotoObjectByIDDialog.obj .\ProfileE\GotoObjectDialog.obj .\ProfileE\GrabHandles.obj .\ProfileE\GroupMgr.obj .\ProfileE\heightfieldeditor.obj .\ProfileE\HeightfieldMaterialSettingsDialog.obj .\ProfileE\heightfieldmgr.obj .\ProfileE\heightfieldpage.obj .\ProfileE\HistogramCtl.obj .\ProfileE\Icons.obj .\ProfileE\ImportTranslationDialog.obj .\ProfileE\IncludeFilesDialog.obj .\ProfileE\InstancesPage.obj .\ProfileE\LevelEdit.obj .\ProfileE\LevelEditDoc.obj .\ProfileE\LevelEditView.obj .\ProfileE\LevelSettingsDialog.obj .\ProfileE\LightAmbientForm.obj .\ProfileE\LightDefinition.obj .\ProfileE\LightNode.obj .\ProfileE\LightSolveOptionsDialog.obj .\ProfileE\LightSolveProgressDialog.obj .\ProfileE\lightsolvesavesystem.obj .\ProfileE\LODSettingsDialog.obj .\ProfileE\MainDialogBar.obj .\ProfileE\MainFrm.obj .\ProfileE\MemLogDialog.obj .\ProfileE\MissingTranslationReportDialog.obj .\ProfileE\mixfiledatabase.obj .\ProfileE\ModelUtils.obj .\ProfileE\MouseMgr.obj .\ProfileE\Mover.obj .\ProfileE\MusicPropPage.obj .\ProfileE\NewAssetPackageDialog.obj .\ProfileE\NewHeightfieldDialog.obj .\ProfileE\Node.obj .\ProfileE\NodeIDStartDialog.obj .\ProfileE\NodeInfoPage.obj .\ProfileE\NodeMgr.obj .\ProfileE\NodeScriptsPropPage.obj .\ProfileE\ObjectNode.obj .\ProfileE\OptimizingVisDialog.obj .\ProfileE\OutputForm.obj .\ProfileE\OverlapPage.obj .\ProfileE\ParameterCtrls.obj .\ProfileE\ParameterInheritanceDialog.obj .\ProfileE\PathfindSectorBuilder.obj .\ProfileE\PathfindStartDefinition.obj .\ProfileE\PathfindStartNode.obj .\ProfileE\PhysObjectEditDialog.obj .\ProfileE\PhysObjEditTab.obj .\ProfileE\Picker.obj .\ProfileE\PlaySoundDialog.obj .\ProfileE\PositionPage.obj .\ProfileE\Preset.obj .\ProfileE\PresetDependencyTab.obj .\ProfileE\PresetDialogueTab.obj .\ProfileE\PresetExport.obj .\ProfileE\PresetGeneralTab.obj .\ProfileE\PresetListDialog.obj .\ProfileE\PresetLogger.obj .\ProfileE\PresetMgr.obj .\ProfileE\PresetPicker.obj .\ProfileE\PresetPropSheet.obj .\ProfileE\PresetRemapDialog.obj .\ProfileE\PresetSettingsTab.obj .\ProfileE\PresetsLibForm.obj .\ProfileE\PresetTransitionTab.obj .\ProfileE\PresetZoneTab.obj .\ProfileE\ProfileSection.obj .\ProfileE\ProgressUI.obj .\ProfileE\rcstringextractor.obj .\ProfileE\reportmgr.obj .\ProfileE\SceneEditor.obj .\ProfileE\ScriptEditDialog.obj .\ProfileE\ScriptMgr.obj .\ProfileE\SelectionBox.obj .\ProfileE\SelectPresetDialog.obj .\ProfileE\SkyPropPage.obj .\ProfileE\SoundNode.obj .\ProfileE\SoundSettingsPage.obj .\ProfileE\SpawnerNode.obj .\ProfileE\SpawnPointNode.obj .\ProfileE\SpecSheet.obj .\ProfileE\Splash.obj .\ProfileE\SplashScreen.obj .\ProfileE\StdAfx.obj .\ProfileE\StringLibraryDialog.obj .\ProfileE\StringPicker.obj .\ProfileE\StringPickerDialog.obj .\ProfileE\StringPickerMainDialog.obj .\ProfileE\StringsCategoryNameDialog.obj .\ProfileE\StringsCategoryViewDialog.obj .\ProfileE\stringsmgr.obj .\ProfileE\SunlightDialog.obj .\ProfileE\TerrainDefinition.obj .\ProfileE\TerrainLODPage.obj .\ProfileE\TerrainNode.obj .\ProfileE\TerrainSectionPersist.obj .\ProfileE\test.obj .\ProfileE\TGAToDXT.obj .\ProfileE\TileDefinition.obj .\ProfileE\TileNode.obj .\ProfileE\TransitionEditDialog.obj .\ProfileE\TransitionNode.obj .\ProfileE\TranslationExportDialog.obj .\ProfileE\UIThread.obj .\ProfileE\UndoMgr.obj .\ProfileE\UniqueList.obj .\ProfileE\UpdateAssetsDialog.obj .\ProfileE\UpdatePresetDialog.obj .\ProfileE\UpdatingDBDialog.obj .\ProfileE\Utils.obj .\ProfileE\ValueListDialog.obj .\ProfileE\Vector3Dialog.obj .\ProfileE\VisErrorReportDialog.obj .\ProfileE\VisLog.obj .\ProfileE\VisMgr.obj .\ProfileE\VisPointDefinition.obj .\ProfileE\VisPointGenerator.obj .\ProfileE\VisPointNode.obj .\ProfileE\VisSectorSampler.obj .\ProfileE\VisStatsDialog.obj .\ProfileE\VisualOptionsDialog.obj .\ProfileE\VisWindowDialog.obj .\ProfileE\vss_i.obj .\ProfileE\VSSClass.obj .\ProfileE\WaypathDefinition.obj .\ProfileE\WaypathInfoPage.obj .\ProfileE\WaypathNode.obj .\ProfileE\WaypointNode.obj .\ProfileE\WeatherPropPage.obj .\ProfileE\WelcomeDialog.obj .\ProfileE\ZoneEditDialog.obj .\ProfileE\ZoneInfoPage.obj .\ProfileE\ZoneNode.obj .\ProfileE\LevelEdit.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP374F.tmp"

Output Window

Linking... LINK : fatal error LNK1181: cannot open input file "wwlib.lib" Error executing link.exe.

Results

LevelEdit.exe - 1 error(s), 0 warning(s)

--------------------Configuration: SControl - Win32 Release--------------------

Command Lines

Results

SControl.lib - 0 error(s), 0 warning(s)

--------------------Configuration: SControl - Win32 Debug--------------------

Command Lines

Results

SControl.lib - 0 error(s), 0 warning(s)

--------------------Configuration: SControl - Win32 Profile--------------------

Command Lines

Results

SControl.lib - 0 error(s), 0 warning(s)

--------------------Configuration: Scripts - Win32 Release--------------------

Command Lines

Results

Scripts.dll - 0 error(s), 0 warning(s)

--------------------Configuration: Scripts - Win32 Debug--------------------

Command Lines

Results

ScriptsD.dll - 0 error(s), 0 warning(s)

--------------------Configuration: Scripts - Win32 Profile--------------------

Command Lines

Results

ScriptsP.dll - 0 error(s), 0 warning(s)

--------------------Configuration: WWAudio - Win32 Release--------------------

Command Lines

Results

WWAudio.lib - 0 error(s), 0 warning(s)

--------------------Configuration: WWAudio - Win32 Debug--------------------

Command Lines

Results

WWAudio.lib - 0 error(s), 0 warning(s)

--------------------Configuration: WWAudio - Win32 Profile--------------------

Command Lines

Results

WWAudio.lib - 0 error(s), 0 warning(s)

--------------------Configuration: WWAudio - Win32 DebugE--------------------

Command Lines

Results

WWAudioe.lib - 0 error(s), 0 warning(s)

--------------------Configuration: WWAudio - Win32 ProfileE--------------------

Command Lines

Results

WWAudioe.lib - 0 error(s), 0 warning(s)

--------------------Configuration: WWConfig - Win32 Release--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp" with contents [ /nologo /MT /W3 /GX /O2 /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /Fo"Release/" /Fd"Release/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3888.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp" with contents [ umbra.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:no /pdb:"..\..\..\Run\WWConfig.pdb" /map:"..\..\..\Run\WWConfig.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfig.exe" /pdbtype:sept /libpath:"../../libs/release" /libpath:"../../directx\lib" /libpath:"../../umbra/lib/win32-x86" .\Release\AudioConfigDialog.obj .\Release\DriverVersionWarning.obj .\Release\EZGIMEX.obj .\Release\locale.obj .\Release\Locale_API.obj .\Release\PerformanceConfigDialog.obj .\Release\rawfile.obj .\Release\StdAfx.obj .\Release\VideoConfigDialog.obj .\Release\WWConfig.obj .\Release\WWConfigDlg.obj .\Release\wwfile.obj .\Release\WWConfig.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP3889.tmp"

Output Window

Compiling... AudioConfigDialog.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory DriverVersionWarning.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory Locale_API.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory PerformanceConfigDialog.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory VideoConfigDialog.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory WWConfig.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory WWConfigDlg.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory Generating Code... Error executing cl.exe.

Results

WWConfig.exe - 7 error(s), 0 warning(s)

--------------------Configuration: WWConfig - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp" with contents [ /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\DirectX\include" /I "..\..\combat" /I "..\..\wwdebug" /I "..\..\wwmath" /I "..\..\ww3d2" /I "..\..\wwphys" /I "..\..\wwlib" /I "..\..\wwaudio" /I "..\..\miles6\include" /I "..\..\wwsaveload" /I "..\..\wwnet" /I "..\wwctrl" /I "..\..\wwtranslatedb" /I "..\..\wwbitpack" /I "..\..\wwutil" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\AudioConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\DriverVersionWarning.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\Locale_API.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\PerformanceConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\VideoConfigDialog.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfig.cpp" "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\WWConfig\WWConfigDlg.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A3.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp" with contents [ wwnet.lib umbrad.lib wwaudio.lib ..\..\miles6\lib\win\mss32.lib wwsaveload.lib ww3d2.lib wwdebug.lib wwlib.lib wwmath.lib wwphys.lib wwutil.lib winmm.lib ddraw.lib dinput.lib dxguid.lib dsound.lib vfw32.lib wsock32.lib wwtranslatedb.lib d3dx8.lib d3d8.lib /nologo /subsystem:windows /incremental:yes /pdb:"..\..\..\Run\WWConfigD.pdb" /map:"..\..\..\Run\WWConfigD.map" /debug /machine:I386 /out:"..\..\..\Run\WWConfigD.exe" /pdbtype:sept /libpath:"../../directx\lib" /libpath:"../../libs/debug" /libpath:"../../umbra/lib/win32-x86" .\Debug\AudioConfigDialog.obj .\Debug\DriverVersionWarning.obj .\Debug\EZGIMEX.obj .\Debug\locale.obj .\Debug\Locale_API.obj .\Debug\PerformanceConfigDialog.obj .\Debug\rawfile.obj .\Debug\StdAfx.obj .\Debug\VideoConfigDialog.obj .\Debug\WWConfig.obj .\Debug\WWConfigDlg.obj .\Debug\wwfile.obj .\Debug\WWConfig.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP41A4.tmp"

Output Window

Compiling... AudioConfigDialog.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\audioconfigdialog.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory DriverVersionWarning.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\driverversionwarning.cpp(32) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory Locale_API.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\locale_api.cpp(42) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory PerformanceConfigDialog.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\performanceconfigdialog.cpp(37) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory VideoConfigDialog.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\videoconfigdialog.cpp(28) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory WWConfig.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfig.cpp(27) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory WWConfigDlg.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\wwconfig\wwconfigdlg.cpp(29) : fatal error C1083: Cannot open include file: 'wwconfig_ids.h': No such file or directory Generating Code... Error executing cl.exe.

Results

WWConfigD.exe - 7 error(s), 0 warning(s)

--------------------Configuration: WWCtrl - Win32 Release--------------------

Command Lines

Results

WWCtrl.dll - 0 error(s), 0 warning(s)

--------------------Configuration: WWCtrl - Win32 Debug--------------------

Command Lines

Results

WWCtrlD.dll - 0 error(s), 0 warning(s)

--------------------Configuration: WWCtrl - Win32 Profile--------------------

Command Lines

Results

WWCtrlP.dll - 0 error(s), 0 warning(s)

--------------------Configuration: wwlib - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp" with contents [ /nologo /MTd /W4 /Gm /Gi /ZI /Od /I "..\wwdebug" /D "_DEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fr"Debug/" /Fo"Debug/" /Fd"Debug/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c" "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4D.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp" with contents [ /nologo /out:"..\libs\Debug\wwlib.lib" .\Debug\_convert.obj .\Debug\_mono.obj .\Debug\argv.obj .\Debug\b64pipe.obj .\Debug\b64straw.obj .\Debug\base64.obj .\Debug\blit.obj .\Debug\blowfish.obj .\Debug\buff.obj .\Debug\bufffile.obj .\Debug\chunkio.obj .\Debug\convert.obj .\Debug\cpudetect.obj .\Debug\crc.obj .\Debug\cstraw.obj .\Debug\data.obj .\Debug\ddraw.obj .\Debug\dsurface.obj .\Debug\Except.obj .\Debug\FastAllocator.obj .\Debug\ffactory.obj .\Debug\gcd_lcm.obj .\Debug\gnu_regex.obj .\Debug\hash.obj .\Debug\hsv.obj .\Debug\ini.obj .\Debug\int.obj .\Debug\jshell.obj .\Debug\keyboard.obj .\Debug\LaunchWeb.obj .\Debug\lcw.obj .\Debug\load.obj .\Debug\lzo.obj .\Debug\lzo1x_c.obj .\Debug\lzo1x_d.obj .\Debug\md5.obj .\Debug\mixfile.obj .\Debug\mono.obj .\Debug\mpmath.obj .\Debug\mpu.obj .\Debug\msgloop.obj .\Debug\multilist.obj .\Debug\mutex.obj .\Debug\nstrdup.obj .\Debug\palette.obj .\Debug\pcx.obj .\Debug\pipe.obj .\Debug\pk.obj .\Debug\ramfile.obj .\Debug\random.obj .\Debug\rawfile.obj .\Debug\rc4.obj .\Debug\rcfile.obj .\Debug\readline.obj .\Debug\realcrc.obj .\Debug\refcount.obj .\Debug\regexpr.obj .\Debug\registry.obj .\Debug\rgb.obj .\Debug\rle.obj .\Debug\rndstrng.obj .\Debug\sampler.obj .\Debug\sha.obj .\Debug\slnode.obj .\Debug\srandom.obj .\Debug\stimer.obj .\Debug\straw.obj .\Debug\strtok_r.obj .\Debug\systimer.obj .\Debug\tagblock.obj .\Debug\TARGA.OBJ .\Debug\textfile.obj .\Debug\thread.obj .\Debug\trim.obj .\Debug\vector.obj .\Debug\verchk.obj .\Debug\widestring.obj .\Debug\win.obj .\Debug\WWCOMUtil.obj .\Debug\wwfile.obj .\Debug\wwfont.obj .\Debug\wwstring.obj .\Debug\xpipe.obj .\Debug\xstraw.obj .\Debug\xsurface.obj ] Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4D4E.tmp"

Output Window

Compiling... gnu_regex.c fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory Generating Code... Compiling... regexpr.cpp d:\projects\_gpl\cnc_renegade_gpl\code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory Generating Code... Error executing cl.exe.

Results

RenegadeD.exe - 2 error(s), 0 warning(s)

--------------------Configuration: wwlib - Win32 Release--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp" with contents [ /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwdebug" /D "NDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Release/" /Fd"Release/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c" "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0A.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp" with contents [ /nologo /out:"..\libs\Release\wwlib.lib" .\Release\_convert.obj .\Release\_mono.obj .\Release\argv.obj .\Release\b64pipe.obj .\Release\b64straw.obj .\Release\base64.obj .\Release\blit.obj .\Release\blowfish.obj .\Release\buff.obj .\Release\bufffile.obj .\Release\chunkio.obj .\Release\convert.obj .\Release\cpudetect.obj .\Release\crc.obj .\Release\cstraw.obj .\Release\data.obj .\Release\ddraw.obj .\Release\dsurface.obj .\Release\Except.obj .\Release\FastAllocator.obj .\Release\ffactory.obj .\Release\gcd_lcm.obj .\Release\gnu_regex.obj .\Release\hash.obj .\Release\hsv.obj .\Release\ini.obj .\Release\int.obj .\Release\jshell.obj .\Release\keyboard.obj .\Release\LaunchWeb.obj .\Release\lcw.obj .\Release\load.obj .\Release\lzo.obj .\Release\lzo1x_c.obj .\Release\lzo1x_d.obj .\Release\md5.obj .\Release\mixfile.obj .\Release\mono.obj .\Release\mpmath.obj .\Release\mpu.obj .\Release\msgloop.obj .\Release\multilist.obj .\Release\mutex.obj .\Release\nstrdup.obj .\Release\palette.obj .\Release\pcx.obj .\Release\pipe.obj .\Release\pk.obj .\Release\ramfile.obj .\Release\random.obj .\Release\rawfile.obj .\Release\rc4.obj .\Release\rcfile.obj .\Release\readline.obj .\Release\realcrc.obj .\Release\refcount.obj .\Release\regexpr.obj .\Release\registry.obj .\Release\rgb.obj .\Release\rle.obj .\Release\rndstrng.obj .\Release\sampler.obj .\Release\sha.obj .\Release\slnode.obj .\Release\srandom.obj .\Release\stimer.obj .\Release\straw.obj .\Release\strtok_r.obj .\Release\systimer.obj .\Release\tagblock.obj .\Release\TARGA.OBJ .\Release\textfile.obj .\Release\thread.obj .\Release\trim.obj .\Release\vector.obj .\Release\verchk.obj .\Release\widestring.obj .\Release\win.obj .\Release\WWCOMUtil.obj .\Release\wwfile.obj .\Release\wwfont.obj .\Release\wwstring.obj .\Release\xpipe.obj .\Release\xstraw.obj .\Release\xsurface.obj ] Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4E0B.tmp"

Output Window

Compiling... gnu_regex.c fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory Generating Code... Compiling... regexpr.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory Generating Code... Error executing cl.exe.

Results

Renegade.exe - 2 error(s), 0 warning(s)

--------------------Configuration: wwlib - Win32 Profile--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp" with contents [ /nologo /MT /W4 /Zi /O2 /Op /Ob2 /I "..\wwdebug" /D "NDEBUG" /D "WWDEBUG" /D WINVER=0x400 /D "_WINDOWS" /D "WIN32_LEAN_AND_MEAN" /D "WIN32" /D "REGEX_MALLOC" /D "STDC_HEADERS" /Fo"Profile/" /Fd"Profile/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c" "D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED8.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp" with contents [ /nologo /out:"..\libs\Profile\wwlib.lib" .\Profile\_convert.obj .\Profile\_mono.obj .\Profile\argv.obj .\Profile\b64pipe.obj .\Profile\b64straw.obj .\Profile\base64.obj .\Profile\blit.obj .\Profile\blowfish.obj .\Profile\buff.obj .\Profile\bufffile.obj .\Profile\chunkio.obj .\Profile\convert.obj .\Profile\cpudetect.obj .\Profile\crc.obj .\Profile\cstraw.obj .\Profile\data.obj .\Profile\ddraw.obj .\Profile\dsurface.obj .\Profile\Except.obj .\Profile\FastAllocator.obj .\Profile\ffactory.obj .\Profile\gcd_lcm.obj .\Profile\gnu_regex.obj .\Profile\hash.obj .\Profile\hsv.obj .\Profile\ini.obj .\Profile\int.obj .\Profile\jshell.obj .\Profile\keyboard.obj .\Profile\LaunchWeb.obj .\Profile\lcw.obj .\Profile\load.obj .\Profile\lzo.obj .\Profile\lzo1x_c.obj .\Profile\lzo1x_d.obj .\Profile\md5.obj .\Profile\mixfile.obj .\Profile\mono.obj .\Profile\mpmath.obj .\Profile\mpu.obj .\Profile\msgloop.obj .\Profile\multilist.obj .\Profile\mutex.obj .\Profile\nstrdup.obj .\Profile\palette.obj .\Profile\pcx.obj .\Profile\pipe.obj .\Profile\pk.obj .\Profile\ramfile.obj .\Profile\random.obj .\Profile\rawfile.obj .\Profile\rc4.obj .\Profile\rcfile.obj .\Profile\readline.obj .\Profile\realcrc.obj .\Profile\refcount.obj .\Profile\regexpr.obj .\Profile\registry.obj .\Profile\rgb.obj .\Profile\rle.obj .\Profile\rndstrng.obj .\Profile\sampler.obj .\Profile\sha.obj .\Profile\slnode.obj .\Profile\srandom.obj .\Profile\stimer.obj .\Profile\straw.obj .\Profile\strtok_r.obj .\Profile\systimer.obj .\Profile\tagblock.obj .\Profile\TARGA.OBJ .\Profile\textfile.obj .\Profile\thread.obj .\Profile\trim.obj .\Profile\vector.obj .\Profile\verchk.obj .\Profile\widestring.obj .\Profile\win.obj .\Profile\WWCOMUtil.obj .\Profile\wwfile.obj .\Profile\wwfont.obj .\Profile\wwstring.obj .\Profile\xpipe.obj .\Profile\xstraw.obj .\Profile\xsurface.obj ] Creating command line "link.exe -lib @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4ED9.tmp"

Output Window

Compiling... gnu_regex.c fatal error C1083: Cannot open source file: 'D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\gnu_regex.c': No such file or directory Generating Code... Compiling... regexpr.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\wwlib\regexpr.cpp(29) : fatal error C1083: Cannot open include file: 'gnu_regex.h': No such file or directory Generating Code... Error executing cl.exe.

Results

RenegadeP.exe - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 Release--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp" with contents [ /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR".\Release/" /Fp".\Release/max2w3d.pch" /YX /Fo".\Release/" /Fd".\Release/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA5.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Release\Max2w3d.dle" /implib:".\Release/Max2w3d.lib" /libpath:"..\Pluglib\Release" .\Release\aabtreebuilder.obj .\Release\AlphaModifier.obj .\Release\animationcompressionsettings.obj .\Release\bchannel.obj .\Release\boneicon.obj .\Release\bpick.obj .\Release\colboxsave.obj .\Release\dazzlesave.obj .\Release\dllmain.obj .\Release\exportlog.obj .\Release\floaterdialog.obj .\Release\FormClass.obj .\Release\FPMatNav.obj .\Release\gamemaps.obj .\Release\GameMtl.obj .\Release\GameMtlDlg.obj .\Release\GameMtlForm.obj .\Release\GameMtlPassDlg.obj .\Release\GameMtlShaderDlg.obj .\Release\GameMtlTextureDlg.obj .\Release\GameMtlVertexMaterialDlg.obj .\Release\genlodextensiondialog.obj .\Release\genmtlnamesdialog.obj .\Release\gennamesdialog.obj .\Release\geometryexporttask.obj .\Release\GMaxMtlDlg.obj .\Release\gridsnapmodifier.obj .\Release\hiersave.obj .\Release\hlodsave.obj .\Release\logdlg.obj .\Release\maxworldinfo.obj .\Release\meshbuild.obj .\Release\meshcon.obj .\Release\meshsave.obj .\Release\motion.obj .\Release\namedsel.obj .\Release\nullsave.obj .\Release\PCToPS2Material.obj .\Release\presetexportoptionsdialog.obj .\Release\PS2GameMtl.obj .\Release\PS2GameMtlShaderDlg.obj .\Release\rcmenu.obj .\Release\simpdib.obj .\Release\skin.obj .\Release\skindata.obj .\Release\SnapPoints.obj .\Release\util.obj .\Release\vchannel.obj .\Release\vxl.obj .\Release\vxldbg.obj .\Release\vxllayer.obj .\Release\w3dappdata.obj .\Release\w3ddesc.obj .\Release\w3ddlg.obj .\Release\w3dexp.obj .\Release\w3dmtl.obj .\Release\w3dutil.obj .\Release\realcrc.obj .\Release\AppData.obj .\Release\ExportAll.obj .\Release\ExportAllDlg.obj .\Release\InputDlg.obj .\Release\SceneSetup.obj .\Release\SceneSetupDlg.obj .\Release\SkinCopy.obj .\Release\Utility.obj .\Release\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP4FA6.tmp"

Output Window

Compiling... GameMtl.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union Error executing cl.exe.

Results

Max2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 Debug--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp" with contents [ /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR".\Debug/" /Fp".\Debug/max2w3d.pch" /YX /Fo".\Debug/" /Fd".\Debug/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E3.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp" with contents [ winspool.lib advapi32.lib ole32.lib oleaut32.lib uuid.lib pluglibd.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:".\Debug/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Debug\Max2w3d.dle" /implib:".\Debug/Max2w3d.lib" /libpath:"..\Pluglib\Debug" .\Debug\aabtreebuilder.obj .\Debug\AlphaModifier.obj .\Debug\animationcompressionsettings.obj .\Debug\bchannel.obj .\Debug\boneicon.obj .\Debug\bpick.obj .\Debug\colboxsave.obj .\Debug\dazzlesave.obj .\Debug\dllmain.obj .\Debug\exportlog.obj .\Debug\floaterdialog.obj .\Debug\FormClass.obj .\Debug\FPMatNav.obj .\Debug\gamemaps.obj .\Debug\GameMtl.obj .\Debug\GameMtlDlg.obj .\Debug\GameMtlForm.obj .\Debug\GameMtlPassDlg.obj .\Debug\GameMtlShaderDlg.obj .\Debug\GameMtlTextureDlg.obj .\Debug\GameMtlVertexMaterialDlg.obj .\Debug\genlodextensiondialog.obj .\Debug\genmtlnamesdialog.obj .\Debug\gennamesdialog.obj .\Debug\geometryexporttask.obj .\Debug\GMaxMtlDlg.obj .\Debug\gridsnapmodifier.obj .\Debug\hiersave.obj .\Debug\hlodsave.obj .\Debug\logdlg.obj .\Debug\maxworldinfo.obj .\Debug\meshbuild.obj .\Debug\meshcon.obj .\Debug\meshsave.obj .\Debug\motion.obj .\Debug\namedsel.obj .\Debug\nullsave.obj .\Debug\PCToPS2Material.obj .\Debug\presetexportoptionsdialog.obj .\Debug\PS2GameMtl.obj .\Debug\PS2GameMtlShaderDlg.obj .\Debug\rcmenu.obj .\Debug\simpdib.obj .\Debug\skin.obj .\Debug\skindata.obj .\Debug\SnapPoints.obj .\Debug\util.obj .\Debug\vchannel.obj .\Debug\vxl.obj .\Debug\vxldbg.obj .\Debug\vxllayer.obj .\Debug\w3dappdata.obj .\Debug\w3ddesc.obj .\Debug\w3ddlg.obj .\Debug\w3dexp.obj .\Debug\w3dmtl.obj .\Debug\w3dutil.obj .\Debug\realcrc.obj .\Debug\AppData.obj .\Debug\ExportAll.obj .\Debug\ExportAllDlg.obj .\Debug\InputDlg.obj .\Debug\SceneSetup.obj .\Debug\SceneSetupDlg.obj .\Debug\SkinCopy.obj .\Debug\Utility.obj .\Debug\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP52E4.tmp"

Output Window

Compiling... GameMtl.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union Error executing cl.exe.

Results

Max2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 Hybrid--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp" with contents [ /nologo /MD /W3 /GX /Z7 /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /U "_UNICODE _MBCS" /FR".\Hybrid/" /Fp".\Hybrid/max2w3d.pch" /YX /Fo".\Hybrid/" /Fd".\Hybrid/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP567F.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:".\Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"Hybrid\Max2w3d.dle" /implib:".\Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Hybrid" .\Hybrid\aabtreebuilder.obj .\Hybrid\AlphaModifier.obj .\Hybrid\animationcompressionsettings.obj .\Hybrid\bchannel.obj .\Hybrid\boneicon.obj .\Hybrid\bpick.obj .\Hybrid\colboxsave.obj .\Hybrid\dazzlesave.obj .\Hybrid\dllmain.obj .\Hybrid\exportlog.obj .\Hybrid\floaterdialog.obj .\Hybrid\FormClass.obj .\Hybrid\FPMatNav.obj .\Hybrid\gamemaps.obj .\Hybrid\GameMtl.obj .\Hybrid\GameMtlDlg.obj .\Hybrid\GameMtlForm.obj .\Hybrid\GameMtlPassDlg.obj .\Hybrid\GameMtlShaderDlg.obj .\Hybrid\GameMtlTextureDlg.obj .\Hybrid\GameMtlVertexMaterialDlg.obj .\Hybrid\genlodextensiondialog.obj .\Hybrid\genmtlnamesdialog.obj .\Hybrid\gennamesdialog.obj .\Hybrid\geometryexporttask.obj .\Hybrid\GMaxMtlDlg.obj .\Hybrid\gridsnapmodifier.obj .\Hybrid\hiersave.obj .\Hybrid\hlodsave.obj .\Hybrid\logdlg.obj .\Hybrid\maxworldinfo.obj .\Hybrid\meshbuild.obj .\Hybrid\meshcon.obj .\Hybrid\meshsave.obj .\Hybrid\motion.obj .\Hybrid\namedsel.obj .\Hybrid\nullsave.obj .\Hybrid\PCToPS2Material.obj .\Hybrid\presetexportoptionsdialog.obj .\Hybrid\PS2GameMtl.obj .\Hybrid\PS2GameMtlShaderDlg.obj .\Hybrid\rcmenu.obj .\Hybrid\simpdib.obj .\Hybrid\skin.obj .\Hybrid\skindata.obj .\Hybrid\SnapPoints.obj .\Hybrid\util.obj .\Hybrid\vchannel.obj .\Hybrid\vxl.obj .\Hybrid\vxldbg.obj .\Hybrid\vxllayer.obj .\Hybrid\w3dappdata.obj .\Hybrid\w3ddesc.obj .\Hybrid\w3ddlg.obj .\Hybrid\w3dexp.obj .\Hybrid\w3dmtl.obj .\Hybrid\w3dutil.obj .\Hybrid\realcrc.obj .\Hybrid\AppData.obj .\Hybrid\ExportAll.obj .\Hybrid\ExportAllDlg.obj .\Hybrid\InputDlg.obj .\Hybrid\SceneSetup.obj .\Hybrid\SceneSetupDlg.obj .\Hybrid\SkinCopy.obj .\Hybrid\Utility.obj .\Hybrid\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5680.tmp"

Output Window

Compiling... GameMtl.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union Error executing cl.exe.

Results

Max2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 Max4Release--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp" with contents [ /nologo /MD /W3 /GX /O2 /I "..\Pluglib" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "W3D_MAX4" /FR"Max4 Release/" /Fp"Max4 Release/max2w3d.pch" /YX /Fo"Max4 Release/" /Fd"Max4 Release/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597E.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"Max4 Release/Max2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"Run\Max2w3d.dle" /implib:"Max4 Release/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Release" ".\Max4 Release\aabtreebuilder.obj" ".\Max4 Release\AlphaModifier.obj" ".\Max4 Release\animationcompressionsettings.obj" ".\Max4 Release\bchannel.obj" ".\Max4 Release\boneicon.obj" ".\Max4 Release\bpick.obj" ".\Max4 Release\colboxsave.obj" ".\Max4 Release\dazzlesave.obj" ".\Max4 Release\dllmain.obj" ".\Max4 Release\exportlog.obj" ".\Max4 Release\floaterdialog.obj" ".\Max4 Release\FormClass.obj" ".\Max4 Release\FPMatNav.obj" ".\Max4 Release\gamemaps.obj" ".\Max4 Release\GameMtl.obj" ".\Max4 Release\GameMtlDlg.obj" ".\Max4 Release\GameMtlForm.obj" ".\Max4 Release\GameMtlPassDlg.obj" ".\Max4 Release\GameMtlShaderDlg.obj" ".\Max4 Release\GameMtlTextureDlg.obj" ".\Max4 Release\GameMtlVertexMaterialDlg.obj" ".\Max4 Release\genlodextensiondialog.obj" ".\Max4 Release\genmtlnamesdialog.obj" ".\Max4 Release\gennamesdialog.obj" ".\Max4 Release\geometryexporttask.obj" ".\Max4 Release\GMaxMtlDlg.obj" ".\Max4 Release\gridsnapmodifier.obj" ".\Max4 Release\hiersave.obj" ".\Max4 Release\hlodsave.obj" ".\Max4 Release\logdlg.obj" ".\Max4 Release\maxworldinfo.obj" ".\Max4 Release\meshbuild.obj" ".\Max4 Release\meshcon.obj" ".\Max4 Release\meshsave.obj" ".\Max4 Release\motion.obj" ".\Max4 Release\namedsel.obj" ".\Max4 Release\nullsave.obj" ".\Max4 Release\PCToPS2Material.obj" ".\Max4 Release\presetexportoptionsdialog.obj" ".\Max4 Release\PS2GameMtl.obj" ".\Max4 Release\PS2GameMtlShaderDlg.obj" ".\Max4 Release\rcmenu.obj" ".\Max4 Release\simpdib.obj" ".\Max4 Release\skin.obj" ".\Max4 Release\skindata.obj" ".\Max4 Release\SnapPoints.obj" ".\Max4 Release\util.obj" ".\Max4 Release\vchannel.obj" ".\Max4 Release\vxl.obj" ".\Max4 Release\vxldbg.obj" ".\Max4 Release\vxllayer.obj" ".\Max4 Release\w3dappdata.obj" ".\Max4 Release\w3ddesc.obj" ".\Max4 Release\w3ddlg.obj" ".\Max4 Release\w3dexp.obj" ".\Max4 Release\w3dmtl.obj" ".\Max4 Release\w3dutil.obj" ".\Max4 Release\realcrc.obj" ".\Max4 Release\AppData.obj" ".\Max4 Release\ExportAll.obj" ".\Max4 Release\ExportAllDlg.obj" ".\Max4 Release\InputDlg.obj" ".\Max4 Release\SceneSetup.obj" ".\Max4 Release\SceneSetupDlg.obj" ".\Max4 Release\SkinCopy.obj" ".\Max4 Release\Utility.obj" ".\Max4 Release\max2w3d.res" ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP597F.tmp"

Output Window

Compiling... GameMtl.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union Error executing cl.exe.

Results

Max2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 GMax Hybrid--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp" with contents [ /nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /I "..\wwmaxmath" /I "..\..\wwdebug" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Hybrid/" /Fp"GMax_Hybrid/max2w3d.pch" /YX /Fo"GMax_Hybrid/" /Fd"GMax_Hybrid/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFB.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"GMax_Hybrid/GMax2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"GMax_Hybrid\GMax2w3d.dle" /implib:"GMax_Hybrid/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Hybrid" .\GMax_Hybrid\aabtreebuilder.obj .\GMax_Hybrid\AlphaModifier.obj .\GMax_Hybrid\animationcompressionsettings.obj .\GMax_Hybrid\bchannel.obj .\GMax_Hybrid\boneicon.obj .\GMax_Hybrid\bpick.obj .\GMax_Hybrid\colboxsave.obj .\GMax_Hybrid\dazzlesave.obj .\GMax_Hybrid\dllmain.obj .\GMax_Hybrid\exportlog.obj .\GMax_Hybrid\floaterdialog.obj .\GMax_Hybrid\FormClass.obj .\GMax_Hybrid\FPMatNav.obj .\GMax_Hybrid\gamemaps.obj .\GMax_Hybrid\GameMtl.obj .\GMax_Hybrid\GameMtlDlg.obj .\GMax_Hybrid\GameMtlForm.obj .\GMax_Hybrid\GameMtlPassDlg.obj .\GMax_Hybrid\GameMtlShaderDlg.obj .\GMax_Hybrid\GameMtlTextureDlg.obj .\GMax_Hybrid\GameMtlVertexMaterialDlg.obj .\GMax_Hybrid\genlodextensiondialog.obj .\GMax_Hybrid\genmtlnamesdialog.obj .\GMax_Hybrid\gennamesdialog.obj .\GMax_Hybrid\geometryexporttask.obj .\GMax_Hybrid\GMaxMtlDlg.obj .\GMax_Hybrid\gridsnapmodifier.obj .\GMax_Hybrid\hiersave.obj .\GMax_Hybrid\hlodsave.obj .\GMax_Hybrid\logdlg.obj .\GMax_Hybrid\maxworldinfo.obj .\GMax_Hybrid\meshbuild.obj .\GMax_Hybrid\meshcon.obj .\GMax_Hybrid\meshsave.obj .\GMax_Hybrid\motion.obj .\GMax_Hybrid\namedsel.obj .\GMax_Hybrid\nullsave.obj .\GMax_Hybrid\PCToPS2Material.obj .\GMax_Hybrid\presetexportoptionsdialog.obj .\GMax_Hybrid\PS2GameMtl.obj .\GMax_Hybrid\PS2GameMtlShaderDlg.obj .\GMax_Hybrid\rcmenu.obj .\GMax_Hybrid\simpdib.obj .\GMax_Hybrid\skin.obj .\GMax_Hybrid\skindata.obj .\GMax_Hybrid\SnapPoints.obj .\GMax_Hybrid\util.obj .\GMax_Hybrid\vchannel.obj .\GMax_Hybrid\vxl.obj .\GMax_Hybrid\vxldbg.obj .\GMax_Hybrid\vxllayer.obj .\GMax_Hybrid\w3dappdata.obj .\GMax_Hybrid\w3ddesc.obj .\GMax_Hybrid\w3ddlg.obj .\GMax_Hybrid\w3dexp.obj .\GMax_Hybrid\w3dmtl.obj .\GMax_Hybrid\w3dutil.obj .\GMax_Hybrid\realcrc.obj .\GMax_Hybrid\AppData.obj .\GMax_Hybrid\ExportAll.obj .\GMax_Hybrid\ExportAllDlg.obj .\GMax_Hybrid\InputDlg.obj .\GMax_Hybrid\SceneSetup.obj .\GMax_Hybrid\SceneSetupDlg.obj .\GMax_Hybrid\SkinCopy.obj .\GMax_Hybrid\Utility.obj .\GMax_Hybrid\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5CFC.tmp"

Output Window

Compiling... GMaxMtlDlg.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gmaxmtldlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *' Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast Error executing cl.exe.

Results

GMax2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 GMax Release--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp" with contents [ /nologo /MD /W3 /GX /O2 /Ob2 /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /D "W3D_GMAXDEV" /U "_UNICODE _MBCS" /FR"GMax_Release/" /Fp"GMax_Release/max2w3d.pch" /YX /Fo"GMax_Release/" /Fd"GMax_Release/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FEB.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"GMax_Release/GMax2w3d.pdb" /machine:I386 /def:".\max2w3d.def" /out:"GMax_Release\GMax2w3d.dle" /implib:"GMax_Release/GMax2w3d.lib" /libpath:"..\Pluglib\GMax_Release" /RELEASE .\GMax_Release\aabtreebuilder.obj .\GMax_Release\AlphaModifier.obj .\GMax_Release\animationcompressionsettings.obj .\GMax_Release\bchannel.obj .\GMax_Release\boneicon.obj .\GMax_Release\bpick.obj .\GMax_Release\colboxsave.obj .\GMax_Release\dazzlesave.obj .\GMax_Release\dllmain.obj .\GMax_Release\exportlog.obj .\GMax_Release\floaterdialog.obj .\GMax_Release\FormClass.obj .\GMax_Release\FPMatNav.obj .\GMax_Release\gamemaps.obj .\GMax_Release\GameMtl.obj .\GMax_Release\GameMtlDlg.obj .\GMax_Release\GameMtlForm.obj .\GMax_Release\GameMtlPassDlg.obj .\GMax_Release\GameMtlShaderDlg.obj .\GMax_Release\GameMtlTextureDlg.obj .\GMax_Release\GameMtlVertexMaterialDlg.obj .\GMax_Release\genlodextensiondialog.obj .\GMax_Release\genmtlnamesdialog.obj .\GMax_Release\gennamesdialog.obj .\GMax_Release\geometryexporttask.obj .\GMax_Release\GMaxMtlDlg.obj .\GMax_Release\gridsnapmodifier.obj .\GMax_Release\hiersave.obj .\GMax_Release\hlodsave.obj .\GMax_Release\logdlg.obj .\GMax_Release\maxworldinfo.obj .\GMax_Release\meshbuild.obj .\GMax_Release\meshcon.obj .\GMax_Release\meshsave.obj .\GMax_Release\motion.obj .\GMax_Release\namedsel.obj .\GMax_Release\nullsave.obj .\GMax_Release\PCToPS2Material.obj .\GMax_Release\presetexportoptionsdialog.obj .\GMax_Release\PS2GameMtl.obj .\GMax_Release\PS2GameMtlShaderDlg.obj .\GMax_Release\rcmenu.obj .\GMax_Release\simpdib.obj .\GMax_Release\skin.obj .\GMax_Release\skindata.obj .\GMax_Release\SnapPoints.obj .\GMax_Release\util.obj .\GMax_Release\vchannel.obj .\GMax_Release\vxl.obj .\GMax_Release\vxldbg.obj .\GMax_Release\vxllayer.obj .\GMax_Release\w3dappdata.obj .\GMax_Release\w3ddesc.obj .\GMax_Release\w3ddlg.obj .\GMax_Release\w3dexp.obj .\GMax_Release\w3dmtl.obj .\GMax_Release\w3dutil.obj .\GMax_Release\realcrc.obj .\GMax_Release\AppData.obj .\GMax_Release\ExportAll.obj .\GMax_Release\ExportAllDlg.obj .\GMax_Release\InputDlg.obj .\GMax_Release\SceneSetup.obj .\GMax_Release\SceneSetupDlg.obj .\GMax_Release\SkinCopy.obj .\GMax_Release\Utility.obj .\GMax_Release\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP5FFC.tmp"

Output Window

Compiling... GMaxMtlDlg.cpp D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2065: 'PropSheet_IndexToHwnd' : undeclared identifier D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GMaxMtlDlg.cpp(683) : error C2440: 'initializing' : cannot convert from 'int' to 'struct HWND__ *' Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or function-style cast Error executing cl.exe.

Results

GMax2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: max2w3d - Win32 mainMax4Hybrid--------------------

Command Lines

Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp" with contents [ /nologo /MD /W3 /GX /ZI /Od /I "..\Pluglib" /D "WIN32" /D "_WINDOWS" /D "W3D_MAX4" /U "_UNICODE _MBCS" /FR"mainMax4Hybrid/" /Fp"mainMax4Hybrid/max2w3d.pch" /YX /Fo"mainMax4Hybrid/" /Fd"mainMax4Hybrid/" /FD /c "D:\projects\_GPL\CnC_Renegade_GPL\Code\Tools\max2w3d\GameMtl.cpp" ] Creating command line "cl.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CB.tmp" Creating temporary file "C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp" with contents [ pluglib.lib mesh.lib maxutil.lib maxscrpt.lib bmm.lib kernel32.lib user32.lib gdi32.lib comdlg32.lib shell32.lib comctl32.lib core.lib geom.lib paramblk2.lib /nologo /subsystem:windows /dll /incremental:yes /pdb:"mainMax4Hybrid/Max2w3d.pdb" /debug /machine:I386 /def:".\max2w3d.def" /out:"mainMax4Hybrid/Max2w3d.dle" /implib:"mainMax4Hybrid/Max2w3d.lib" /libpath:"..\Pluglib\Max4_Hybrid" .\mainMax4Hybrid\aabtreebuilder.obj .\mainMax4Hybrid\AlphaModifier.obj .\mainMax4Hybrid\animationcompressionsettings.obj .\mainMax4Hybrid\bchannel.obj .\mainMax4Hybrid\boneicon.obj .\mainMax4Hybrid\bpick.obj .\mainMax4Hybrid\colboxsave.obj .\mainMax4Hybrid\dazzlesave.obj .\mainMax4Hybrid\dllmain.obj .\mainMax4Hybrid\exportlog.obj .\mainMax4Hybrid\floaterdialog.obj .\mainMax4Hybrid\FormClass.obj .\mainMax4Hybrid\FPMatNav.obj .\mainMax4Hybrid\gamemaps.obj .\mainMax4Hybrid\GameMtl.obj .\mainMax4Hybrid\GameMtlDlg.obj .\mainMax4Hybrid\GameMtlForm.obj .\mainMax4Hybrid\GameMtlPassDlg.obj .\mainMax4Hybrid\GameMtlShaderDlg.obj .\mainMax4Hybrid\GameMtlTextureDlg.obj .\mainMax4Hybrid\GameMtlVertexMaterialDlg.obj .\mainMax4Hybrid\genlodextensiondialog.obj .\mainMax4Hybrid\genmtlnamesdialog.obj .\mainMax4Hybrid\gennamesdialog.obj .\mainMax4Hybrid\geometryexporttask.obj .\mainMax4Hybrid\GMaxMtlDlg.obj .\mainMax4Hybrid\gridsnapmodifier.obj .\mainMax4Hybrid\hiersave.obj .\mainMax4Hybrid\hlodsave.obj .\mainMax4Hybrid\logdlg.obj .\mainMax4Hybrid\maxworldinfo.obj .\mainMax4Hybrid\meshbuild.obj .\mainMax4Hybrid\meshcon.obj .\mainMax4Hybrid\meshsave.obj .\mainMax4Hybrid\motion.obj .\mainMax4Hybrid\namedsel.obj .\mainMax4Hybrid\nullsave.obj .\mainMax4Hybrid\PCToPS2Material.obj .\mainMax4Hybrid\presetexportoptionsdialog.obj .\mainMax4Hybrid\PS2GameMtl.obj .\mainMax4Hybrid\PS2GameMtlShaderDlg.obj .\mainMax4Hybrid\rcmenu.obj .\mainMax4Hybrid\simpdib.obj .\mainMax4Hybrid\skin.obj .\mainMax4Hybrid\skindata.obj .\mainMax4Hybrid\SnapPoints.obj .\mainMax4Hybrid\util.obj .\mainMax4Hybrid\vchannel.obj .\mainMax4Hybrid\vxl.obj .\mainMax4Hybrid\vxldbg.obj .\mainMax4Hybrid\vxllayer.obj .\mainMax4Hybrid\w3dappdata.obj .\mainMax4Hybrid\w3ddesc.obj .\mainMax4Hybrid\w3ddlg.obj .\mainMax4Hybrid\w3dexp.obj .\mainMax4Hybrid\w3dmtl.obj .\mainMax4Hybrid\w3dutil.obj .\mainMax4Hybrid\realcrc.obj .\mainMax4Hybrid\AppData.obj .\mainMax4Hybrid\ExportAll.obj .\mainMax4Hybrid\ExportAllDlg.obj .\mainMax4Hybrid\InputDlg.obj .\mainMax4Hybrid\SceneSetup.obj .\mainMax4Hybrid\SceneSetupDlg.obj .\mainMax4Hybrid\SkinCopy.obj .\mainMax4Hybrid\Utility.obj .\mainMax4Hybrid\max2w3d.res ] Creating command line "link.exe @C:\Users\LFEENA~1\AppData\Local\Temp\RSP62CC.tmp"

Output Window

Compiling... GameMtl.cpp d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2065: 'GetMtlEditInterface' : undeclared identifier d:\projects\_gpl\cnc_renegade_gpl\code\tools\max2w3d\gamemtl.cpp(2779) : error C2227: left of '->GetCurMtl' must point to class/struct/union Error executing cl.exe.

Results

Max2w3d.dle - 2 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 Release--------------------

Command Lines

Results

ww3d2.lib - 0 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 Debug--------------------

Command Lines

Results

ww3d2.lib - 0 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 Profile--------------------

Command Lines

Results

ww3d2.lib - 0 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 ProfileE--------------------

Command Lines

Results

ww3d2e.lib - 0 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 DebugE--------------------

Command Lines

Results

ww3d2e.lib - 0 error(s), 0 warning(s)

--------------------Configuration: ww3d2 - Win32 Debug Compressed--------------------

Command Lines

Results

ww3d2C.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwbitpack - Win32 Release--------------------

Command Lines

Results

wwbitpack.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwbitpack - Win32 Debug--------------------

Command Lines

Results

wwbitpack.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwbitpack - Win32 Profile--------------------

Command Lines

Results

wwbitpack.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwdebug - Win32 DebugE--------------------

Command Lines

Results

wwdebuge.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwdebug - Win32 ProfileE--------------------

Command Lines

Results

wwdebuge.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwmath - Win32 Debug--------------------

Command Lines

Results

wwmath.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwmath - Win32 Release--------------------

Command Lines

Results

wwmath.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwmath - Win32 Profile--------------------

Command Lines

Results

wwmath.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwnet - Win32 Release--------------------

Command Lines

Results

wwnet.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwnet - Win32 Debug--------------------

Command Lines

Results

wwnet.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwnet - Win32 Profile--------------------

Command Lines

Results

wwnet.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwphys - Win32 Release--------------------

Command Lines

Results

wwphys.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwphys - Win32 Debug--------------------

Command Lines

Results

wwphys.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwphys - Win32 Profile--------------------

Command Lines

Results

wwphys.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwphys - Win32 ProfileE--------------------

Command Lines

Results

wwphyse.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwphys - Win32 DebugE--------------------

Command Lines

Results

wwphyse.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwsaveload - Win32 Release--------------------

Command Lines

Results

wwsaveload.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwsaveload - Win32 Debug--------------------

Command Lines

Results

wwsaveload.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwsaveload - Win32 Profile--------------------

Command Lines

Results

wwsaveload.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwsaveload - Win32 ProfileE--------------------

Command Lines

Results

wwsaveloade.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwsaveload - Win32 DebugE--------------------

Command Lines

Results

wwsaveloade.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwtranslatedb - Win32 Release--------------------

Command Lines

Results

wwtranslatedb.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwtranslatedb - Win32 Debug--------------------

Command Lines

Results

wwtranslatedb.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwtranslatedb - Win32 Profile--------------------

Command Lines

Results

wwtranslatedb.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwui - Win32 Release--------------------

Command Lines

Results

wwui.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwui - Win32 Debug--------------------

Command Lines

Results

wwui.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwui - Win32 Profile--------------------

Command Lines

Results

wwui.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwutil - Win32 Release--------------------

Command Lines

Results

wwutil.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwutil - Win32 Debug--------------------

Command Lines

Results

wwutil.lib - 0 error(s), 0 warning(s)

--------------------Configuration: wwutil - Win32 Profile--------------------

Command Lines

Results

wwutil.lib - 0 error(s), 0 warning(s)