/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/****************************************************************************
*
* FILE
* $Archive: /Commando/Code/BinkMovie/subtitlemanager.h $
*
* DESCRIPTION
* Subtitling manager
*
* PROGRAMMER
* Denzil E. Long, Jr.
*
* VERSION INFO
* $Author: Denzil_l $
* $Modtime: 1/15/02 9:13p $
* $Revision: 2 $
*
****************************************************************************/
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef _SUBTITLEMANAGER_H_
#define _SUBTITLEMANAGER_H_
#include "always.h"
#include
#include "wwstring.h"
#include
#include "render2dsentence.h"
class SubTitleClass;
class Surface;
class SubTitleManagerClass
{
public:
// Instantiate a subtitle manager
static SubTitleManagerClass* Create(const char* filename, const char* subtitlefilename, FontCharsClass* font);
// Destroy subtitle manager
~SubTitleManagerClass();
// Check if there are subtitles.
bool Has_Sub_Titles(void) const { return (mSubTitles != NULL); }
// Reset subtitles to start
void Reset(void);
// Process subtitles
bool Process(unsigned long movieTime);
void Render();
private:
// Prevent direct creation
SubTitleManagerClass();
void Set_Font(FontCharsClass* font);
bool Load_Sub_Titles(const char* moviename, const char* subtitlefilename);
void Draw_Sub_Title(const SubTitleClass* subtitle);
DynamicVectorClass* mSubTitles;
int mSubTitleIndex;
SubTitleClass* mActiveSubTitle;
Render2DSentenceClass Renderer;
};
#endif // _SUBTITLEMANAGER_H_