/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando *
* *
* $Archive:: /Commando/Code/Combat/assetdep.h $*
* *
* $Author:: Patrick $*
* *
* $Modtime:: 4/20/00 5:59p $*
* *
* $Revision:: 2 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#ifndef __ASSET_DEP_H
#define __ASSET_DEP_H
#include "vector.h"
///////////////////////////////////////////////////////////////////////
// Forward declarations
///////////////////////////////////////////////////////////////////////
class ChunkSaveClass;
class ChunkLoadClass;
class StringClass;
///////////////////////////////////////////////////////////////////////
//
// AssetDependencyManager
//
///////////////////////////////////////////////////////////////////////
class AssetDependencyManager
{
public:
////////////////////////////////////////////////////////////////////
// Public data types
////////////////////////////////////////////////////////////////////
typedef DynamicVectorClass ASSET_LIST;
////////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////////
static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list);
static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list);
static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list);
static void Load_Level_Assets (const char *level_name);
static void Load_Always_Assets (void);
static void Load_Assets (const char *filename);
static void Load_Assets (ChunkLoadClass &cload);
};
#endif //__ASSET_DEP_H