/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/assetdep.h $* * * * $Author:: Patrick $* * * * $Modtime:: 4/20/00 5:59p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __ASSET_DEP_H #define __ASSET_DEP_H #include "vector.h" /////////////////////////////////////////////////////////////////////// // Forward declarations /////////////////////////////////////////////////////////////////////// class ChunkSaveClass; class ChunkLoadClass; class StringClass; /////////////////////////////////////////////////////////////////////// // // AssetDependencyManager // /////////////////////////////////////////////////////////////////////// class AssetDependencyManager { public: //////////////////////////////////////////////////////////////////// // Public data types //////////////////////////////////////////////////////////////////// typedef DynamicVectorClass ASSET_LIST; //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list); static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list); static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list); static void Load_Level_Assets (const char *level_name); static void Load_Always_Assets (void); static void Load_Assets (const char *filename); static void Load_Assets (ChunkLoadClass &cload); }; #endif //__ASSET_DEP_H