/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/buildingstate.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Byon_g $* * * * $Modtime:: 2/07/01 6:00p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef BUILDINGSTATES_H #define BUILDINGSTATES_H #include "always.h" /** ** BuildingStateClass ** This 'class' encapsulates some functions which work with the enumerated states that buildings can ** have. These enumerations are used by BuildingGameObj and BuildingAggregateClass... ** ** WARNING: Don't change these enumerations without checking the BuildingGameObj and BuildingAggregateClass ** to see what problems you might cause with save-load and their general operation... */ class BuildingStateClass { public: enum { HEALTH100_POWERON = 0, HEALTH75_POWERON, HEALTH50_POWERON, HEALTH25_POWERON, DESTROYED_POWERON, HEALTH100_POWEROFF, HEALTH75_POWEROFF, HEALTH50_POWEROFF, HEALTH25_POWEROFF, DESTROYED_POWEROFF, STATE_COUNT }; enum { HEALTH_100 = 0, HEALTH_75, HEALTH_50, HEALTH_25, HEALTH_0, }; static int Get_Health_State(int building_state); static int Percentage_To_Health_State(float health); static bool Is_Power_On(int building_state); static int Enable_Power(int input_state,bool onoff); static int Compose_State(int health_state,bool power_onoff); static const char * Get_State_Name(int state); }; #endif // BUILDINGSTATES_H