/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/characterclasssettings.cpp $* * * * $Author:: Patrick $* * * * $Modtime:: 3/21/01 9:38a $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "characterclasssettings.h" #include "combatchunkid.h" #include "wwhack.h" #include "persistfactory.h" #include "definitionfactory.h" #include "simpledefinitionfactory.h" #include "debug.h" #include "objectives.h" DECLARE_FORCE_LINK (CharClassSettings) /////////////////////////////////////////////////////////////////////////////////////////// // Static member initialization /////////////////////////////////////////////////////////////////////////////////////////// CharacterClassSettingsDefClass * CharacterClassSettingsDefClass::GlobalInstance = NULL; /////////////////////////////////////////////////////////////////////////////////////////// // Factories /////////////////////////////////////////////////////////////////////////////////////////// SimplePersistFactoryClass _CharClassDefPersistFactory; DECLARE_DEFINITION_FACTORY(CharacterClassSettingsDefClass, CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS, "Character Classes") _CharClassDefDefFactory; /////////////////////////////////////////////////////////////////////////////////////////// // Constants /////////////////////////////////////////////////////////////////////////////////////////// static const char * CHAR_CLASS_NAMES[CharacterClassSettingsDefClass::CLASS_COUNT] = { "Minigunner", "Rocket Soldier", "Grenadier", "Engineer", "Flame Thrower", "Mutant" }; static const char * CHAR_RANK_NAMES[CharacterClassSettingsDefClass::RANK_COUNT] = { "Enlisted", "Officer", "Special-Forces", "Boss" }; static const char * CHAR_TEAM_NAMES[CharacterClassSettingsDefClass::TEAM_COUNT] = { "GDI", "NOD", }; /////////////////////////////////////////////////////////////////////////////////////////// // Save/load constants /////////////////////////////////////////////////////////////////////////////////////////// enum { CHUNKID_PARENT = 0x12021027, CHUNKID_VARIABLES, VARID_COST_GDI_MINIGUNNER_ENLISTED = 1, VARID_COST_GDI_MINIGUNNER_OFFICER, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, VARID_COST_GDI_MINIGUNNER_BOSS, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, VARID_COST_GDI_GRENADIER_ENLISTED, VARID_COST_GDI_GRENADIER_OFFICER, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, VARID_COST_GDI_GRENADIER_BOSS, VARID_COST_GDI_ENGINEER_ENLISTED, VARID_COST_GDI_ENGINEER_OFFICER, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, VARID_COST_GDI_ENGINEER_BOSS, VARID_COST_GDI_FLAME_THROWER_ENLISTED, VARID_COST_GDI_FLAME_THROWER_OFFICER, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, VARID_COST_GDI_FLAME_THROWER_BOSS, VARID_COST_GDI_MUTANT_ENLISTED, VARID_COST_GDI_MUTANT_OFFICER, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, VARID_COST_GDI_MUTANT_BOSS, VARID_COST_NOD_MINIGUNNER_ENLISTED, VARID_COST_NOD_MINIGUNNER_OFFICER, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, VARID_COST_NOD_MINIGUNNER_BOSS, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, VARID_COST_NOD_GRENADIER_ENLISTED, VARID_COST_NOD_GRENADIER_OFFICER, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, VARID_COST_NOD_GRENADIER_BOSS, VARID_COST_NOD_ENGINEER_ENLISTED, VARID_COST_NOD_ENGINEER_OFFICER, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, VARID_COST_NOD_ENGINEER_BOSS, VARID_COST_NOD_FLAME_THROWER_ENLISTED, VARID_COST_NOD_FLAME_THROWER_OFFICER, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, VARID_COST_NOD_FLAME_THROWER_BOSS, VARID_COST_NOD_MUTANT_ENLISTED, VARID_COST_NOD_MUTANT_OFFICER, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, VARID_COST_NOD_MUTANT_BOSS, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, VARID_DEFID_GDI_MINIGUNNER_OFFICER, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, VARID_DEFID_GDI_MINIGUNNER_BOSS, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, VARID_DEFID_GDI_GRENADIER_ENLISTED, VARID_DEFID_GDI_GRENADIER_OFFICER, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, VARID_DEFID_GDI_GRENADIER_BOSS, VARID_DEFID_GDI_ENGINEER_ENLISTED, VARID_DEFID_GDI_ENGINEER_OFFICER, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, VARID_DEFID_GDI_ENGINEER_BOSS, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, VARID_DEFID_GDI_FLAME_THROWER_BOSS, VARID_DEFID_GDI_MUTANT_ENLISTED, VARID_DEFID_GDI_MUTANT_OFFICER, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, VARID_DEFID_GDI_MUTANT_BOSS, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, VARID_DEFID_NOD_MINIGUNNER_OFFICER, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, VARID_DEFID_NOD_MINIGUNNER_BOSS, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, VARID_DEFID_NOD_GRENADIER_ENLISTED, VARID_DEFID_NOD_GRENADIER_OFFICER, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, VARID_DEFID_NOD_GRENADIER_BOSS, VARID_DEFID_NOD_ENGINEER_ENLISTED, VARID_DEFID_NOD_ENGINEER_OFFICER, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, VARID_DEFID_NOD_ENGINEER_BOSS, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, VARID_DEFID_NOD_FLAME_THROWER_BOSS, VARID_DEFID_NOD_MUTANT_ENLISTED, VARID_DEFID_NOD_MUTANT_OFFICER, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, VARID_DEFID_NOD_MUTANT_BOSS, }; /////////////////////////////////////////////////////////////////////////////////////////// // // CharacterClassSettingsDefClass // /////////////////////////////////////////////////////////////////////////////////////////// CharacterClassSettingsDefClass::CharacterClassSettingsDefClass (void) { // // Initialize the cost and definition tables // ::memset (CostTable, 0, sizeof (CostTable)); ::memset (DefinitionTable, 0, sizeof (DefinitionTable)); // // Configure the editable system // for (int class_index = 0; class_index < CLASS_COUNT; class_index ++) { for (int team_index = 0; team_index < TEAM_COUNT; team_index ++) { // // Add a separator for this character class // StringClass name; name.Format ("Class %s (%s)", CHAR_CLASS_NAMES[class_index], CHAR_TEAM_NAMES[team_index]); PARAM_SEPARATOR (CharacterClassSettingsDefClass, (const char *)name); // // Add a pair of parameters for each rank // for (int rank_index = 0; rank_index < RANK_COUNT; rank_index ++) { name.Format ("%s Cost", CHAR_RANK_NAMES[rank_index]); NAMED_EDITABLE_PARAM (CharacterClassSettingsDefClass, ParameterClass::TYPE_INT, CostTable[class_index][rank_index][team_index], (const char *)name); name.Format ("%s Object", CHAR_RANK_NAMES[rank_index]); #ifdef PARAM_EDITING_ON GenericDefParameterClass *param = new GenericDefParameterClass (&(DefinitionTable[class_index][rank_index][team_index])); param->Set_Class_ID (CLASSID_GAME_OBJECT_DEF_SOLDIER); param->Set_Name (name); GENERIC_EDITABLE_PARAM(CharacterClassSettingsDefClass, param) #endif //PARAM_EDITING_ON } } } GlobalInstance = this; return ; } /////////////////////////////////////////////////////////////////////////////////////////// // // ~CharacterClassSettingsDefClass // /////////////////////////////////////////////////////////////////////////////////////////// CharacterClassSettingsDefClass::~CharacterClassSettingsDefClass (void) { GlobalInstance = NULL; return ; } /////////////////////////////////////////////////////////////////////////////////////////// // // Get_Class_ID // /////////////////////////////////////////////////////////////////////////////////////////// uint32 CharacterClassSettingsDefClass::Get_Class_ID (void) const { return CLASSID_GLOBAL_SETTINGS_DEF_CHAR_CLASS; } /////////////////////////////////////////////////////////////////////////////////////////// // // Get_Factory // /////////////////////////////////////////////////////////////////////////////////////////// const PersistFactoryClass & CharacterClassSettingsDefClass::Get_Factory (void) const { return _CharClassDefPersistFactory; } /////////////////////////////////////////////////////////////////////////////////////////// // // Create // /////////////////////////////////////////////////////////////////////////////////////////// PersistClass * CharacterClassSettingsDefClass::Create (void) const { WWASSERT (0); return NULL; } /////////////////////////////////////////////////////////////////////////////////////////// // // Save // /////////////////////////////////////////////////////////////////////////////////////////// bool CharacterClassSettingsDefClass::Save (ChunkSaveClass &csave) { csave.Begin_Chunk (CHUNKID_PARENT); DefinitionClass::Save (csave); csave.End_Chunk (); // // Save the cost and definition tables... // Note: We save each with its own specific ID because the format (rows/cols) // of this table is likely to change... // csave.Begin_Chunk (CHUNKID_VARIABLES); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]); WRITE_MICRO_CHUNK (csave, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]); csave.End_Chunk(); return true; } /////////////////////////////////////////////////////////////////////////////////////////// // // Load // /////////////////////////////////////////////////////////////////////////////////////////// bool CharacterClassSettingsDefClass::Load (ChunkLoadClass &cload) { while (cload.Open_Chunk ()) { switch(cload.Cur_Chunk_ID ()) { case CHUNKID_PARENT: DefinitionClass::Load (cload); break; case CHUNKID_VARIABLES: while (cload.Open_Micro_Chunk ()) { switch(cload.Cur_Micro_Chunk_ID ()) { READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_GDI_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_DEFID_GDI_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_GDI]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_ENLISTED, CostTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_OFFICER, CostTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_SPECIAL_FORCES, CostTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MINIGUNNER_BOSS, CostTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_ENLISTED, CostTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_OFFICER, CostTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, CostTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ROCKET_SOLDIER_BOSS, CostTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_ENLISTED, CostTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_OFFICER, CostTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_SPECIAL_FORCES, CostTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_GRENADIER_BOSS, CostTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_ENLISTED, CostTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_OFFICER, CostTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_SPECIAL_FORCES, CostTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_ENGINEER_BOSS, CostTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_ENLISTED, CostTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_OFFICER, CostTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_SPECIAL_FORCES, CostTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_FLAME_THROWER_BOSS, CostTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_ENLISTED, CostTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_OFFICER, CostTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_SPECIAL_FORCES, CostTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_COST_NOD_MUTANT_BOSS, CostTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_ENLISTED, DefinitionTable[CLASS_MINIGUNNER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_OFFICER, DefinitionTable[CLASS_MINIGUNNER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_SPECIAL_FORCES, DefinitionTable[CLASS_MINIGUNNER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MINIGUNNER_BOSS, DefinitionTable[CLASS_MINIGUNNER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_ENLISTED, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_OFFICER, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_SPECIAL_FORCES, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ROCKET_SOLDIER_BOSS, DefinitionTable[CLASS_ROCKET_SOLDIER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_ENLISTED, DefinitionTable[CLASS_GRENADIER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_OFFICER, DefinitionTable[CLASS_GRENADIER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_SPECIAL_FORCES, DefinitionTable[CLASS_GRENADIER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_GRENADIER_BOSS, DefinitionTable[CLASS_GRENADIER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_ENLISTED, DefinitionTable[CLASS_ENGINEER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_OFFICER, DefinitionTable[CLASS_ENGINEER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_SPECIAL_FORCES, DefinitionTable[CLASS_ENGINEER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_ENGINEER_BOSS, DefinitionTable[CLASS_ENGINEER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_ENLISTED, DefinitionTable[CLASS_FLAME_THROWER][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_OFFICER, DefinitionTable[CLASS_FLAME_THROWER][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_SPECIAL_FORCES, DefinitionTable[CLASS_FLAME_THROWER][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_FLAME_THROWER_BOSS, DefinitionTable[CLASS_FLAME_THROWER][RANK_BOSS][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_ENLISTED, DefinitionTable[CLASS_MUTANT][RANK_ENLISTED][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_OFFICER, DefinitionTable[CLASS_MUTANT][RANK_OFFICER][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_SPECIAL_FORCES, DefinitionTable[CLASS_MUTANT][RANK_SPECIAL_FORCES][TEAM_NOD]); READ_MICRO_CHUNK (cload, VARID_DEFID_NOD_MUTANT_BOSS, DefinitionTable[CLASS_MUTANT][RANK_BOSS][TEAM_NOD]); default: Debug_Say(("Unhandled Micro Chunk:%d File:%s Line:%d\r\n",cload.Cur_Micro_Chunk_ID (),__FILE__,__LINE__)); break; } cload.Close_Micro_Chunk(); } break; default: Debug_Say(("Unhandled Chunk:%d File:%s Line:%d\r\n",cload.Cur_Chunk_ID(),__FILE__,__LINE__)); break; } cload.Close_Chunk(); } return true; } /////////////////////////////////////////////////////////////////////////////////////////// // // Get_Cost // /////////////////////////////////////////////////////////////////////////////////////////// int CharacterClassSettingsDefClass::Get_Cost ( CLASS char_class, RANK char_rank, TEAM char_team ) { int cost = -1; // // Lookup the cost if we have an entry for the given coords // if ( char_class >= 0 && char_class < CLASS_COUNT && char_rank >= 0 && char_rank < RANK_COUNT && char_team >= 0 && char_team < TEAM_COUNT) { cost = CostTable[char_class][char_rank][char_team]; } return cost; } /////////////////////////////////////////////////////////////////////////////////////////// // // Get_Definition // /////////////////////////////////////////////////////////////////////////////////////////// int CharacterClassSettingsDefClass::Get_Definition ( CLASS char_class, RANK char_rank, TEAM char_team ) { int definition_id = -1; // // Lookup the definition if we have an entry for the given coords // if ( char_class >= 0 && char_class < CLASS_COUNT && char_rank >= 0 && char_rank < RANK_COUNT && char_team >= 0 && char_team < TEAM_COUNT) { definition_id = DefinitionTable[char_class][char_rank][char_team]; } return definition_id; }