/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/clientcontrol.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 9/17/01 4:18p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __CLIENTCONTROL_H__ #define __CLIENTCONTROL_H__ #include "networkobject.h" #include "netclassids.h" #include "control.h" //----------------------------------------------------------------------------- // // A C-S mirrored object to represent client control and targeting data // class CClientControl : public NetworkObjectClass { public: CClientControl(); ~CClientControl(); void Init(void); virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CLIENTCONTROL;} virtual void Delete(void) {delete this;} void Set_Update_Flag(int id); virtual void Export_Creation(BitStreamClass &packet); virtual void Import_Creation(BitStreamClass &packet); virtual void Export_Frequent(BitStreamClass &packet); virtual void Import_Frequent(BitStreamClass &packet); private: int ClientId; int SmartObjId; }; //----------------------------------------------------------------------------- extern CClientControl * PClientControl; //----------------------------------------------------------------------------- #endif // __CLIENTCONTROL_H__