/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/combatphysobserver.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 2/08/01 11:23a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef COMBATPHYSOBSERVER_H #define COMBATPHYSOBSERVER_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef PHYSOBSERVER_H #include "physobserver.h" #endif class DamageableGameObj; class PhysicalGameObj; class BuildingGameObj; class CombatPhysObserverClass : public PhysObserverClass { public: virtual DamageableGameObj * As_DamageableGameObj( void ) { return NULL; } virtual PhysicalGameObj * As_PhysicalGameObj( void ) { return NULL; } virtual BuildingGameObj * As_BuildingGameObj( void ) { return NULL; } }; #endif // COMBATPHYSOBSERVER_H