/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/combatsaveload.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 11/02/00 6:08p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef COMBATSAVELOAD_H #define COMBATSAVELOAD_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef SAVELOADSUBSYSTEM_H #include "saveloadsubsystem.h" #endif #ifndef COMBATCHUNKID_H #include "combatchunkid.h" #endif /* ** */ class CombatSaveLoadClass : public SaveLoadSubSystemClass { public: CombatSaveLoadClass(void) {} virtual ~CombatSaveLoadClass(void) {} virtual uint32 Chunk_ID (void) const { return CHUNKID_COMBAT; } protected: virtual bool Save( ChunkSaveClass &csave ); virtual bool Load( ChunkLoadClass &cload ); virtual const char* Name() const { return "CombatSaveLoadClass"; } virtual void On_Post_Load (void); }; /* ** */ extern CombatSaveLoadClass _CombatSaveLoad; #endif // COMBATSAVELOAD_H