/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/combatsound.h $* * * * $Author:: Patrick $* * * * $Modtime:: 11/29/00 2:07p $* * * * $Revision:: 16 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef COMBATSOUND_H #define COMBATSOUND_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef VECTOR3_H #include "vector3.h" #endif class ScriptableGameObj; /* ** */ typedef enum { SOUND_TYPE_NONE, SOUND_TYPE_OLD_WEAPON, SOUND_TYPE_FOOTSTEPS, SOUND_TYPE_VEHICLE, SOUND_TYPE_GUNSHOT, SOUND_TYPE_BULLET_HIT, NUM_DEFINED_SOUND_TYPES, SOUND_TYPE_DESIGNER01 = 991, SOUND_TYPE_DESIGNER02, SOUND_TYPE_DESIGNER03, SOUND_TYPE_DESIGNER04, SOUND_TYPE_DESIGNER05, SOUND_TYPE_DESIGNER06, SOUND_TYPE_DESIGNER07, SOUND_TYPE_DESIGNER08, SOUND_TYPE_DESIGNER09, } CombatSoundType; /* ** */ class CombatSound { public: Vector3 Position; CombatSoundType Type; ScriptableGameObj * Creator; }; /* ** */ class CombatSoundManager { public: static void Init( void ); static void Shutdown( void ); }; #endif // COMBATSOUND_H