/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/conversationremark.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/31/01 11:11a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __CONVERSATIONREMARK_H #define __CONVERSATIONREMARK_H #include "wwstring.h" #include "simplevec.h" #include "refcount.h" #include "orator.h" #include "soldier.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class ChunkSaveClass; class ChunkLoadClass; //////////////////////////////////////////////////////////////// // // ConversationRemarkClass // //////////////////////////////////////////////////////////////// class ConversationRemarkClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// ConversationRemarkClass (void); ConversationRemarkClass (const ConversationRemarkClass &src); virtual ~ConversationRemarkClass (void); //////////////////////////////////////////////////////////////// // Public operators //////////////////////////////////////////////////////////////// const ConversationRemarkClass & operator= (const ConversationRemarkClass &src); bool operator== (const ConversationRemarkClass &src) { return (TextID == src.TextID) && (OratorID == src.OratorID); } bool operator!= (const ConversationRemarkClass &src) { return (TextID != src.TextID) || (OratorID != src.OratorID); } //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Save/Load methods // bool Save (ChunkSaveClass &csave); bool Load (ChunkLoadClass &cload); // // Accessors // int Get_Orator_ID (void) const { return OratorID; } void Set_Orator_ID (int id) { OratorID = id; } int Get_Text_ID (void) const { return TextID; } void Set_Text_ID (int id) { TextID = id; } const StringClass & Get_Animation_Name (void) const { return AnimationName; } void Set_Animation_Name (const char *name) { AnimationName = name; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Load_Variables (ChunkLoadClass &cload); //////////////////////////////////////////////////////////////// // Protected data types //////////////////////////////////////////////////////////////// int OratorID; int TextID; StringClass AnimationName; }; #endif //__CONVERSATIONREMARK_H