/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/csdamageevent.h $* * * * $Author:: Tom_s $* * * * $Modtime:: 11/24/01 10:34a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __CSDAMAGEEVENT_H__ #define __CSDAMAGEEVENT_H__ #include "networkobject.h" #include "netclassids.h" //----------------------------------------------------------------------------- // // A C->S reliably mirrored event for client authoritative damage // class cCsDamageEvent : public NetworkObjectClass { public: cCsDamageEvent(void); void Init( int damager_go_id, int damagee_go_id, float damage, int warhead ); virtual void Export_Creation(BitStreamClass &packet); virtual void Import_Creation(BitStreamClass &packet); virtual uint32 Get_Network_Class_ID(void) const {return NETCLASSID_CSDAMAGEEVENT;} virtual void Delete(void) {delete this;} static void Set_Are_Clients_Trusted(bool flag) {AreClientsTrusted = flag;} static bool Get_Are_Clients_Trusted(void) {return AreClientsTrusted;} private: virtual void Act(void); int SenderId; int DamagerGOID; int DamageeGOID; float Damage; int Warhead; static bool AreClientsTrusted; }; //----------------------------------------------------------------------------- #endif // __CSDAMAGEEVENT_H__