/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : LevelEdit * * * * $Archive:: /Commando/Code/Combat/dialogue.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 9/14/01 12:10p $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #include "vector.h" #ifndef __DIALOGUE_H #define __DIALOGUE_H //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class DialogueOptionClass; class ChunkSaveClass; class ChunkLoadClass; //////////////////////////////////////////////////////////////// // Typedefs //////////////////////////////////////////////////////////////// typedef DynamicVectorClass DIALOGUE_OPTION_LIST; //////////////////////////////////////////////////////////////// // Constants //////////////////////////////////////////////////////////////// typedef enum { DIALOG_ON_TAKE_DAMAGE_FROM_FRIEND = 0, DIALOG_ON_TAKE_DAMAGE_FROM_ENEMY, DIALOG_ON_DAMAGE_FRIEND, DIALOG_ON_DAMAGE_ENEMY, DIALOG_ON_KILLED_FRIEND, DIALOG_ON_KILLED_ENEMY, DIALOG_ON_SAW_FRIEND, DIALOG_ON_SAW_ENEMY, DIALOG_ON_OBSOLETE_01, DIALOG_ON_OBSOLETE_02, DIALOG_ON_DIE, DIALOG_ON_POKE_IDLE, DIALOG_ON_POKE_SEARCH, DIALOG_ON_POKE_COMBAT, DIALOG_STATE_FROM_IDLE_TO_COMBAT, DIALOG_STATE_FROM_IDLE_TO_SEARCH, DIALOG_STATE_FROM_SEARCH_TO_COMBAT, DIALOG_STATE_FROM_SEARCH_TO_IDLE, DIALOG_STATE_FROM_COMBAT_TO_SEARCH, DIALOG_STATE_FROM_COMBAT_TO_IDLE, DIALOG_MAX } DialogEvents; extern const char * const DIALOG_EVENT_NAMES[DIALOG_MAX]; //////////////////////////////////////////////////////////////// // // DialogueOptionClass // //////////////////////////////////////////////////////////////// class DialogueOptionClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// DialogueOptionClass (void); DialogueOptionClass (const DialogueOptionClass &src); virtual ~DialogueOptionClass (void); //////////////////////////////////////////////////////////////// // Public operators //////////////////////////////////////////////////////////////// const DialogueOptionClass & operator= (const DialogueOptionClass &src); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Accessors // int Get_Conversation_ID (void) const { return ConversationID; } float Get_Weight (void) const { return Weight; } void Set_Conversation_ID (int id) { ConversationID = id; } void Set_Weight (float weight) { Weight = weight; } // // Save/load // void Save (ChunkSaveClass &csave); void Load (ChunkLoadClass &cload); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Load_Variables (ChunkLoadClass &cload); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// float Weight; int ConversationID; }; //////////////////////////////////////////////////////////////// // // DialogueClass // //////////////////////////////////////////////////////////////// class DialogueClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// DialogueClass (void); DialogueClass (const DialogueClass &src); virtual ~DialogueClass (void); //////////////////////////////////////////////////////////////// // Public operators //////////////////////////////////////////////////////////////// const DialogueClass & operator= (const DialogueClass &src); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Accessors // DIALOGUE_OPTION_LIST & Get_Option_List (void) { return OptionList; } void Free_Options (void); float Get_Silence_Weight (void) { return SilenceWeight; } void Set_Silence_Weight (float weight) { SilenceWeight = weight; } // // Evaluation // int Get_Conversation (void); // // Save/load // void Save (ChunkSaveClass &csave); void Load (ChunkLoadClass &cload); protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// void Load_Variables (ChunkLoadClass &cload); //////////////////////////////////////////////////////////////// // Protected member data //////////////////////////////////////////////////////////////// DIALOGUE_OPTION_LIST OptionList; float SilenceWeight; }; #endif //__DIALOGUE_H