/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : LevelEdit *
* *
* $Archive:: /Commando/Code/Combat/dialogue.h $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 9/14/01 12:10p $*
* *
* $Revision:: 5 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#if defined(_MSC_VER)
#pragma once
#endif
#include "vector.h"
#ifndef __DIALOGUE_H
#define __DIALOGUE_H
////////////////////////////////////////////////////////////////
// Forward declarations
////////////////////////////////////////////////////////////////
class DialogueOptionClass;
class ChunkSaveClass;
class ChunkLoadClass;
////////////////////////////////////////////////////////////////
// Typedefs
////////////////////////////////////////////////////////////////
typedef DynamicVectorClass DIALOGUE_OPTION_LIST;
////////////////////////////////////////////////////////////////
// Constants
////////////////////////////////////////////////////////////////
typedef enum {
DIALOG_ON_TAKE_DAMAGE_FROM_FRIEND = 0,
DIALOG_ON_TAKE_DAMAGE_FROM_ENEMY,
DIALOG_ON_DAMAGE_FRIEND,
DIALOG_ON_DAMAGE_ENEMY,
DIALOG_ON_KILLED_FRIEND,
DIALOG_ON_KILLED_ENEMY,
DIALOG_ON_SAW_FRIEND,
DIALOG_ON_SAW_ENEMY,
DIALOG_ON_OBSOLETE_01,
DIALOG_ON_OBSOLETE_02,
DIALOG_ON_DIE,
DIALOG_ON_POKE_IDLE,
DIALOG_ON_POKE_SEARCH,
DIALOG_ON_POKE_COMBAT,
DIALOG_STATE_FROM_IDLE_TO_COMBAT,
DIALOG_STATE_FROM_IDLE_TO_SEARCH,
DIALOG_STATE_FROM_SEARCH_TO_COMBAT,
DIALOG_STATE_FROM_SEARCH_TO_IDLE,
DIALOG_STATE_FROM_COMBAT_TO_SEARCH,
DIALOG_STATE_FROM_COMBAT_TO_IDLE,
DIALOG_MAX
} DialogEvents;
extern const char * const DIALOG_EVENT_NAMES[DIALOG_MAX];
////////////////////////////////////////////////////////////////
//
// DialogueOptionClass
//
////////////////////////////////////////////////////////////////
class DialogueOptionClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
DialogueOptionClass (void);
DialogueOptionClass (const DialogueOptionClass &src);
virtual ~DialogueOptionClass (void);
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
const DialogueOptionClass & operator= (const DialogueOptionClass &src);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Accessors
//
int Get_Conversation_ID (void) const { return ConversationID; }
float Get_Weight (void) const { return Weight; }
void Set_Conversation_ID (int id) { ConversationID = id; }
void Set_Weight (float weight) { Weight = weight; }
//
// Save/load
//
void Save (ChunkSaveClass &csave);
void Load (ChunkLoadClass &cload);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Load_Variables (ChunkLoadClass &cload);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
float Weight;
int ConversationID;
};
////////////////////////////////////////////////////////////////
//
// DialogueClass
//
////////////////////////////////////////////////////////////////
class DialogueClass
{
public:
////////////////////////////////////////////////////////////////
// Public constructors/destructors
////////////////////////////////////////////////////////////////
DialogueClass (void);
DialogueClass (const DialogueClass &src);
virtual ~DialogueClass (void);
////////////////////////////////////////////////////////////////
// Public operators
////////////////////////////////////////////////////////////////
const DialogueClass & operator= (const DialogueClass &src);
////////////////////////////////////////////////////////////////
// Public methods
////////////////////////////////////////////////////////////////
//
// Accessors
//
DIALOGUE_OPTION_LIST & Get_Option_List (void) { return OptionList; }
void Free_Options (void);
float Get_Silence_Weight (void) { return SilenceWeight; }
void Set_Silence_Weight (float weight) { SilenceWeight = weight; }
//
// Evaluation
//
int Get_Conversation (void);
//
// Save/load
//
void Save (ChunkSaveClass &csave);
void Load (ChunkLoadClass &cload);
protected:
////////////////////////////////////////////////////////////////
// Protected methods
////////////////////////////////////////////////////////////////
void Load_Variables (ChunkLoadClass &cload);
////////////////////////////////////////////////////////////////
// Protected member data
////////////////////////////////////////////////////////////////
DIALOGUE_OPTION_LIST OptionList;
float SilenceWeight;
};
#endif //__DIALOGUE_H