/*
** Command & Conquer Renegade(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/***********************************************************************************************
*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
***********************************************************************************************
* *
* Project Name : combat *
* *
* $Archive:: /Commando/Code/Combat/encyclopediamgr.cpp $*
* *
* Author:: Patrick Smith *
* *
* $Modtime:: 1/16/02 12:07p $*
* *
* $Revision:: 11 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "encyclopediamgr.h"
#include "chunkio.h"
#include "saveload.h"
#include "ini.h"
#include "inisup.h"
#include "assets.h"
#include "damageablegameobj.h"
#include "globalsettings.h"
#include "soldier.h"
#include "gametype.h"
///////////////////////////////////////////////////////////////////////
// Global singleton instance
///////////////////////////////////////////////////////////////////////
EncyclopediaMgrClass _TheEncyclopediaMgrSaveLoadSubsystem;
////////////////////////////////////////////////////////////////
// Local constants
////////////////////////////////////////////////////////////////
enum
{
CHUNKID_VARIABLES = 0x09221214,
CHUNKID_TYPE_DATA
};
enum
{
VARID_TEXTURE_NAME = 0x01,
VARID_CENTER_POINT,
VARID_SCALE,
};
const char *ENCY_INI_FILENAMES[EncyclopediaMgrClass::TYPE_COUNT] =
{
"characters.ini",
"weapons.ini",
"vehicles.ini",
"buildings.ini",
};
///////////////////////////////////////////////////////////////////////
// Static member initialization
///////////////////////////////////////////////////////////////////////
BooleanVectorClass EncyclopediaMgrClass::KnownObjectVector[TYPE_COUNT];
BooleanVectorClass EncyclopediaMgrClass::CopyOfKnownObjectVector[TYPE_COUNT];
//////////////////////////////////////////////////////////////////////
//
// Initialize
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Initialize (void)
{
//
// Initialize the bit vector for each type
//
for (int index = 0; index < TYPE_COUNT; index ++) {
Build_Bit_Vector ((TYPE)index);
}
Store_Data ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Shutdown
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Shutdown (void)
{
//
// Reset the bit vectors
//
for (int index = 0; index < TYPE_COUNT; index ++) {
KnownObjectVector[index].Clear ();
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Build_Bit_Vector
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Build_Bit_Vector (TYPE type)
{
int max_id = 0;
//
// Get the INI file which contains the data for this type
//
INIClass *ini_file = ::Get_INI (ENCY_INI_FILENAMES[type]);
if (ini_file != NULL) {
//
// Loop over all the sections in the INI
//
List §ion_list = ini_file->Get_Section_List ();
for ( INISection *section = section_list.First ();
section != NULL;
section = section->Next_Valid ())
{
//
// Read this object's data from the INI file
//
int id = ini_file->Get_Int (section->Section, "ID");
max_id = max (max_id, id);
}
// ST - 9/6/2001 11:48PM
delete ini_file;
}
//
// Ensure the bit vector is large enough to hold this data
//
if (KnownObjectVector[type].Length () < max_id + 1) {
KnownObjectVector[type].Resize (max_id + 1);
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Reveal_Object
//
//////////////////////////////////////////////////////////////////////
bool
EncyclopediaMgrClass::Reveal_Object (TYPE type, int object_id)
{
bool retval = false;
//
// Don't set the data if the object ID is outside our range
//
//if (object_id < KnownObjectVector[type].Length ()) {
if (IS_MISSION && object_id < KnownObjectVector[type].Length ()) {
retval = (KnownObjectVector[type][object_id] != true);
KnownObjectVector[type][object_id] = true;
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Is_Object_Revealed
//
//////////////////////////////////////////////////////////////////////
bool
EncyclopediaMgrClass::Is_Object_Revealed (TYPE type, int object_id)
{
bool retval = false;
//
// Lookup the bit for this object...
//
if (object_id < KnownObjectVector[type].Length ()) {
retval = KnownObjectVector[type][object_id];
}
return retval;
}
//////////////////////////////////////////////////////////////////////
//
// Reveal_Objects
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Reveal_Objects (TYPE type)
{
KnownObjectVector[type].Set ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Reveal_All_Objects
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Reveal_All_Objects (void)
{
//
// Simply set all bits to true in each cateogry
//
for (int index = 0; index < TYPE_COUNT; index ++) {
KnownObjectVector[index].Set ();
}
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Hide_Objects
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Hide_Objects (TYPE type)
{
KnownObjectVector[type].Reset ();
return ;
}
//////////////////////////////////////////////////////////////////////
//
// Hide_All_Objects
//
//////////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Hide_All_Objects (void)
{
//
// Simply set all bits to false in each cateogry
//
for (int index = 0; index < TYPE_COUNT; index ++) {
KnownObjectVector[index].Reset ();
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Save
//
////////////////////////////////////////////////////////////////
bool
EncyclopediaMgrClass::Save (ChunkSaveClass &csave)
{
//
// Loop over and save the bit vector for each type to disk
//
for (int index = 0; index < TYPE_COUNT; index ++) {
csave.Begin_Chunk (CHUNKID_TYPE_DATA);
const VectorClass &bit_vector = KnownObjectVector[index].Get_Bit_Array();
if (bit_vector.Length () > 0) {
csave.Write (&bit_vector[0], sizeof (bit_vector[0]) * bit_vector.Length ());
}
csave.End_Chunk ();
}
//
// Write the variables
//
csave.Begin_Chunk (CHUNKID_VARIABLES);
csave.End_Chunk ();
return true;
}
////////////////////////////////////////////////////////////////
//
// Load
//
////////////////////////////////////////////////////////////////
bool
EncyclopediaMgrClass::Load (ChunkLoadClass &cload)
{
//
// Start clean...
//
Hide_All_Objects ();
int type_index = 0;
while (cload.Open_Chunk ()) {
switch (cload.Cur_Chunk_ID ()) {
//
// Load all the variables from this chunk
//
case CHUNKID_VARIABLES:
Load_Variables (cload);
break;
case CHUNKID_TYPE_DATA:
{
//
// Read the bit vector from its chunk
//
int size = cload.Cur_Chunk_Length ();
int vector_size = max (size, KnownObjectVector[type_index].Get_Bit_Array().Length ());
//unsigned char *bit_vector = new unsigned char[vector_size];
//
// Initialize the known object array from the saved bit vector
//
int bitcount = vector_size * 8;
KnownObjectVector[type_index].Init (bitcount);
//
// Now read the data straight into the vector
//
const VectorClass &bit_array = KnownObjectVector[type_index].Get_Bit_Array ();
cload.Read (const_cast(&bit_array[0]), size);
//
// Advance to the next entry
//
type_index ++;
break;
}
}
cload.Close_Chunk ();
}
return true;
}
////////////////////////////////////////////////////////////////
//
// Load_Variables
//
////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Load_Variables (ChunkLoadClass &cload)
{
/*while (cload.Open_Micro_Chunk ()) {
switch (cload.Cur_Micro_Chunk_ID ()) {
//READ_MICRO_CHUNK_WWSTRING (cload, VARID_TEXTURE_NAME, MapTextureName);
//READ_MICRO_CHUNK (cload, VARID_CENTER_POINT, MapCenterPoint);
//READ_MICRO_CHUNK (cload, VARID_SCALE, MapScale);
default:
break;
}
cload.Close_Micro_Chunk ();
}*/
//SaveLoadSystemClass::Register_Post_Load_Callback (this);
return ;
}
////////////////////////////////////////////////////////////////
//
// Reveal_Object
//
////////////////////////////////////////////////////////////////
bool
EncyclopediaMgrClass::Reveal_Object (DamageableGameObj *game_obj)
{
if (game_obj == NULL) {
return false;
}
if (!IS_MISSION) {
// TSS092601 - we don't want to display datalink updated msg in MP.
return false;
}
//
// Get information about this entry
//
EncyclopediaMgrClass::TYPE type = game_obj->Get_Definition ().Get_Encyclopedia_Type ();
int id = game_obj->Get_Definition ().Get_Encyclopedia_ID ();
//
// If this is an expected type, then reveal the object to the user
//
bool retval = false;
if (type != TYPE_UNKNOWN) {
//
// Display some text and play a sound if the player hasn't gotten
// this entry yet.
//
if (Is_Object_Revealed (type, id) == false) {
Display_Event_UI ();
}
retval = Reveal_Object (type, id);
}
return retval;
}
////////////////////////////////////////////////////////////////
//
// Display_Event_UI
//
////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Display_Event_UI (void)
{
//
// Get the current encyclopedia event string and sound ID
//
int strings_id = GlobalSettingsDef::Get_Global_Settings ()->Get_Encyclopedia_Event_String_ID ();
if (strings_id != 0) {
//
// Display the text and play the sound
//
SoldierGameObj::Say_Dynamic_Dialogue( strings_id, NULL );
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Store_Data
//
////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Store_Data (void)
{
for (int index = 0; index < TYPE_COUNT; index ++) {
CopyOfKnownObjectVector[index] = KnownObjectVector[index];
}
return ;
}
////////////////////////////////////////////////////////////////
//
// Restore_Data
//
////////////////////////////////////////////////////////////////
void
EncyclopediaMgrClass::Restore_Data (void)
{
for (int index = 0; index < TYPE_COUNT; index ++) {
KnownObjectVector[index] = CopyOfKnownObjectVector[index];
}
return ;
}