/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/harvester.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/29/01 11:03a $* * * * $Revision:: 5 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __HARVESTER_H #define __HARVESTER_H #include "gameobjobserver.h" #include "vector3.h" #include "obbox.h" #include "wwstring.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class RefineryGameObj; class VehicleGameObj; //////////////////////////////////////////////////////////////// // // HarvesterClass // //////////////////////////////////////////////////////////////// class HarvesterClass : public GameObjObserverClass { public: //////////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////////// HarvesterClass (void); ~HarvesterClass (void); //////////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////////// // // Initialization // void Initialize (void); // // Timestep // void Think (void); // // Action control // void Go_Harvest (void); void Go_Unload_Tiberium (void); void Unload_Tiberium (void); void Harvest_Tiberium (void); void Stop (void); // // Accessors // void Set_Refinery (RefineryGameObj *refinery) { Refinery = refinery; } void Set_Dock_Location (const Vector3 &pos) { DockLocation = pos; } void Set_Dock_Entrance (const Vector3 &pos) { DockEntrance = pos; } void Set_Tiberium_Region (const OBBoxClass &box) { TiberiumRegion = box; } void Set_Harvest_Anim (const char *name) { HarvestAnimationName = name; } VehicleGameObj * Get_Vehicle (void) { return Vehicle; } // // From GameObjObeserverClass // const char * Get_Name (void) { return "HarvesterClass"; } void Action_Complete (GameObject *obj, int action_id, ActionCompleteReason complete_reason); void Animation_Complete (GameObject *obj, const char * animation_name); void Custom (GameObject *game_obj, int type, int param, GameObject *sender); void Attach (GameObject *game_obj); void Detach (GameObject *game_obj); // // Unused methods from the base class // void Killed (GameObject *, GameObject *) {} void Damaged (GameObject *, GameObject *, float amount); void Created (GameObject *) {} void Destroyed (GameObject *); void Sound_Heard (GameObject *, const CombatSound &) {} void Enemy_Seen (GameObject *, GameObject *) {} void Timer_Expired (GameObject *, int) {} void Poked (GameObject *, GameObject *) {} void Entered (GameObject *, GameObject *) {} void Exited (GameObject *, GameObject *) {} private: //////////////////////////////////////////////////////////////////// // Private constants //////////////////////////////////////////////////////////////////// typedef enum { STATE_UNINITIALIZED = 0, STATE_GOING_TO_HARVEST, STATE_HARVESTING, STATE_GOING_TO_UNLOAD, STATE_UNLOADING } HarvesterState; //////////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////////// void Play_Harvest_Animation (bool onoff); //////////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////////// RefineryGameObj * Refinery; Vector3 DockLocation; Vector3 DockEntrance; HarvesterState State; OBBoxClass TiberiumRegion; VehicleGameObj * Vehicle; StringClass HarvestAnimationName; float StateTimer; float HarvestTimer; bool IsHarvesting; }; #endif //__HARVESTER_H