/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/inventory.h $* * * * $Author:: Byon_g $* * * * $Modtime:: 8/15/01 11:36a $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef INVENTORY_H #define INVENTORY_H #ifndef ALWAYS_H #include "always.h" #endif #ifndef SIMPLEVEC_H #include "simplevec.h" #endif #ifndef DAMAGE_H #include "damage.h" #endif class SoldierGameObj; /* ** InventoryClass is a black box used to remember the inventory of a soldier across levels */ class InventoryClass { public: InventoryClass( void ); ~InventoryClass( void ); void Reset( void ); void Store_Inventory( SoldierGameObj * soldier ); void Restore_Inventory( SoldierGameObj * soldier ); void Add_Weapon( int id, int rounds, bool has_weapon ); private: struct WeaponAmmo { int WeaponID; int AmmoCount; bool HasWeapon; }; SimpleDynVecClass WeaponAmmoList; ArmorType ShieldType; float ShieldStrength; float ShieldStrengthMax; float Health; float HealthMax; }; #endif