/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/messagewindow.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 11/13/01 3:07p $* * * * $Revision:: 11 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __MESSAGE_WINDOW_H #define __MESSAGE_WINDOW_H #include "wwstring.h" #include "vector.h" #include "vector3.h" #include "textwindow.h" #include "render2d.h" //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class SmartGameObj; class RenderObjClass; class SimpleSceneClass; class CameraClass; //////////////////////////////////////////////////////////////// // // MessageWindowClass // //////////////////////////////////////////////////////////////// class MessageWindowClass { public: //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// MessageWindowClass (void); ~MessageWindowClass (void); //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Initialization // void Initialize (void); void Shutdown (void); // // Content control // void Add_Message (const WideStringClass &message, const Vector3 &color = Vector3 (0, 0.9F, 0.2F), SmartGameObj *game_obj = NULL, float decay_time = 0); void Clear (void); // // Render methods // void On_Frame_Update (void); void Render (void); // // Visibility control // bool Has_Data (void) const; void Force_Display (bool onoff); // // Display rectangle control // void Update_Window_Rectangle (void); void Reset_Current_Rect (void); void Set_Window_Dirty (bool onoff) { IsRectangleDirty = onoff; } // // Decay control // uint32 Get_Decay_Time (void) const { return DecayTime; } void Set_Decay_Time (uint32 time) { DecayTime = time; } // // Message log support // void Clear_Log (void) { MessageLog.Reset_Active (); MessageLogColor.Reset_Active (); } int Get_Log_Count (void) { return MessageLog.Count (); } const WCHAR * Get_Log_Entry (int index) { return MessageLog[index]; } const Vector3 & Get_Log_Color (int index) { return MessageLogColor[index]; } private: //////////////////////////////////////////////////////////////// // Private methods //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Private member data //////////////////////////////////////////////////////////////// uint32 DecayTime; TextWindowClass * TextWindow; Render2DClass IconRenderer; RectClass CurrentRect; RenderObjClass * HeadModel; SimpleSceneClass * Scene; CameraClass * Camera; bool IsRectangleDirty; DynamicVectorClass MessageLog; DynamicVectorClass MessageLogColor; }; #endif //__MESSAGE_WINDOW_H