/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando * * * * $Archive:: /Commando/Code/Combat/objlibrary.cpp $* * * * $Author:: Patrick $* * * * $Modtime:: 10/23/01 12:14p $* * * * $Revision:: 91 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "objlibrary.h" #include "debug.h" #include "wwhack.h" #include "wwdebug.h" #include "wwmemlog.h" #include "definition.h" #include "definitionfactory.h" #include "definitionmgr.h" /* ** */ PhysicalGameObj *ObjectLibraryManager::Create_Object( int def_id ) { WWMEMLOG(MEM_GAMEDATA); DefinitionClass * def = DefinitionMgrClass::Find_Definition( def_id ); StringClass error_message; if ((def != NULL) && (CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID()))) { if (def->Is_Valid_Config(error_message)) { return (PhysicalGameObj *)def->Create(); } else { WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message)); return NULL; } } WWDEBUG_SAY(( "Didn't find Definition of (%d)\n", def_id )); return NULL; } PhysicalGameObj *ObjectLibraryManager::Create_Object( const char *name ) { WWMEMLOG(MEM_GAMEDATA); DefinitionClass * def = DefinitionMgrClass::Find_Typed_Definition( name, CLASSID_GAME_OBJECTS ); StringClass error_message; // if ( def && CLASSID_GAME_OBJECTS == SuperClassID_From_ClassID(def->Get_Class_ID())) { if ( def ) { if (def->Is_Valid_Config(error_message)) { return (PhysicalGameObj *)def->Create(); } else { WWDEBUG_SAY(("Could not create object %s!\n%s\n",def->Get_Name(),error_message)); return NULL; } } else if ( def ) { WWDEBUG_SAY(( "Found Definition for %s, but is was the wrong type\n", name )); } WWDEBUG_SAY(( "Didn't find Definition of \"%s\"\n", name )); return NULL; } /* ** */ void Force_Link_Combat( void ) { FORCE_LINK( C4 ); FORCE_LINK( PowerUp ); FORCE_LINK( SAMSite ); FORCE_LINK( Simple ); FORCE_LINK( Soldier ); FORCE_LINK( Vehicle ); FORCE_LINK( Zone ); FORCE_LINK( DamageZone ); FORCE_LINK( Transition ); FORCE_LINK( Cinematic ); FORCE_LINK( SpecialEffects ); FORCE_LINK( SakuraBoss ); FORCE_LINK( MendozaBoss ); FORCE_LINK( RaveshawBoss ); FORCE_LINK( Beacon ); FORCE_LINK( PowerPlant ); FORCE_LINK( SoldierFactory ); FORCE_LINK( VehicleFactory ); FORCE_LINK( Refinery ); FORCE_LINK( ComCenter ); FORCE_LINK( RepairBay ); FORCE_LINK( AirStrip ); FORCE_LINK( WarFactory ); FORCE_LINK( doorphys ); FORCE_LINK( elevatorphys ); FORCE_LINK( damageablestaticphys ); FORCE_LINK( buildingaggregate ); FORCE_LINK( GlobalSettings ); FORCE_LINK( EvaSettings ); FORCE_LINK( CharClassSettings ); FORCE_LINK( OratorTypes ); FORCE_LINK( PurchaseSettings ); FORCE_LINK( TeamPurchaseSettings ); }