/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/playerterminal.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 8/22/01 5:34p $* * * * $Revision:: 4 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PLAYERTERMINAL_H #define __PLAYERTERMINAL_H //////////////////////////////////////////////////////////////// // Forward declarations //////////////////////////////////////////////////////////////// class SoldierGameObj; //////////////////////////////////////////////////////////////// // // PlayerTerminalClass // //////////////////////////////////////////////////////////////// class PlayerTerminalClass { public: //////////////////////////////////////////////////////////////// // Public constants //////////////////////////////////////////////////////////////// typedef enum { TYPE_NONE = -1, TYPE_GDI = 0, TYPE_NOD, TYPE_MUTANT } TYPE; //////////////////////////////////////////////////////////////// // Public constructors/destructors //////////////////////////////////////////////////////////////// virtual ~PlayerTerminalClass (void) {} //////////////////////////////////////////////////////////////// // Public methods //////////////////////////////////////////////////////////////// // // Display methods // virtual void Display_Terminal (SoldierGameObj * /*player*/, TYPE /*type*/) {} virtual void Display_Default_Terminal_For_Player (SoldierGameObj * /*player*/) {} // // Static methods // static PlayerTerminalClass * Get_Instance (void) { return _TheInstance; } protected: //////////////////////////////////////////////////////////////// // Protected methods //////////////////////////////////////////////////////////////// static PlayerTerminalClass * _TheInstance; }; #endif //__PLAYERTERMINAL_H