/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/purchasesettings.h $* * * * Author:: Patrick Smith * * * * $Modtime:: 1/05/02 5:14p $* * * * $Revision:: 6 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __PURCHASESETTINGS_H #define __PURCHASESETTINGS_H #include "always.h" #include "definition.h" #include "widestring.h" /////////////////////////////////////////////////////////////////////////////////////////// // // PurchaseSettingsDefClass // /////////////////////////////////////////////////////////////////////////////////////////// class PurchaseSettingsDefClass : public DefinitionClass { public: ////////////////////////////////////////////////////////////////////////// // Public constants ////////////////////////////////////////////////////////////////////////// typedef enum { TYPE_CLASSES = 0, TYPE_VEHICLES, TYPE_EQUIPMENT, TYPE_SECRET_CLASSES, TYPE_SECRET_VEHICLES, TYPE_COUNT } TYPE; typedef enum { TEAM_GDI = 0, TEAM_NOD, TEAM_MUTANT_GDI, TEAM_MUTANT_NOD, TEAM_COUNT } TEAM; ////////////////////////////////////////////////////////////////////////// // Public constructors/destructors ////////////////////////////////////////////////////////////////////////// PurchaseSettingsDefClass (void); ~PurchaseSettingsDefClass (void); ////////////////////////////////////////////////////////////////////////// // Public methods ////////////////////////////////////////////////////////////////////////// // // From DefinitionClass // virtual uint32 Get_Class_ID (void) const; virtual PersistClass * Create (void) const ; virtual bool Save (ChunkSaveClass &csave); virtual bool Load (ChunkLoadClass &cload); virtual const PersistFactoryClass & Get_Factory (void) const; // // Accessors // TYPE Get_Type (void) { return Type; } TEAM Get_Team (void) { return Team; } const WCHAR * Get_Name (int index); int Get_Cost (int index) { return CostList[index]; } int Get_Definition (int index) { return DefinitionList[index]; } const StringClass & Get_Texture (int index) { return TextureList[index]; } const WCHAR * Get_Enlisted_Name (int index); int Get_Enlisted_Definition (int index) { return DefinitionList[index]; } const StringClass & Get_Enlisted_Texture (int index) { return TextureList[index]; } // // Alternate support // int Get_Alt_Definition (int index, int alt_index) { return AlternateDefinitionList[index][alt_index]; } const StringClass & Get_Alt_Texture (int index, int alt_index) { return AlternateTextureList[index][alt_index]; } // // Singleton access // static PurchaseSettingsDefClass * Find_Definition (TYPE type, TEAM team); // // Editable support // DECLARE_EDITABLE (PurchaseSettingsDefClass, DefinitionClass); protected: ////////////////////////////////////////////////////////////////////////// // Protected methods ////////////////////////////////////////////////////////////////////////// void Load_Variables (ChunkLoadClass &cload); ////////////////////////////////////////////////////////////////////////// // Protected constants ////////////////////////////////////////////////////////////////////////// enum { ROWS = 4, COLS = 5, MAX_ALTERNATES = 3, MAX_ENTRIES = 10 }; ////////////////////////////////////////////////////////////////////////// // Protected member data ////////////////////////////////////////////////////////////////////////// TEAM Team; TYPE Type; int CostList[MAX_ENTRIES]; int DefinitionList[MAX_ENTRIES]; int NameList[MAX_ENTRIES]; StringClass TextureList[MAX_ENTRIES]; int AlternateDefinitionList[MAX_ENTRIES][MAX_ALTERNATES]; StringClass AlternateTextureList[MAX_ENTRIES][MAX_ALTERNATES]; static PurchaseSettingsDefClass * DefinitionArray[TYPE_COUNT][TEAM_COUNT]; }; #endif //__PURCHASESETTINGS_H