/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Combat * * * * $Archive:: /Commando/Code/Combat/screenfademanager.h $* * * * Original Author:: Greg Hjelstrom * * * * $Author:: Byon_g $* * * * $Modtime:: 1/17/02 12:08p $* * * * $Revision:: 3 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef SCREENFADEMANAGER_H #define SCREENFADEMANAGER_H #include "always.h" class Vector3; class ChunkSaveClass; class ChunkLoadClass; /** ** ScreenFadeManager ** This class renders letterbox polys and full-screen "tint" polys. It should get to ** think once per frame and get rendered last. */ class ScreenFadeManager { public: /* ** Infrastructure */ static void Init(); static void Shutdown(); static void Think(); static void Render(); static bool Save( ChunkSaveClass & csave ); static bool Load( ChunkLoadClass & cload ); /* ** Interface for controlling the overlay effects */ static void Enable_Letterbox(bool onoff, float time = 1.0f); static void Set_Screen_Overlay_Color(const Vector3 & color,float time = 0.0f); static void Set_Screen_Overlay_Color(float r,float g, float b,float time = 0.0f); static void Set_Screen_Overlay_Opacity(float opacity,float time = 0.0f); }; #endif //SCREENFADEMANAGER_H