/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : combat * * * * $Archive:: /Commando/Code/Combat/unitcoordinationzonemgr.h $Modtime:: 11/15/2001 2:58p $* * * * $Revision:: 2 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #if defined(_MSC_VER) #pragma once #endif #ifndef __UNITCOORDINATIONZONEMGR_H #define __UNITCOORDINATIONZONEMGR_H #include "vector.h" #include "aabox.h" ////////////////////////////////////////////////////////////////////// // // UnitCoordinationZoneMgr // ////////////////////////////////////////////////////////////////////// class UnitCoordinationZoneMgr { public: /////////////////////////////////////////////////////////////////// // Public methods /////////////////////////////////////////////////////////////////// static void Build_Zones (void); static void Reset (void); static bool Is_Unit_In_Zone (const Vector3 &pos); static void Display_Debug_Boxes (void); protected: /////////////////////////////////////////////////////////////////// // Protected methods /////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////// // Protected member data /////////////////////////////////////////////////////////////////// private: /////////////////////////////////////////////////////////////////// // Private methods /////////////////////////////////////////////////////////////////// static void Detect_Ladder_Zones (void); static void Detect_Elevator_Zones (void); /////////////////////////////////////////////////////////////////// // Private member data /////////////////////////////////////////////////////////////////// static DynamicVectorClass ZoneList; }; #endif //__UNITCOORDINATIONZONEMGR_H