/* ** Command & Conquer Renegade(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /****************************************************************************** * * NAME * $Archive: /Commando/Code/Commando/DlgMPConnect.h $ * * DESCRIPTION * Dialog to inform user that we are connecting to a game host. * * PROGRAMMER * Denzil E. Long, Jr. * $Author: Steve_t $ * * VERSION INFO * $Revision: 4 $ * $Modtime: 2/14/02 2:03p $ * ******************************************************************************/ #ifndef __DLGMPCONNECT_H__ #define __DLGMPCONNECT_H__ #include class cGameData; class DlgMPConnect : public PopupDialogClass { public: // Display connecting dialog. // TeamChoice - Team preference of connecting player // ClanID - ID of players clan (0 if not a clan game) static bool DoDialog(int teamChoice, unsigned long clanID); void Connected(cGameData* theGame); void Failed_To_Connect(void); protected: DlgMPConnect(int teamChoice, unsigned long clanID); virtual ~DlgMPConnect(); void On_Command(int ctrl, int message, DWORD param); void On_Periodic(void); private: // Prevent copy and assignment DlgMPConnect(const DlgMPConnect&); const DlgMPConnect& operator=(const DlgMPConnect&); int mTeamChoice; unsigned long mClanID; cGameData* mTheGame; bool mFailed; }; #endif // __DLGMPCONNECT_H__